I'm a career bst with an Aymur. I also have a well geared nin and a mythic sam. I am willing to bet that I can out dd any top notch mythic bst that has every and all cor rolls they can get, +1 food, and with geo debuffs on a mob using only my non mythic nin with max haste, max dd rolls, bard buffs, geo buffs, smn buffs, etc...
Draylo! I challenge you! :-D
What exactly are beasts beating using these "passable Pet: MAB augs" augments? I'm curious as to what important content you think is being trivialized with fireball and cursed sphere. Fair warning, you're probably going to answer wrong and look bad for it.
And by the way, "passable Pet: MAB augs" aren't cheap either.
You clearly haven't seen the average bsts. But yes I was being a tad hyperbolic. Would be more accurate to say a low/mid buff sam as that's what it would take to get similar ws numbers and frequency from sam. Any capped pdif, attack speed, acc sam with competent healers to keep him going should decimate even the pimpests of bsts going all out for dmg with the best buffs/debuffs for them
Also to your debuff situation... yes some debuffs hurt the player slightly more. But guess what some debuffs that barely effect the player completely destroy jugs largely because we have no reliably way to cure them while players do. Petrified? Yep 0 dmg until it wears naturally. Amensia? Well there goes 99% of your dmg until it weards. Sleep? Basically same thing as petrified but at least AoE dmg will wake you. Doom? It might as well be death spam. Curse? Again huge debuff that isn't coming off until your pet dies. What do jugs kind of shrug off now that players don't? Silence (so do most dds), paralyze and slow? Nothing that can't be cured quickly nor anything that cuts your dps as dramatically as the other stuff did jugs
Last edited by dasva; 07-14-2015 at 12:50 PM.
I just recently used a bunch of snoworbs+2... 4.2 mil a stack over here on shiva. Trying to just get 20+ of any one specific stat usually took about 1 stack. So even if you say you get some decent macc ones before MAB and just keep them since it is liked higher up you are still likely looking at a good 15-20 mil easy... and for those guys really pushing their bsts on hard content they should probably throw at least some duskorbs (650-700k each here) at it too since you spend so much time in ready sets and having your dmg just double 2-3 seconds every 10 is pretty disasterous on hard content especially when you are already riding reward timers
Last edited by dasva; 07-14-2015 at 12:53 PM.
I really think this is another case of "people who don't play a job and have no idea how the job works get pissy that people who do play the job and know how it works know how to milk it for every drop of damage they can".
They have that because they already had the means to before going on BST to begin with, not because they need it. I picked it up and rolled with the first pet MAB augs I got from NQ/+1 stones on the Acro I wasn't using (I don't dual box), and while I don't get Sath/Falkirk's results it's still pretty stupid.
They are cheaper than a Mythic, which was what Ivlilla's comment was all about.And by the way, "passable Pet: MAB augs" aren't cheap either.
Last edited by scaevola; 07-15-2015 at 02:25 AM.
tandava crackows + chocobo jig + animated flourish = prouesse ring
And what are you getting these "stupid" results on with your MAB gear pray tell?
I'd also like to point out how odd it is that you are complaining about bst out damaging DD jobs, but seem to be completely focused on magic damage augments. Shouldn't we then be comparing bsts magic damage with BLM or SCH?
Well by that standard, the only thing in the game that isn't cheap is an ergon weapon.
I'm sorry, pet MAB augments cost more than 240 million gil and take more than 600 man hours to do?
Last edited by machini; 07-15-2015 at 07:13 AM. Reason: > not <
Running around in Escha. MAB and -DT augments are giving me more AoE than a BLM with the survivability of a less-than-amazing-or-maybe-just-lazy PLD. It's dumb.
I don't think it's bad; it's a little annoying when I'm grinding silt but oh well, who cares? Reducing the single target via nerfing pet skillchains seems like a fair trade, though, which is all it sounds like they're planning on doing. I'm here to defend that decision.
Why?I'd also like to point out how odd it is that you are complaining about bst out damaging DD jobs, but seem to be completely focused on magic damage augments. Shouldn't we then be comparing bsts magic damage with BLM or SCH?
tandava crackows + chocobo jig + animated flourish = prouesse ring
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