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  1. #1
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Ulth View Post
    Thfs don't use evasion anymore. Unless the mob is so weak everything it does tickles, there isn't enough evasion gear in the game to make it viable just like with capping defense. Even then just too many moves are unavoidable. I have a pdt set and an mdt set. It's what I use to tank in skirmish, delve, and incursion.

    The enmity problem is a lot worst than just having DDs back off now and then so they don't get hate. Sure they are doing way more damage than before ilvl, but the high damage has to be done because the mobs have higher hp, and people would time out otherwise. The problem is enmity hasn't scaled right with ilvl. Lots of things haven't scaled right with ilvl. I would say no amount of strategy can fix that, but rngs can fight without generating any enmity, so there is at least one. It's not insane to expect some adjustment to how enmity works when it's not working right.
    I'm no expert on thieves: but I've seen them last out against some extremely hard hitting monsters using shadows and what I assumed to be their high evasion. Now I'll admit the thief was one-shotted once he got hit - so mitigation is still probably wise to have. But clearly something they have is capable of providing a good alternative. Because I saw one the other day going toe to toe with a notorious monster that was nailing me for 600+ damage with its regular hits in full -pdt gear.

    But anyway: this is neither here nor there. If you say evade is no longer good I have no appetite to argue with you about. You actually play a thief so are in a better position to say.

    Back on point: what you see as a problem with the enmity system I see more as a problem with party balance. I believe the system itself works well. The problem occurs on higher level fights when the designated tank is compelled to wear mitigation gear to survive and other players do not - giving them a distinct advantage in terms of offense that the provided hate tools can't overcome.

    Nothing you have suggested has been insane. I just think you are aiming your criticisms in the wrong area is all. Because it's not the system itself that is flawed as I see it. It's the imbalances brought about due to tanking gear vs damaging gear. And this issue has been present on this game for many years now - long before the ilvl was scaled.
    (1)
    Last edited by Dale; 03-19-2015 at 04:59 AM.

  2. #2
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Dale View Post
    I'm no expert on thieves: but I've seen them last out against some extremely hard hitting monsters using shadows and what I assumed to be their high evasion. Now I'll admit the thief was one-shotted once he got hit - so mitigation is still probably wise to have. But clearly something they have is capable of providing a good alternative. Because I saw one the other day going toe to toe with a notorious monster that was nailing me for 600+ damage with its regular hits in full -pdt gear.

    But anyway: this is neither here nor there. If you say evade is no longer good I have no appetite to argue with you about. You actually play a thief so are in a better position to say.

    Back on point: what you see as a problem with the enmity system I see more as a problem with party balance. I believe the system itself works well. The problem occurs on higher level fights when the designated tank is compelled to wear mitigation gear to survive and other players do not - giving them a distinct advantage in terms of offense that the provided hate tools can't overcome.

    Nothing you have suggested has been insane. I just think you are aiming your criticisms in the wrong area is all. Because it's not the system itself that is flawed as I see it. It's the imbalances brought about due to tanking gear vs damaging gear. And this issue has been present on this game for many years now - long before the ilvl was scaled.
    Yorium armor from Alluvion skrimish Yorcia. With it war, drk, and pld can all have a tp set with plenty of offense and damage mitigation. Weapon skill sets would be better made from acro though, unless the weaponskill in question is highly vit based.

    Hate still builds too fast, and very few jobs have abilities that can deal with it. Thf is supposed to be able to control hate, but those abilities fall flat. TA only helps the tank cap hate faster, where as the hate stealing moves are only good for really bad times when the choices are the whm dying or the thf taking their place. Normally the latter only happens when dealing with hate reset moves that target the DDs.
    (0)

  3. #3
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Ulth View Post
    Yorium armor from Alluvion skrimish Yorcia. With it war, drk, and pld can all have a tp set with plenty of offense and damage mitigation. Weapon skill sets would be better made from acro though, unless the weaponskill in question is highly vit based.

    Hate still builds too fast, and very few jobs have abilities that can deal with it. Thf is supposed to be able to control hate, but those abilities fall flat. TA only helps the tank cap hate faster, where as the hate stealing moves are only good for really bad times when the choices are the whm dying or the thf taking their place. Normally the latter only happens when dealing with hate reset moves that target the DDs.
    Yorium gauntlets have -2% PDT on them. That is the only piece that has any innate mitigation on them - and it's physical not overall damage. So to describe the Yorium set has having plenty of damage mitigation is inaccurate in my opinion.

    The most -damage I have seen through duskslit augments is -3%. These stones are expensive and not easy to farm. Even if a Paladin has already managed to get ahold of enough of these stones to fully augment the entire Yorium set with mitigation it would still only offer -15% damage taken, -17% if it's physical . That's not very good and you will likely die as a tank if that's all you have when fighting higher level notorious monsters. Not to mention this would also require the tank to give up the nice stat boosts (STR + DEX) that is possible on the armor.

    Hate may or may not build too fast. But what I am trying to describe to you is that wouldn't be a real problem nor would the enmity caps if the offensive gap between the designated tank (the player wearing mitigation gear) and the players wearing damaging gear wasn't so great. That's what causes enmity to get out of control and renders the tank's hate tools (flash/provoke etc.) ineffective.
    (1)
    Last edited by Dale; 03-19-2015 at 07:57 PM.

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