I know that VW is old content and probably not on the top of the list for development. However, the drop rates are even more of an issue now since it's no longer popular and items needed to upgrade empy weapons (and I'd throw in reforging relic armor too) is even harder to obtain.
Instead of rehashing a well stated problem, I would like to offer a solution. Can we implement a Delve or Vagary style method to allow players to buy drops. In Delve, players receive plasma for defeating monsters and NMs in the content. Players are then able to use the plasma to buy any drop from any Delve they have completed. This allows players to still obtain items they might not have been lucky enough to have obtained in the actual Delve. Vagary has a similar method allowing players to collect KIs that can be exchanged for zone drops. In both content players are rewarded for repeating the content even if they have no luck with treasure drops.
A similar system could be implemented in Voidwatch which would credit players for each successful battle and allow players to use those credits to purchase drops. Obviously this would change VW a bit and controls would need to be in place so that players cannot spam tier 1 fights and use them to purchase drops from tier 2 and tier 3 VWNMs. However, providing an alternate strategy for players to purchase drops (rather than dumb luck) would alleviate a lot of frustration.
While I am at it, it would be nice if UNM drops could also be purchased by exchanging a number of the UNMs signature drop. This is might be more controversial, but anytime people can be rewarded for work rather than luck is a good thing in my opinion.

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