Grekumah,
Beastmaster's ready distances don't need to change. They've been the same way for 13 years. Just leave it as is. If you want to adjust individual moves, fine...but just leave the mechanics of playing BST the same.
Besides, we play with trusts and shortening Ready distances could impact how we play with Trusts and may cause them to disengage unintentionally.
Edit: I'm all for enhancing other jobs if one truly feels that Beastmaster has an advantage here. I think BST is fine the way it is right now.
lol you aren't on BST!?
Nah, it doesn't do enough damage. lol
BST too strong. Nerf please.
Please delete Bst from the game and Pup while you are at it. They are terribad jobs and should not exist.![]()
We are talking about BST not any other job. You can start threads if you think they are overpowered. Point is, right now BST is and it needs adjustments.
Nice try, but we've been talking about lots of other jobs and how they compare to BST throughout this thread. Specifically, the OP asks the devs to boost other jobs instead of nerfing BST. A rather altruistic approach if you ask me. You don't get to decide what the topic is. This is an open forum. Hopefully those videos inspire you to do better at whatever job it is that you think should be better instead of trying to ruin other people's jobs to bring them down to your level.
I have every job geared and skilled with the exception of PUP. Welcome to the club. What jobs that YOU have leveled are irrelevant to how the game works. Several jobs blow BST out of the water in damage and the proposed changes won't make any other job less prone to die when NMs spam AOE moves.
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