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  1. #41
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    Current Known Issues (Feb. 24)
    Currently, we have confirmed the following issue. The issue is being addressed, and we ask for your patience and understanding.

    [Current Known Issues]
    - An issue with job points wherein bonuses for the following abilities are not activated even when upgraded.

    Beastmaster:
    Pet Accuracy Bonus / Pet Attack Speed

    Summoner:
    Avatar/Spirit Accuracy Bonus / Avatar/Spirit Mag. Acc. Bonus / Avatar/Spirit Physical Attack

    Geomancer:
    Magic Atk. Bonus / Magic Accuracy Bonus
    Wat?! All this time I wasn't getting the benefits?
    (2)

  2. #42
    ok, I didn't mistype but forget Yorc skirmish. beast, pup and smn are all excellent in this event but-at least on my server-this event has solidified into 1. rdm, geo, or brd, 2. whm, 3. blm, 4. sam and then 2 slots but no pet job is welcome in them. I have to assume an "official" strategy has been posted somewhere. too bad, looked like we were finally going to be welcome in something for more than 2 days
    (1)

  3. #43
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    349
    There are no plans to make it so a level-2 skill chains can be performed with a charge 1 ability. Though, while I can’t make any promises, the development team will be looking into increasing the number of pets that can perform a level-2 skill chain in some way.
    (6)
    Colby "Grekumah" Casaccia - Community Team

  4. #44
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Grekumah View Post
    There are no plans to make it so a level-2 skill chains can be performed with a charge 1 ability. Though, while I can’t make any promises, the development team will be looking into increasing the number of pets that can perform a level-2 skill chain in some way.
    Can you also look into giving us some way to boost older jugs to usable levels today? We want falcor back.
    (4)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  5. #45
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    And more pet -DT/-PDT/-MDT would be nice, too.
    (1)

  6. #46
    Player
    Join Date
    Dec 2013
    Posts
    288
    Quote Originally Posted by Malthar View Post
    And more pet -DT/-PDT/-MDT would be nice, too.
    Use skirmish augments.
    (0)

  7. #47
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Crevox View Post
    Use skirmish augments.
    I don't think there are any pet pdt augs on BST equippable skirmish gear (unless you are talking about the newest stuff) at any rate I've never seen one.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  8. #48
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Olor View Post
    I don't think there are any pet pdt augs on BST equippable skirmish gear (unless you are talking about the newest stuff) at any rate I've never seen one.
    Alluvion can but I keep getting other crap. So yay for spending 10s of millions on a single piece for 3-4 dt. I think there should be a new jp category of say enhance stout servant 2% per lvl. And maybe a pet regen gift
    (4)

  9. #49
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Falkirk View Post
    Hmm, they must've had some kind of weird error with their timers. Was using Roar, Swooping Frenzy, Pentapeck, etc and getting 15 second charge times (Gift, merits, Pants), so I think it might be an isolated incident for them.

    Edit: I see what the issue is, the charge time displayed in the menu is sometimes incorrect when you use 2-3 charge moves after the first charge is recovered - but if you exit out of the Ready menu and go back in the correct time remaining will be displayed.

    So the pants/axe work fine and a 3-charge move will take 30 seconds to fully recharge with all the bells and whistles, but the in-game Ready timer doesn't remember what the minimum time is supposed to be based on their usage.
    So just rethought about this some more... but as a display issue probably should be reported but another question is do you need to have them equipped upon usage of ready or when the mob actually uses the move? While some use it really fast some aren't as fast so could pull of some drg breath like switching wear you activate in 1 set then go to another to increase the potency
    (0)

  10. #50
    Player
    Join Date
    Jan 2012
    Posts
    645
    On Fenrir, at least in my circle it seems to have solidified to Whm + Brd + Any combination of the following: Blm/Whm/Blu/Smn/Geo/Sch
    (0)

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