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  1. #141
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    ya Rambus when I saw that this morning at work I screamed out wooohoooo
    (1)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  2. #142
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Unctgtg View Post
    Combine all 3? for the ultimate weapon?
    I would really like this idea spite the fact it wouold be impossable to implent. some jobs are emp only for some weapons, some relic only, some are mythic only, some are relic and mythic, some are mythic and emp. some are emp, mythic and relic, some have relic mythic and emp but different types of weapon ( brd dagger, brd wind, brd string)
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #143
    Player
    Join Date
    Mar 2011
    Posts
    10
    I think having the relics/mythic trials branching out to different degrees of difficulty and thus different degrees of reward at 95/99 would be a nice touch. Give the opportunity for them to 'earn' to be on top again, and also give an easy way out for a 'still very good weapon on par with 95/99 empyreans' option for those who so desire.

    ..just nothing like more dynamis currency/alexandrite though, please.
    (1)

  4. #144
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Swazy View Post
    I think having the relics/mythic trials branching out to different degrees of difficulty and thus different degrees of reward at 95/99 would be a nice touch. Give the opportunity for them to 'earn' to be on top again, and also give an easy way out for a 'still very good weapon on par with 95/99 empyreans' option for those who so desire.

    ..just nothing like more dynamis currency/alexandrite though, please.
    they are fine as long as the amount is reasonable.

    i would say alex needs to be something like 5k-10k IF SE makes that content appeal to others worth doing at 90/99, same with dyna.

    I would really like SE to change all the 75 events so they are hard and worthwhile to 99 otherwise why have them?

    with lolps2 limitations ether update them or delete them.

    I would like to have content that can appeal to people with more time like relics and mythics, so i hope the changes to make them "easier" is not too much, or have other things to appeal to more time players ( like different magain routes for relic and mythic). that would split at 90
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #145
    Player Tim's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria-Ifrit
    Posts
    21
    Character
    Timmi
    World
    Odin
    Main Class
    PLD Lv 90
    I feel that the relics and mythics should be the most powerful. I dont have a relic but I am stage 3 on the one I have been working on for years now. I fully understand how much time it takes to get one and respect anybody who gets one just for the dedication they have. I want to finish mine but unfortunately because of abyssea it is very hard to find a dyna shell (much less a dyna shell that will let me sponsor). as far as outdated gear, SE has already announced that gear from events like Limbus, Salvage, Eijherier, and Nyzule will now be magian trial upgradable which will make them not as outdated as people say they are.
    (1)
    Timm- Pld, Drg, War, Rdm, Sam, Blm level 90.

  6. #146
    Player Naratu's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Vendetta
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Didgist View Post
    I made Maat's cap because I enjoyed playing the game and being an asset to the community in any way possible. Relics don't save linkshells or make the game more enjoyable by themselves. It is the enjoyed time invested in making them, overcoming obstacles and innovating in ways that define you in the community. You didn't make your relic, the 18-40 people you had coming to dynamis to support your relics manifest destiny did. The dev team has recognized this and most of the community will ignore the small percentage of relic holders who do not understand that their relic was nothing more than a glory piece. Empyreans provide awesome rewards to everyone involved in the process of making them as well as making them more accessible to skilled players who aren't truly haijin. (Not me, I live in FFXI and only leave to sleep.)

    Also Gjally and Aegis were the only real game breakers and most low man elite groups required both for big game, Yoichi maybe because of the enmity but the fact still stands they are glory pieces and only help one person think they are way too important. Someone dig up the video of the full errant RDM solo'ing Faust. That's what made Final Fantasy good, the levels of success you can reach based on skill and teamwork alone.

    edit: Awesome typo.
    You seriously make my head hurt. You have absolutely no idea what you're talking about. Maat's cap is not an asset to the community. Not everyone had a dynamis LS or endgame LS make their relic for them, idiot. Not exactly sure how empyreans offer rewards to everyone involved. I don't know about you, but most people don't get super pumped over some carabosse subligar, a brisk mask, or anything of that sort. If you're referring to af3+2, that's hardly a decent reward seeing as how if you aren't completely retarded, you can easily get 5/5 af3+2 by duoing everything. Gjallarhorn, Aegis, nor Yoichi were ever game breaking. They just simplified things a bit more then they already were. No common HNM in the game required you to have any of these 3 (Not talking AV). Also, didn't know soloing Faust showed great teamwork. Awesome to know.

    If you're trolling, ignore this. If you're serious, you should just leave now.
    (1)
    Last edited by Naratu; 03-26-2011 at 05:41 AM.

  7. #147
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Gildrein View Post
    We are aware that there currently exists a major difference between the strength of Empyrean weapons and that of Relic and Mythic weapons.

    In regards to that balance issue, we are planning to make adjustments. We plan to create a higher level of balance by strengthening both Relic and Mythic weapons instead of simply weakening Empyrean weapons.

    Along with that, we are also planning to make adjustments to both the time and cost required to create and strengthen Relic and Mythic weapons. Eventually, we would like to even out the differences in the amount of time required to create and strengthen these weapons.
    Thinking about this post I have a few questions.

    What are you exactly reporting and what is the dev team talking about with the various issues on relics and mythics?

    Will there be a relic type weapon for BLU,SCH,PUP, COR, and DNC?

    Are there talks about how some job roles have no mythic or relic or even an emp status weapon?

    a RDM using a sword is just a convert macro.
    A SCH mythic is so bad that common weapons like elemental HQ staffs are better then it in some situations ( potency atma in abyssea HQ staff > SCH mythic)
    BLM mythic is in the same water as SCH mythic cept the fact on elemental seal nuke will outdo any weapon. The issue with this is a mythic for a 10 min job ability? was that the intent? like where rdm mythic sits?

