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  1. #1
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    349
    As a follow-up to the post from yesterday, we will also be making adjustments to beetle familiars in the August version update.
    • The effect of Hi-Freq Field used by the following pets will be changed.

      Hurler Percival / Panzer Galahad / Beetle Familiar

      • Effect
        • Reduced evasion effect value will change from -25% to -40.
        • Accuracy will be increased.
    (2)
    Colby "Grekumah" Casaccia - Community Team

  2. #2
    Player
    Join Date
    Nov 2014
    Posts
    70
    Many would like to melee alongside their pet. It's mainly limited by gear. You loose all your TP on a ready move or you gimp your ready move alot. In theory you can balance this out with a self SC, but that's more for solo play, it will rarely work in a group.
    If you don't change available gear, you will just see us run in and out (or maybe just shutdown because of the stupidity), but not engage the mob, because it's senseless.

    It's also a bit funny trying to solve that problem with just letting us run into the AoE's. While we on it, let's also bring the mages at higher risk, 21 yalm is a bit easy mode. Reduce casting range to 10 yalm atleast. They mostly can survive AoE's even better than a bst anyway.

    I mean seriously, ...

    Like the adjustment to the evasion moves though. That's fair game.
    (5)

  3. #3
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Oh, it's not all THAT bad, you guys. You can store Ready charges; you don't necessarily have to be running in every ten seconds like a headless chicken to maximize your Ready DPS.
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  4. #4
    Player
    Join Date
    Nov 2014
    Posts
    70
    Quote Originally Posted by scaevola View Post
    Oh, it's not all THAT bad, you guys. You can store Ready charges; you don't necessarily have to be running in every ten seconds like a headless chicken to maximize your Ready DPS.
    It's not working like that. There's the time the move takes + you also want to get the pet some TP inbetween to boost the move.

    And i also doubt you understood what this is about. We WANT to engage, atleast on stuff we can survive and/or have support. But we CANT, because we dont have the gear for it to make it worth it.
    And instead of working on the reason we dont engage, we get this?
    (1)

  5. #5
    Player larrymc's Avatar
    Join Date
    Mar 2011
    Posts
    157
    Character
    Larrymc
    World
    Shiva
    Main Class
    BLU Lv 99
    BST should get native dual wield at 99, then we can use other subjobs for better defense against AoEs like /rdm or /whm or /sch or /run
    (2)

  6. #6
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Arthos View Post
    It's not working like that. There's the time the move takes + you also want to get the pet some TP inbetween to boost the move.

    And i also doubt you understood what this is about. We WANT to engage, atleast on stuff we can survive and/or have support. But we CANT, because we dont have the gear for it to make it worth it.
    And instead of working on the reason we dont engage, we get this?
    Actually getting tp between ready's doesn't matter that much. When a pet has less than 1000 tp and uses a tp move from ready it's treated as if it had 1000 tp. So the only time it would matter is if you tp above 1000 tp, or above 500 and have an Aymur. Even still most pets are war and have fencer which gives them +500 tp bonus, and then there are Nukumi Manoplas +1 which give another 600. That means even with 0 tp pets use their moves with 2100 tp, and ftp really drops off after 2000 tp.
    (1)

  7. #7
    Player
    Join Date
    Nov 2014
    Posts
    70
    Quote Originally Posted by Arthos View Post
    ....you also want to get the pet some TP inbetween to boost the move.
    I was wrong on that. In Theory it looks like a good idea, but after some testing it seems the TP collected under 1000 doesn't count towards the TP bonus.
    (0)

  8. #8
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Arthos View Post
    Many would like to melee alongside their pet. It's mainly limited by gear. You loose all your TP on a ready move or you gimp your ready move alot. In theory you can balance this out with a self SC, but that's more for solo play, it will rarely work in a group.
    If you don't change available gear, you will just see us run in and out (or maybe just shutdown because of the stupidity), but not engage the mob, because it's senseless.

    It's also a bit funny trying to solve that problem with just letting us run into the AoE's. While we on it, let's also bring the mages at higher risk, 21 yalm is a bit easy mode. Reduce casting range to 10 yalm atleast. They mostly can survive AoE's even better than a bst anyway.

    I mean seriously, ...

    Like the adjustment to the evasion moves though. That's fair game.
    SMN has had to brave AoE's to use Rages since day one and it hasn't done them any harm, and SMN is a wet paper bag compared to BST when it comes to taking a hit.
    (0)

  9. #9
    Player
    Join Date
    Nov 2014
    Posts
    70
    Quote Originally Posted by Calatilla View Post
    SMN has had to brave AoE's to use Rages since day one and it hasn't done them any harm, and SMN is a wet paper bag compared to BST when it comes to taking a hit.
    SMN is a wet paper bag, that's true, but not when it comes to magic damage, which most AoE are.
    There it is much more durable than bst:

    -MDB from subjob redmage or whitemage
    -MDB from light armor, which gives more than heavy armor
    -Shell V, which is alone ~25% magic damage taken less
    -several bloodpacts like earthen armor, earhen ward, ...

    + you can cure yourself over and over again, with bloodpacts or elementals or with subjob

    Looking into BST now:

    ....nothing
    (4)
    Last edited by Arthos; 08-04-2015 at 10:22 PM.

  10. #10
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Arthos View Post
    Those Armor exists already.
    Taeon, Despair, some Empy pieces. For ready moves you can simple switch to a full pet-set. You loose some points of Pet dt, but this is still acceptable in group content.
    The problem is more located in the weapon section, here you have to decide, if you want to see a good ready move, or be able to hit with master on a D battlefield e.g..
    If you stick with Ready move, you can disengage, because your hit rate will be not high enough. And this is what happened.
    Sure, taeon for stuff will work for both pet and master on fodder mobs, but if you are fighting anything hard, I guarantee that you will miss the 100 acc / att that can't be augmented for both pet AND master at the same time. Not to mention the DT- and Double Attack, or the 400 TP bonus and other pet / master specific augments on the axes. Taeon has huge bonuses and will pretty much never be good for both master and pet at the same time. Despair has 1, maybe 2 pieces that are good for beast master? If you are spamming ready moves, you will almost never be in gear that enhances the master and makes it worth meleeing in the first place. If you aren't spamming ready moves, then you are basically a crappy puppet master and will probably never get invited to anything.

    Quote Originally Posted by Calatilla View Post
    SMN has had to brave AoE's to use Rages since day one and it hasn't done them any harm, and SMN is a wet paper bag compared to BST when it comes to taking a hit.
    I play summoner too. The difference between a 30 second BP timer and a 10 second Ready timer with 3 charges is like what 300% more time in AOE / melee range? Would you really invite a job that took 3X the damage of others?
    (3)

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