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  1. #841
    Player Jerbob's Avatar
    Join Date
    Aug 2011
    Posts
    314
    Character
    Jeral
    World
    Phoenix
    Main Class
    WHM Lv 99
    Quote Originally Posted by Grekumah View Post
    Players can choose to complete the afterglow step now and then complete the additional new quests, or complete the new quests without unlocking the afterglow for a weapon to upgrade it. All the upgraded legendary arms, except for Ergon weapons, will have an afterglow effect.
    Thank you for further clarification.

    I am still extremely dissatisfied with this. I am not happy that I will be forced to complete an excessively arduous trial for an unwanted trophy effect if I wish to use any special weapons in the manner that they were designed. As such I am unlikely to participate in this content unless these plans are changed.

    I understand that there are problems releasing extra trials. However, my personal belief is that the sacrifices being made with the current solution are not appropriate.
    (6)

  2. #842
    Perhaps, but I can't stop feeling like they're saying "afterglow was a mistake" a mistake we (the players) are going to have to pay for.
    And it may not necessarily be us, the ones that didn't afterglow. One of the parties is going to be heavily boned, that is one thing I am sure of.
    (9)
    Last edited by Shirai; 01-15-2016 at 06:58 AM.

  3. #843
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,223
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Grekumah View Post
    For Relic, Mythic, Empyrean and Ergon weapons, players will be able to upgrade these weapons even if you have not unlocked their afterglows. If a weapon has had its afterglow unlocked, the amount of resources required to upgrade these weapons in the future will be eased.

    Players can choose to complete the afterglow step now and then complete the additional new quests, or complete the new quests without unlocking the afterglow for a weapon to upgrade it. All the upgraded legendary arms, except for Ergon weapons, will have an afterglow effect.

    The reason for adding afterglow to all these weapons is that we want to use the space allotted to the Trial of the Magians system to allow for the possibility of expansion in the future.
    Short version: We've decided to take the excessively long time sink version of a long but managable time sink, and apply that excessively long time sink to everyone with a relic weapon instead. Enjoy your new time sinks, everyone.

    Seriously, this needs to change. Most players skipped afterglows because the requirements for them are insane. I personally spent all the gil I had just to buy the ADL items needed for just the normal version. Now you're telling us we have to do this extended, excessive work just to make our weapons we've already invested substantial time into worthwhile. Why do the devs not see a problem with this?

    The reasoning here is not so great. If you need to expand things in the future, use some other system than Trial of the Magians for it. I'm totally fine with it taking longer to implement. Just don't force us to do a ridiculous amount of extra work just to bring our weapons back to where they should have been all along.
    (7)

  4. #844
    Player Zekander's Avatar
    Join Date
    Sep 2014
    Posts
    137
    Character
    Zekander
    World
    Asura
    Main Class
    RDM Lv 99
    At least they clarified that we won't have to go through the existing Afterglow trial in order to upgrade our non-afterglow weapons. As long as the new requirements are significantly more reasonable, that would be great. I don't believe that everyone should be able to complete the upgrade an hour after the patch goes live. It should be somewhat of a time sink, that's all any game is after all, just as long it is not completely unreasonable and can be cleared by players that don't spend 24/7 online.
    (0)

  5. #845
    Player Daisansha's Avatar
    Join Date
    Aug 2015
    Posts
    32
    Character
    Daisansha
    World
    Leviathan
    Main Class
    THF Lv 99
    Quote Originally Posted by dasva View Post
    Let's see that OF was exactly what I said the whole is bad which is incredibly unclear asking for clarification that SE hasn't given . That BGwiki entry comes from the bg forum entry that again is the same brew is bad. And the ffxiah again is saying the same thing except the one post you want to single out because it says what you want it to but later posts show that isn't entirely correct. Specifically dame like most words in any language have multiple related meanings which is even more evident when translating between languages

