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  1. #131
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Draylo- View Post
    We are talking about BST not any other job. You can start threads if you think they are overpowered. Point is, right now BST is and it needs adjustments.
    Nice try, but we've been talking about lots of other jobs and how they compare to BST throughout this thread. Specifically, the OP asks the devs to boost other jobs instead of nerfing BST. A rather altruistic approach if you ask me. You don't get to decide what the topic is. This is an open forum. Hopefully those videos inspire you to do better at whatever job it is that you think should be better instead of trying to ruin other people's jobs to bring them down to your level.
    (2)

  2. #132
    Player Draylo-'s Avatar
    Join Date
    Feb 2015
    Posts
    183
    Character
    Draylo
    World
    Asura
    Main Class
    NIN Lv 99
    Quote Originally Posted by bazookatooth View Post
    Nice try, but we've been talking about lots of other jobs and how they compare to BST throughout this thread. Specifically, the OP asks the devs to boost other jobs instead of nerfing BST. A rather altruistic approach if you ask me. You don't get to decide what the topic is. This is an open forum. Hopefully those videos inspire you to do better at whatever job it is that you think should be better instead of trying to ruin other people's jobs to bring them down to your level.
    Nope they need nerf, also you seem to be missing a key fact, I have a geared and skilled BST. I know what the job is capable of thanks.
    (3)

  3. #133
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Draylo- View Post
    Nope they need nerf, also you seem to be missing a key fact, I have a geared and skilled BST. I know what the job is capable of thanks.
    I have every job geared and skilled with the exception of PUP. Welcome to the club. What jobs that YOU have leveled are irrelevant to how the game works. Several jobs blow BST out of the water in damage and the proposed changes won't make any other job less prone to die when NMs spam AOE moves.
    (5)

  4. #134
    Player
    Join Date
    Nov 2014
    Posts
    70
    BST already go a huge Nerf last update, it's fine as it is now. No more D AA's for 99% of the Bst's population. But even before that only a few were able to do this.

    And yes, against fodder mobs it will perform better than other DD's, always had.
    Although the difference to other jobs isnt that huge in Escha, but it's very easy to play and not much skill is needed.

    At higher content it's surely not stronger. It may has higher base stats, but gear is more limited. Can't augment ACC and ATT on a Taeon as for the other jobs, for pets it's only one of them. And if you have a slot where both is availible, like Despair Helm, a melee can have higher stats on this slot.

    My Blu outdamages my Bst easily on full DD-mode, although it does not have capped JP's like my Bst has. And furthermore i didnt need to spend 80-100m on it.
    Only situation i can imagine a comparable Blu looses to a Bst is when Bst is watching for monster weakness, using a piercing dmg pet/move to bird e.g.

    The reason for all these bst burns is more that it is easy to do and almost no skill and teamwork is required.
    You need to have knowledge about the game if you build a more classic pt, which many don't have. So they choose the easy route. Now it's bst burn, if you nerf it, it will only fall back to the previous easy mode setup, like the "Aegis/Ochain Pld, relic rng, Sam, Brd idk" setup, which was lame too. Not the setup itself, but the ignorance to other possible combinations and the strict requirements to members.

    Bst is a cool job, and I'm very happy to see it useful for group content after so many years. And it's good balanced right now.
    Sad is, that so many ppl don't think of other strategies for their daily battle, because just throwing pets everytime on everything is definitely not fun.
    (5)

  5. #135
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    349
    While we are not planning to make any adjustments to beastmaster in terms of directly lowering their attacking capabilities so that they cannot elicit the power they’ve been able to output until now, we are planning to revamp the stats of certain special abilities that have a higher effect than expected. In the version update set to take place on August 5th, we will be making the following adjustments:
    • The effect of Infrasonics used by the following pets will be changed.

      Warlike Patrick / Audacious Anna / Lizard Familiar / Coldblood Como
      • Effect
        • Reduced evasion effect value will change from -25% to -40.
        • Accuracy will be increased.

    Additionally, as a future adjustment we are looking into aspects where the master takes on more of a risk. The concept is to shorten the distance certain pet commands can be used to create more opportunities to be close to monsters. We’ll first monitor how the adjustments are going in the August version update and announce further details later.
    (0)
    Colby "Grekumah" Casaccia - Community Team

  6. #136
    Player larrymc's Avatar
    Join Date
    Mar 2011
    Posts
    157
    Character
    Larrymc
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Grekumah View Post
    While we are not planning to make any adjustments to beastmaster in terms of directly lowering their attacking capabilities so that they cannot elicit the power they’ve been able to output until now, we are planning to revamp the stats of certain special abilities that have a higher effect than expected. In the version update set to take place on August 5th, we will be making the following adjustments:
    • The effect of Infrasonics used by the following pets will be changed.

      Warlike Patrick / Audacious Anna / Lizard Familiar / Coldblood Como
      • Effect
        • Reduced evasion effect value will change from -25% to -40.
        • Accuracy will be increased.