    Is there talk about different arguments for weapons? The argument for blu sword, nin mythic are really bad.

    for NIN it could at lest argument yonin and Innin.
    for blu it could upgrade chain affinity and bust affinity. ( should blu mythic be the best for magic spells and phy spells? if that is the plan the sword need higher potency and acc then HQ elemental staffs or duel weild magic type swords.

    relic staff has no worth to casters.
    the bst axe has little worth ( i think mythic is best for bst and emp for DD?) regardless it seems the bst axe does not do enough when you look at BST mythic.

    Was I correct in saying the intent of emp weapons was to bridge the have and have nots to relic, but not meant to out-do them? in other words, was some of the emp weapons doing so well in abyssea a mistake? some emp weapons do need padding, just the crt hit emp ws are obnoxious ones, and gun even though it is magic type, gogo god mode atmas?
    (0)
    Last edited by Rambus; 03-26-2011 at 07:47 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #148
    Player Fetus's Avatar
    Join Date
    Mar 2011
    Location
    Eh...
    Posts
    85
    Character
    Fetus
    World
    Asura
    Main Class
    WAR Lv 57
    I wish people would stop saying that they "read somewhere" that SE ever claimed that "relics and mythics were meant to be the number one and two weapons with empy weapons being third".

    They've never explicitly said this nor implied it. Ever. Go ahead and search through years of update notes, fest reviews or whatever else you can find. It's never been said. You people who think that they've seen this or read this somewhere are fantasizing something awful.

    However, I'm not proclaiming that Empyrean weapons were intended to ever be vastly superior to Relic weapons as they currently are for the most part. I'm also not convinced that the Development Team intended for that to happen, either. It did, though, and they're apparently going to fix this issue to bring them more into balance with each other. Fantastic. Now everybody can stop complaining.

    Regarding Mythics being superior damage-dealing weapons... no. I'm not sure where anyone got that from. It just seems like everybody saw how much work it took to get them and made baseless assumptions that they were going to be the "number two" weapon of choice, second only to Relics, but only because Relics cost more. That banter is so shallow and facetious that it underminds human reasoning.

    Mythics were clearly designed to enhance jobs by augmenting job abilities or over-all characteristics that define the job. Like... Yagrush. How does Yagrush need any improvment whatsoever? Are you seriously going to complain that your Mystic Boon damage isn't that great? Are you really going to complain that you're not getting all three aftermath effects when you use Mystic Boon at 300% TP? Who fkn cares about your Mystic Boon damage or your aftermath effects. That's not why you get a Yagrush. You get a Yagrush for the enhancements it offers.

    I would say "the story is the same for the rest of the Mythics, too" but I'd be wrong. There are some Mythics that were just poorly designed. Nagi and Tupsimati being two of them. They're just atrociously crappy for no apparent reason.

    The only thing I agree with regarding Mythics is the text telling you about the aftermath effects on the weapons themselves were/are misleading. That's it.
    (1)

  9. #149
    Player DrStrangelove's Avatar
    Join Date
    Mar 2011
    Posts
    111
    Character
    Drstrangelove
    World
    Bismarck
    Main Class
    RDM Lv 1
    Quote Originally Posted by Francisco View Post
    While certain empyreans outdamage certain relics, keep in mind certain relics outclass certain empyreans.

    Also, in the case of the H2H weapons, while Verethragna outdamages Spharai, keep in mind Spharai_90 has over +10 counter on it... which is pretty huge.

    Considering MNKs are typically capped on Subtle Blow (20 from traits, 5 from Rajas, 10 from Tantra Head +2, 5 from Black Belt, 10 from Auspice) - I would change the Aftermath of Final Heaven to be a strong Penance effect rather than a Subtle Blow effect. That way it boosts the entire party and isn't wasted.

    And because Final Heaven sucks, I'd let it proc on any WS.

    Other than that - I'd leave it alone. The DMG and Attack on it are already far superior to any other H2H weapon and just boosting it to DMG: 55 Attack+50 @ 90 would imbalance things in the grand scheme of the game.

    Spharai provides amazing damage and excellent defense. Verethragna provides superior damage and no defense. That's the balance.
    - no one spent 6 months and 150M gil to get +10 counter
    - +counter has no value unless you are tanking
    - outside abyssea, verethragna does 12% more damage, inside it does 33% more
    - +55 attack and +50 damage will correct some of the imbalance outside of abyssea but does almost zip to it in abyssea
    - ++counter (if it were to be +30 on Spharai not +10 or +15) might start to get interesting IF counterstance (for Spharai users only) was able to counter weapon skills OR was not given a huge hit to defense. At that point then Spharai might indeed be a strong defensive weapon with less offense while Verethragna was a stronger offensive weapon. As is now, comparing these 2 weapons, you're trading as much as +33% damage for a possible 5% mitigation.

    And I'm not sure what other relics you think are as good or better than a relic, but most don't keep up at all. The ones I know (GAX-GKT-katana-gun-bow-dagger-apoc) for sure don't.
    (1)
    Last edited by DrStrangelove; 03-26-2011 at 05:05 PM.

  10. #150
    Player
    Join Date
    Mar 2011
    Posts
    478
    No matter which weapon they make the best... there will be people angry..

    and for good reason for any of the relics / mythic / empyrean.. everybody feels they put in the most effort.

    I would suggest making relics / mythic / empyrean all top tier weapons of close DD capability..

    however release a new ultimate weapon for people to strive for...

    that way when one of the old weapon types .. relic / mythic / empyrean is better than another of the old type of weapons... people won't really have much to complain about..

    because there will be a better weapon to epeen about....

    all the old weapons losing too a more difficult and challenging to obtain weapon is the best choice imo ^^
    (1)

  11. 03-26-2011 05:15 PM

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