    So 4 links that basically just repeat the brew is bad I already mentioned.... So while it could mean you can't do it, it could mean you shouldn't or it's bad to use it. All of it only on the Japanese client which makes it somewhat suspect to begin with as being an actual requirement instead of some kind of general warning or flavor. Like perhaps SE is trying to give a mild reproach for doing it the easy way with a tsk tsk that's bad player-chan. So we don't "know" it wont work we suspect it wont work. We will know soon enough though with these crazy campaigns letting us get tons of slit
    That's just wishful thinking on your part. Your reasoning for it being included in the text makes no sense whatsoever. SE wouldn't have included it in the text without some very good reason, namely, you aren't allowed to use it. Any other reason falls short of being legitimate as SE wouldn't have bothered to put it in there in the first place. And yes, we will "know" it for sure as soon as someone goes and gets 11 mil silt and brews one of the NMs they haven't killed yet.
    (0)

  6. #846
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,223
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zekander View Post
    At least they clarified that we won't have to go through the existing Afterglow trial in order to upgrade our non-afterglow weapons. As long as the new requirements are significantly more reasonable, that would be great. I don't believe that everyone should be able to complete the upgrade an hour after the patch goes live. It should be somewhat of a time sink, that's all any game is after all, just as long it is not completely unreasonable and can be cleared by players that don't spend 24/7 online.
    But they won't do that, because it would be unfair to the 10 players that actually went through the torture of getting afterglows.
    (2)

  7. #847
    Player Angemon's Avatar
    Join Date
    Oct 2015
    Posts
    114
    Character
    Angemon
    World
    Asura
    Main Class
    BLU Lv 99
    Should those players get screwed over Alhanelem?
    (0)

  8. #848
    Quote Originally Posted by larrymc View Post
    If you look at the stats of the new weapons (well the 4 they teased to us) they put the newly upgraded weapons right back at the very top of the weapon hierarchy again.
    People in my linkshell have been mentioning the same, I may be looking in the wrong direction here (Playonline site/FFXI Youtube channel) but I can't find it.
    It's probably somewhere in the Japanese area of these forums, but since my Japanese is limited to reading kana and ordering food and drinks, chances are I won't find it that easy.
    Mind sharing the link?
    (0)

  9. #849
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    They only showed us pictures of the 4 RME swords upgraded to their new form, with stats and everything. It was during one of the latest Freshly Picked Vana'diel sessions.
    Seeing behind things, they are trying to offer a long-term content (that will keep players busy for a long time) minimizing the resources effort on their side to produce it.
    On one hand I find this understandable giving their limited resources, on the other hand it makes me very unsatisfied because I feel almost tricked.

    This solution won't make the players with normal RME happy, it won't make the players with Afterglow happy. Who exactely is going to be happy from going on this direction? I'd dare to say quite a very limited number of players.



    At the end of the day it all comes down to how hard the trial for "normal" RME will be.
    Is it going to be Afterglow-like? Majority of us expects it to be, rightfully, easier than that. But how much easier? That's the big question that's gonna change how this solution they insist to pursue head on will really be perceived by players.


    Oh and about RME being top weapons again, I don't think anybody was *demanding* that (there are pros and cons in such a scenario, after all). I'm sure the majority of players were just asking for RME weapons to become relevant/viable again, not necessarily the best. The large majority of RME weapons aren't in such a position atm, aside a few exceptions (not counting those who have a niche use because of properties other than damage-related ones, of course)
    (1)
    And the autumn of life has finally come
    with the promise of winter thaw.

  10. #850
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    I'm willing to wait and see what the requirements to upgrade are going to be before I brandish my pitchfork but as people have pointed out, SE are risking annoying a bulk of their playerbase to satisfy a minority of players who spent millions of gil on a minor upgrade. So now years down the line they get an advantage by getting these top tier weapons not only a lot easier but potentially weeks ahead of the majority of the player base if the requirements are particularly daunting.

    Not to forget that some of these afterglow weapons would have been achieved by either illegitemate or now closed off means, fishbotting Haks, chocobo blinkers and the big daddy of them all, the Salvage pos hacking exploit which got some people millions of gil and a slap on the wrist because it was their first ban.
    (3)

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