ya Rambus when I saw that this morning at work I screamed out wooohoooo![]()
ya Rambus when I saw that this morning at work I screamed out wooohoooo![]()
99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
110 +5 Bonecraft
Level 99 Relic Scythe
I would really like this idea spite the fact it wouold be impossable to implent. some jobs are emp only for some weapons, some relic only, some are mythic only, some are relic and mythic, some are mythic and emp. some are emp, mythic and relic, some have relic mythic and emp but different types of weapon ( brd dagger, brd wind, brd string)
I think having the relics/mythic trials branching out to different degrees of difficulty and thus different degrees of reward at 95/99 would be a nice touch. Give the opportunity for them to 'earn' to be on top again, and also give an easy way out for a 'still very good weapon on par with 95/99 empyreans' option for those who so desire.
..just nothing like more dynamis currency/alexandrite though, please.
they are fine as long as the amount is reasonable.
i would say alex needs to be something like 5k-10k IF SE makes that content appeal to others worth doing at 90/99, same with dyna.
I would really like SE to change all the 75 events so they are hard and worthwhile to 99 otherwise why have them?
with lolps2 limitations ether update them or delete them.
I would like to have content that can appeal to people with more time like relics and mythics, so i hope the changes to make them "easier" is not too much, or have other things to appeal to more time players ( like different magain routes for relic and mythic). that would split at 90
I feel that the relics and mythics should be the most powerful. I dont have a relic but I am stage 3 on the one I have been working on for years now. I fully understand how much time it takes to get one and respect anybody who gets one just for the dedication they have. I want to finish mine but unfortunately because of abyssea it is very hard to find a dyna shell (much less a dyna shell that will let me sponsor). as far as outdated gear, SE has already announced that gear from events like Limbus, Salvage, Eijherier, and Nyzule will now be magian trial upgradable which will make them not as outdated as people say they are.
Timm- Pld, Drg, War, Rdm, Sam, Blm level 90.
You seriously make my head hurt. You have absolutely no idea what you're talking about. Maat's cap is not an asset to the community. Not everyone had a dynamis LS or endgame LS make their relic for them, idiot. Not exactly sure how empyreans offer rewards to everyone involved. I don't know about you, but most people don't get super pumped over some carabosse subligar, a brisk mask, or anything of that sort. If you're referring to af3+2, that's hardly a decent reward seeing as how if you aren't completely retarded, you can easily get 5/5 af3+2 by duoing everything. Gjallarhorn, Aegis, nor Yoichi were ever game breaking. They just simplified things a bit more then they already were. No common HNM in the game required you to have any of these 3 (Not talking AV). Also, didn't know soloing Faust showed great teamwork. Awesome to know.
If you're trolling, ignore this. If you're serious, you should just leave now.
Last edited by Naratu; 03-26-2011 at 05:41 AM.
Thinking about this post I have a few questions.
What are you exactly reporting and what is the dev team talking about with the various issues on relics and mythics?
Will there be a relic type weapon for BLU,SCH,PUP, COR, and DNC?
Are there talks about how some job roles have no mythic or relic or even an emp status weapon?
a RDM using a sword is just a convert macro.
A SCH mythic is so bad that common weapons like elemental HQ staffs are better then it in some situations ( potency atma in abyssea HQ staff > SCH mythic)
BLM mythic is in the same water as SCH mythic cept the fact on elemental seal nuke will outdo any weapon. The issue with this is a mythic for a 10 min job ability? was that the intent? like where rdm mythic sits?
Is there talk about different arguments for weapons? The argument for blu sword, nin mythic are really bad.
for NIN it could at lest argument yonin and Innin.
for blu it could upgrade chain affinity and bust affinity. ( should blu mythic be the best for magic spells and phy spells? if that is the plan the sword need higher potency and acc then HQ elemental staffs or duel weild magic type swords.
relic staff has no worth to casters.
the bst axe has little worth ( i think mythic is best for bst and emp for DD?) regardless it seems the bst axe does not do enough when you look at BST mythic.
Was I correct in saying the intent of emp weapons was to bridge the have and have nots to relic, but not meant to out-do them? in other words, was some of the emp weapons doing so well in abyssea a mistake? some emp weapons do need padding, just the crt hit emp ws are obnoxious ones, and gun even though it is magic type, gogo god mode atmas?
I wish people would stop saying that they "read somewhere" that SE ever claimed that "relics and mythics were meant to be the number one and two weapons with empy weapons being third".
They've never explicitly said this nor implied it. Ever. Go ahead and search through years of update notes, fest reviews or whatever else you can find. It's never been said. You people who think that they've seen this or read this somewhere are fantasizing something awful.
However, I'm not proclaiming that Empyrean weapons were intended to ever be vastly superior to Relic weapons as they currently are for the most part. I'm also not convinced that the Development Team intended for that to happen, either. It did, though, and they're apparently going to fix this issue to bring them more into balance with each other. Fantastic. Now everybody can stop complaining.
Regarding Mythics being superior damage-dealing weapons... no. I'm not sure where anyone got that from. It just seems like everybody saw how much work it took to get them and made baseless assumptions that they were going to be the "number two" weapon of choice, second only to Relics, but only because Relics cost more. That banter is so shallow and facetious that it underminds human reasoning.
Mythics were clearly designed to enhance jobs by augmenting job abilities or over-all characteristics that define the job. Like... Yagrush. How does Yagrush need any improvment whatsoever? Are you seriously going to complain that your Mystic Boon damage isn't that great? Are you really going to complain that you're not getting all three aftermath effects when you use Mystic Boon at 300% TP? Who fkn cares about your Mystic Boon damage or your aftermath effects. That's not why you get a Yagrush. You get a Yagrush for the enhancements it offers.
I would say "the story is the same for the rest of the Mythics, too" but I'd be wrong. There are some Mythics that were just poorly designed. Nagi and Tupsimati being two of them. They're just atrociously crappy for no apparent reason.
The only thing I agree with regarding Mythics is the text telling you about the aftermath effects on the weapons themselves were/are misleading. That's it.
- no one spent 6 months and 150M gil to get +10 counter
- +counter has no value unless you are tanking
- outside abyssea, verethragna does 12% more damage, inside it does 33% more
- +55 attack and +50 damage will correct some of the imbalance outside of abyssea but does almost zip to it in abyssea
- ++counter (if it were to be +30 on Spharai not +10 or +15) might start to get interesting IF counterstance (for Spharai users only) was able to counter weapon skills OR was not given a huge hit to defense. At that point then Spharai might indeed be a strong defensive weapon with less offense while Verethragna was a stronger offensive weapon. As is now, comparing these 2 weapons, you're trading as much as +33% damage for a possible 5% mitigation.
And I'm not sure what other relics you think are as good or better than a relic, but most don't keep up at all. The ones I know (GAX-GKT-katana-gun-bow-dagger-apoc) for sure don't.
Last edited by DrStrangelove; 03-26-2011 at 05:05 PM.
No matter which weapon they make the best... there will be people angry..
and for good reason for any of the relics / mythic / empyrean.. everybody feels they put in the most effort.
I would suggest making relics / mythic / empyrean all top tier weapons of close DD capability..
however release a new ultimate weapon for people to strive for...
that way when one of the old weapon types .. relic / mythic / empyrean is better than another of the old type of weapons... people won't really have much to complain about..
because there will be a better weapon to epeen about....
all the old weapons losing too a more difficult and challenging to obtain weapon is the best choice imo ^^
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