BST already go a huge Nerf last update, it's fine as it is now. No more D AA's for 99% of the Bst's population. But even before that only a few were able to do this.
And yes, against fodder mobs it will perform better than other DD's, always had.
Although the difference to other jobs isnt that huge in Escha, but it's very easy to play and not much skill is needed.
At higher content it's surely not stronger. It may has higher base stats, but gear is more limited. Can't augment ACC and ATT on a Taeon as for the other jobs, for pets it's only one of them. And if you have a slot where both is availible, like Despair Helm, a melee can have higher stats on this slot.
My Blu outdamages my Bst easily on full DD-mode, although it does not have capped JP's like my Bst has. And furthermore i didnt need to spend 80-100m on it.
Only situation i can imagine a comparable Blu looses to a Bst is when Bst is watching for monster weakness, using a piercing dmg pet/move to bird e.g.
The reason for all these bst burns is more that it is easy to do and almost no skill and teamwork is required.
You need to have knowledge about the game if you build a more classic pt, which many don't have. So they choose the easy route. Now it's bst burn, if you nerf it, it will only fall back to the previous easy mode setup, like the "Aegis/Ochain Pld, relic rng, Sam, Brd idk" setup, which was lame too. Not the setup itself, but the ignorance to other possible combinations and the strict requirements to members.
Bst is a cool job, and I'm very happy to see it useful for group content after so many years. And it's good balanced right now.
Sad is, that so many ppl don't think of other strategies for their daily battle, because just throwing pets everytime on everything is definitely not fun.

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