I agree with you Protey. There is a clue in the term "Job Points" they are career-related. And jobs in real life, you (generally) get the rewards based on your input. If I chose to flip burgers for a living, I shouldn't stand around complaining because I don't get the same rewards as a Brain Surgeon gets. The Brain Surgeon had to put decades of study into his job before he was even qualified for it lol. And I see FFXI Job Points as a similar deal, its the same as real life where jobs are based on a tiered punishment/reward system. If you want the rewards for that higher tier job, you have to put in the qualifying effort.
Similiarly, it is a lot easier to progress in a real-life career job if you have a passion for / interest in that particular field of work. I feel the same about job-points, I actually didn't mind farming job-points on the two main jobs I play most, for the simple reason I am interested in the mechanics of those jobs and I enjoy playing them.
Also I think you're right about the difficulty, although I expect this to balance out when we are on the higher brackets of job points, and you are looking at 500~1000 job-points to cap your job. I think that will only be possible if you are completely devoted to your job and prepared to play it as a virtual career. I think it makes a positive change from the "day out at the Zoo" type of afk/leech progression we saw in Aby.


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