    Additionally, as a future adjustment we are looking into aspects where the master takes on more of a risk. The concept is to shorten the distance certain pet commands can be used to create more opportunities to be close to monsters. We’ll first monitor how the adjustments are going in the August version update and announce further details later.
    If the idea is to shorten the ready range so the master will be in the devastating AoE range right along with the pet .. then that just about kills bst. Also the infrasonics change is a major nerf to bst enfeebling - now infrasonics becomes a weak version of distract II ...
    (2)

  7. #137
    Player
    Join Date
    Feb 2014
    Posts
    146
    Quote Originally Posted by Grekumah View Post
    While we are not planning to make any adjustments to beastmaster in terms of directly lowering their attacking capabilities so that they cannot elicit the power they’ve been able to output until now, we are planning to revamp the stats of certain special abilities that have a higher effect than expected. In the version update set to take place on August 5th, we will be making the following adjustments:
    • The effect of Infrasonics used by the following pets will be changed.

      Warlike Patrick / Audacious Anna / Lizard Familiar / Coldblood Como
      • Effect
        • Reduced evasion effect value will change from -25% to -40.
        • Accuracy will be increased.

    Additionally, as a future adjustment we are looking into aspects where the master takes on more of a risk. The concept is to shorten the distance certain pet commands can be used to create more opportunities to be close to monsters. We’ll first monitor how the adjustments are going in the August version update and announce further details later.
    I for once never use Infrasonics on Shockmaw and Urmahlulu and it resist a lot of times. It was tough hitting the NM even if Drachen roll and Geo-Torpor and most of the time pet have to resort to run wild to speed up the fight.

    If a NM have 1,000 evasion than 25% of it is -250 evasion which is big nerf down to -40 and even half is still a lot. So I hope that accuracy boost is enough to land on strong NM like Shockmaw and Urmahlulu. Also pet magic attack TP move is a bit lacking and it get resisted on normal avatar and probably even worse resist when dealing with shockmaw and Urmahlulu.

    people already spending 40 million gil just to have a good accuracy or attack gear set for pet. Than how about spending over 100 million gil for pet magic accuracy that is not even the worse part yet. Another 100 million gil just for a magic attack for pet. It all depends on luck and most of the time you end up with accuracy or attack. Bst should not struggle with magic accuracy at all and if pet magic accuracy was enhance than a different battle strategy can be use against NM like shockmaw and other super tough NM Bst probably be good friends to blue mage and black mage. Currently, right now that is not happening Bst is only good friend to other Bst because it's Bouncing Bertha pet all the way unless some changes are made. =)

    Grekumah are you aware of recent request? Charmer's Merlin lv. 90 axe and Desultor Tassets legs lv. 75 are still being use right now and those are low level gear but they are still very good but it limit bst from using a better axe and better legs piece that offer pet accuracy and attack. I think - sic and ready should be put on empyrean 119 helm or 119 gloves or add more to gift points. I think right now Fencer is absolutely useless for BST and I have seen it on gift points which i think doesn't benefit bst at all and a waste of spot.

    A lot of bst at this point always dual wield and never seen one bst actually use Axe and Shield unless there was a bonus involve when using 1 hand axe and shield that pet get more acc, attack, defense and - sic / ready than there is no point. It would be good all together to see Bst actually have a dual wield job trait so we can see bst/whm, bst/run, bst/rdm in the future. Otherwise, we going to see sub ninja and sub dnc most of the time. I still have faith in the Community Team for future adjustment just make it good for Pet and please don't forget about PUP because they absolutely suck at doing escha NM. Pup pet are not smart and they probably TP when NM is in invincible mode or perfect dodge unlike SMN and BSt they are smart because they control when to TP and when to not. If pup pet still going auto mode than pet TP move need a large boost to accuracy and damage to keep up with Bst and Smn.
    (1)

  8. #138
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    Oh no a BST pet ability is less potent than a spell on a job that is designed to be an enfeebler?

    How unfair.
    (6)

  9. #139
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Grekumah View Post
    Additionally, as a future adjustment we are looking into aspects where the master takes on more of a risk. The concept is to shorten the distance certain pet commands can be used to create more opportunities to be close to monsters. We’ll first monitor how the adjustments are going in the August version update and announce further details later.
    Any thoughts on that sic/ready recast delay -5 shield so that the bst can get into the fray? I don't mind mixing it up with the NM. I just don't want to die every time it does a strong TP move.
    (0)

  10. #140
    Player Hoshi's Avatar
    Join Date
    Mar 2011
    Location
    Windurstian
    Posts
    456
    Character
    Hoshiku
    World
    Asura
    Main Class
    RNG Lv 99
    Quote Originally Posted by larrymc View Post
    If the idea is to shorten the ready range so the master will be in the devastating AoE range right along with the pet .. then that just about kills bst. Also the infrasonics change is a major nerf to bst enfeebling - now infrasonics becomes a weak version of distract II ...
    I think you could work around this on most NMs by bringing a stunner? It would still beat having a bunch of melee in full time soaking up damage.
    (0)

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