Wait, does nobody remember the mountain of complaints about BSTs always taking 2 mobs at a time in Dynamis? Proc one, let pet finish it off while you work on the next one? People HATED that.
Wait, does nobody remember the mountain of complaints about BSTs always taking 2 mobs at a time in Dynamis? Proc one, let pet finish it off while you work on the next one? People HATED that.
Well there's no arguing with that. SE could easily have increased the number of available Dynamis mobs by strengthening the Easy Prey mobs or by adjusting mob placement or by making City/Northland zones more attractive or any one of a number of reasonable solutions. I'm just pointing out that people hated BSTs who would tie up 2 mobs in a competitive situation.
The thing about AEing was that if you were doing WS procs you then weren't competing with other farmers during JA time so there wasn't really any harm done here. And that was nerfed pretty quickly I believe.
My statement was more about how Dynamis used to be. It's one thing to be working on one mob while the others are yellow and only have initial aggro hate. But it's another thing for your pet to be whittling down a proc'd mob while you were trying to proc the next mob. It's just an example of how Dynamis was before SE reduced Mythic difficulty, back when a lot of Relics were still desirable.
That's the thing though. It wasn't like BST was making too much currency or killing too many things. It was just that they were killing the things that other people wanted to kill. So instead of asking for more things to kill, people asked for the devs to mess with bst. It's that hater mentality and SE loves to reward it.
(Btw, there's actually copies of enemies, but some of them are higher level, which the BST coulda went after (you know being a technical duo compared to soloers.)) The problem is, people largely ignored the higher level versions because it was less efficient, so even if SE added more enemies, people would still ignore them unless they were lower level. At this point in XI's progression, it would be "Apex" style enemies additions due to the fact the zones memory is already allocated to what exists, so they'd have to add "new" ones.
Also, they nerfed AoE WS because of the insane rate of procing White "!".
"BST PARTY ONLY PLEASE" < Once again this is what brought the attention. Less salt more realization. Look at SE's answer to Manaburns (Post 2005 updates and ToAU content.) So it has nothing to do with people losing their minds that a job "got useful" because people loved taking BLUs when they finally go adjustments to not be useless - but you don't see/didn't see BLU party only! for relevant content at the time.
Dark Knight ~ 90: Yes I actually use a Scythe.
If this happened, I never saw it. At the very least BST parties were bringing in CORs/GEOs - often PLD too
And frankly - BST ONLY WORKS WITH CERTAIN SETUPS. It's not our fault that a buff for BST is WASTED for pretty much EVERY OTHER JOB. If I had my way our pets would not need special rolls - our pets would benefit from all AOE buffs. That's not how it works. Which means its not BST's fault if when BSTs party the ONLY WAY IT WORKS is to have other pet jobs. Otherwise either the BST is pointless and unbuffed or the other jobs are.
Punishing BST for a design decision made by the devs - attacking BST because of said job decision - is just pointlessly mean to people who enjoy the job
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