Quote Originally Posted by Falkirk View Post
Hmm, they must've had some kind of weird error with their timers. Was using Roar, Swooping Frenzy, Pentapeck, etc and getting 15 second charge times (Gift, merits, Pants), so I think it might be an isolated incident for them.

Edit: I see what the issue is, the charge time displayed in the menu is sometimes incorrect when you use 2-3 charge moves after the first charge is recovered - but if you exit out of the Ready menu and go back in the correct time remaining will be displayed.

So the pants/axe work fine and a 3-charge move will take 30 seconds to fully recharge with all the bells and whistles, but the in-game Ready timer doesn't remember what the minimum time is supposed to be based on their usage.
So just rethought about this some more... but as a display issue probably should be reported but another question is do you need to have them equipped upon usage of ready or when the mob actually uses the move? While some use it really fast some aren't as fast so could pull of some drg breath like switching wear you activate in 1 set then go to another to increase the potency