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Thread: SMN Atmas

  1. #21
    Player Malamasala's Avatar
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    What is this talk about guard? They simply have 50% physical damage reduction. You know, like how you have damage reduction on slimes (unless slimes are awesome MNKs with guard).

    I also do not understand the point of savior atma. Stats do nothing for us, and resist is pointless except for amnesia. The damage absorption exists on other atmas. Atma of Aquatic ardor for example. (And depending on what you are fighting, a physical absorption may be enough since avatars die fast if they are incorrectly nuked anyway)

    I'm interested in hearing if it is 30% or 40% on majors though.
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  2. #22
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    EDIT: True for the Smn not really benefitting from the stat increase unless you have Twilight cloak or something...
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  3. #23
    Player Papesse's Avatar
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    Character
    Papesse
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Papesse View Post
    Savior gives +30 to all stats (STR, VIT etc... but not HP and MP) on both the player and pet.
    The "Occasionally absorbs damage taken" has a much higher proc rate than any other atma of the same kind. Atma of Aquatic Ardor or Luminous Wings have an abyssal proc.
    Savior is simply a better tool than using a regen atma in my opinion but any Smn can live without. If I'm not soloing/avatar tanking then I take something else.
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  4. #24
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    Quote Originally Posted by Malamasala View Post
    What is this talk about guard? They simply have 50% physical damage reduction. You know, like how you have damage reduction on slimes (unless slimes are awesome MNKs with guard).
    Look at Ducal Guard. You have to either convince yourself that:

    1) SE accidentally coded DG so that avatars AND ONLY avatars are always considered to be at 50% health.
    2) SE added a cap without fixing the error

    Or

    1) Avatars have always had 100% guard rate, -50% DT when guarding. DG stacked, working as intended.
    2) SE added a cap

    One requires a significant amount of fail, and the other is a simple oversight. Believe what you will, we've moved on.
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  5. #25
    Player Strife's Avatar
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    Australia
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    Character
    Taliesn
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Nacht View Post
    I personally tested Smoldering, Lone Wolf, and Beyond to be 30%. A source that I trusted tested Lion/Blinding horn to be 30%. Gales, many sources reported to be 30%, but I didn't verify myself. I had previously assumed that all major attack atmas were 30%, but another source reports that some may be 40%. I plan to go through and check all the atmas that I have once the servers come back up.

    Assuming 30% damage increase, you'd need 66 MAB (without ultimate) for Lion/Blinding horn to be equal in damage. More MAB and Lion is better. Less and Ultimate is better.
    Assuming 30% damage increase, You'd need 116 MAB (without ultimate) for Ultimate + 1 of (Lion/Blinding horn) to equal Lion+Blinding Horn.


    Assuming 40% damage increase, you'd need 25 MAB (without ultimate) for Lion/Blinding horn to be equal in damage.
    Assuming 40% damage increase, You'd need 30 MAB (without ultimate) for Ultimate + 1 of (Lion/Blinding horn) to equal Lion+Blinding Horn.
    Your maths confuses my poor maths incompatible brain. ><
    Assuming the atmas you suggest where would you get the MAB from (assuming your not using the avatar of the day)? Pet MAB gear & cruor/ MM INT buffs? Also what are you comparing the combinations to when you say "to be equal in damage"?

    The wiki page for magic damage calculation has been edited & no longer has an example equation >< I tried adding it up myself but I really don't have a maths brain. Maths & my brain are like binary stars, they may circle each other distrustfully but if they ever come together my head would probably explode.

    Could someone with a maths brain do me a favour & maybe write out the equation & how each element is calculated (I mean how you add 1 & 2 together then floor it & add 2 & 3 and so on not how you work out what the weather bonus equals or ect. those parts I can work out I just seem to get turned around adding the whole thing up) so I could try & reverse engineer it to try & understand the benefit of MAB vs affinity, I'd really appreciate it. Also how are you supposed to work out a targets INT? Is there a page somewhere that lists INT by monster/ level?
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  6. #26
    Player Malamasala's Avatar
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    One requires a significant amount of fail, and the other is a simple oversight. Believe what you will, we've moved on.
    From my experience, "significant amount of fail" is a synonym for Summoner and has always been. Spirits anyone? Summoning skill over cap system anyone? +1 second to 30 second wards extension anyone?

    I think siphon is probably the only thing SE ever got right.
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  7. #27
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    That's funny to me, seeing how quickly we were *slightly* nerfed. SMN is inches away from insanely powerful. SE has even converted my opinion on Favor.
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  8. #28
    Player Malamasala's Avatar
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    I'd love to hear what made you change your mind about Favor. I haven't noticed anything different and only seen even less use now that I have more -perpetuation gear.
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  9. #29
    Player Papesse's Avatar
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    Character
    Papesse
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Here's are my findings about our magical atmas. I have been somewhat surprised.

    I was wearing Shareeravadi +2/Eidolon Pendant/Tiresia's Cape/Caller's Sash (Pet MAB+17), Caller's Doublet +2 (BP DMG +10%) and Caller's Spats +2 (50% TP bonus)
    The target was Flame Skimmer. (who seems to have some form of strong MDB/MDT but whatever)


    Thunderstorm (lvl 1)
    Base DMG : 1007
    Lion : 1310 (+30% confirmed)
    Blinding Horn : 1310 (+30% confirmed)

    Lion/Blinding Horn : 1611
    MM/Lion : 1589
    Ultimate/Lion : 1711

    Lion/Blinding Horn/MM : 1956
    Lion/MM/Ultimate : 2077
    Lion/Blinding Horn/Ultimate : 2106


    Geocrush (lvl 5)
    Base DMG : 1464
    Claw : 1903 (+30% confirmed)
    MM : 1730
    Ultimate : 1914

    Claw/MM/Savior (total INT+80) : 2459
    Claw/Ultimate/Baying Moon (total MAB+80) : 2836
    Claw/MM/Ultimate : 2939


    Grand Fall (lvl 1)
    Base DMG : 1007
    Noxious Fang : 1410 (+40% confirmed)


    Wind Blade (lvl 1)
    Base DMG : 1007
    Gales : 1310 (+30% confirmed)


    Meteor Strike (lvl 1)
    Base DMG : 1007
    Smoldering Sky : 1310 (+30% confirmed)
    Lone Wolf : 1310 (+30% confirmed)


    Heavenly Strike (lvl 1)
    Base DMG : 1007
    Baying Moon : 1193
    Beyond : 1551 (+30% confirmed)


    Lunar Bay
    Base DMG : 975
    Cosmos : 1366 (+40% confirmed)


    Holy Mist
    Base DMG : 699
    Holy Mountain : 699 (???? bugged...)

    Meteorite
    Base DMG : 543
    Holy Mountain : 543...

    Conclusions (or Confirmations I should say) :
    - MAB Superior > Element Major > INT Superior (my apologies, you were right Nacht)
    - Noxious Fang and Cosmos have +40% DMG element.
    - All others atmas with Element Major have the same potency (+30%). Beyond is of course above everything because of the MAB+30.
    - Holy Mountain do not have any DMG bonus on Light.
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    Last edited by Papesse; 03-26-2011 at 12:24 PM.

  10. #30
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    Did you test Beyond? It also has light MATK, would confirm whethr or not it's holy mountain that's bugged, or Carbuncle.
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