Now if they put the dex/agi bonus onto base dmg like a wsc it would be rather interesting... or they could but the dex/agi bonus into /thf which iirc it was back before NA release. Wont change much but would be funny too see people /thf again lol.
Now if they put the dex/agi bonus onto base dmg like a wsc it would be rather interesting... or they could but the dex/agi bonus into /thf which iirc it was back before NA release. Wont change much but would be funny too see people /thf again lol.
It would be nice if they did something like that to make the added damage more relevant. Especially since that is two of thf's job point categories. 10/10 job points in it would only give you something like 50 extra damage, which isn't very much in the grand scheme of things. It also makes it pretty pointless to gear for agi when using trick attack. You need something like 10 agi to be worth 1 point of dex at 2000tp.
If they had did something like that they wouldn't have needed to boost rudra's ftp so high in the first place, but they still would have needed to change one of the other ws so there would be a good unstacked dagger ws. However none of this even matters any more, hindsight 20/20 yadda yadda.
uh..
http://wiki.ffxiclopedia.org/wiki/Sneak_AttackIf this ability is used by a Thief, the next strike will also receive a bonus of 1 base weapon damage for every point of DEX the player has when the attack hits.
Uh....
"For Sneak Attack with Thief main, the calculation is WD = ( D + fSTR + WSC) * fTP + DEX"
http://wiki.ffxiclopedia.org/wiki/Ca...n_Skill_Damage
If it really was just added to base dmg that would basically double the strength of a lot of strong 1 hit ws
Last edited by dasva; 12-30-2014 at 03:04 AM.
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