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  1. #21
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Well when they land the debuffs are pretty solid. But in my experience it's somewhat difficult to land them on anything harder than say 117 content... and there are only a couple of things that will increase pet macc... magian axe you can offhand for a tiny amount while not having any other useful stat and making yourself unable to hit the mob, puppet roll which also doesn't add much and loses you out on much better buffs from the only job that can buff your pets, or the new pet macc food which gives an unknown amount but gives you so little acc/pet acc compared to shiromochi that anything you'd need that pet macc for you wouldn't be able to hit it using that food.

    Giving us gear to help our ready moves similar to how smn has pet macc acc mab att skill would go a long way to helping making ready moves decent. Instead of making them the dps loss they so often are now. Image how good Molting Plumage could be if we could gear +200 pet mab like smn . Along with that make more tp add more dmg like it does for idk a lot of avatar moves, pup moves most ws etc
    (2)
    Last edited by dasva; 12-23-2014 at 04:42 PM.

  2. #22
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    I think given how axe got the least boost from the 1-hand weapon update (why SE... it doesn't make sense that an AXE does LESS DAMAGE THAN A DAGGER) ... I really hope they MASSIVELY increase the potency of our pet TP moves. It wouldn't solve our problems - but it sure would be nice to see 10,000 damage from foot kick, or 7000 AOEs from whirl claws, 1000+ HP healed by wild carrot and a huge boost to our pet's native MACC/MAB so that additional effects land consistently (barring natural/built-up resistance) on 121 content or so.

    Also, it's about time to let us skillchain off our pet moves. If a BLU can skillchain off of foot kick, we should be able to as well. Just apply a constant Chain Affinity effect to pet ready moves... yes please. Seriously - SMN gets it - why don't we?
    (0)
    Last edited by Olor; 12-24-2014 at 03:57 AM.
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  3. #23
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    349
    Greetings,

    Thanks for the feedback.

    I’d like to talk a bit about the pet stats that were added during the November version update and future adjustments for beastmaster.
    • Pet stats added in the November version update
      When comparing the pet items that can be made through synthesis and the ones that can be purchased via NPC vendors, we’ve made it so that when it comes to the overall strength, the synthesized versions are higher while still maintaining the special characteristics of each pet. This is an advantage given for the time and effort spent synthesizing these pet items. So, with this understanding of the overall plan for these items, I’d like to give some supplemental information about certain pet’s stats.
      • Blackbeard Randy
        This pet was based off the design of the tiger familiar, and as such, his attack delay has been set quite high. To compensate for this, we gave him a high amount of attack and a double attack bonus. Compared to other pets, he will not attack as frequently; however, it’s possible to deal good damage against high-tier monsters with his special abilities.

      • Redolent Candi
        This is a pet that has been given a comparatively higher amount of defense, magic defense, and potent special attacks. Many Adoulin monsters are weak to a certain elements and this pet is no exception as it is weak against fire and ice.

    • Future beastmaster adjustments
      As mentioned previously, the development team is currently working on adjustments that will allow abilities to be separate for pets and monsters. After making this adjustment, we are planning to increase the potency of pet special attacks, enhance the effects of TP modifiers, and give them elemental properties for skill chains.

      Additionally, we are currently looking into whether we can increase the pace in which charges can be accumulated. We’ll begin work on this adjustment after we verify if this is possible from a technical standpoint.

      With these aforementioned adjustments, it will become possible to perform skill chains with your pet making it possible to deal even higher amounts of damage.

      We’d also like to make adjustments to the enmity of Snarl and the flexibility of using different special abilities based on various situations while focusing on the concept that beastmaster is a job that deals damage in tandem with their pet.

      After seeing the results of the above adjustments, if there are still aspects that are lacking we will then look into increasing the base stats of pets.
    (5)
    Colby "Grekumah" Casaccia - Community Team

  4. #24
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    390
    Quote Originally Posted by Grekumah View Post
    if there are still aspects that are lacking we will then look into increasing the base stats of pets.
    Well, except for the last statement, which honestly should have been the 1st thing adjusted as pet's acc is atrocious and current/newly made shared-foods do not fill the gap by any means....

    As for the rest of the response, I say thank you! It's good to know some of the feedback people have been providing is being taken into consideration for these updates.
    (9)

  5. #25
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    Don't touch snarl, please. It's fine just the way it is. What you could do is do something about spur. It's useless the way it is. Two good suggestions for spur are to give increased attack and magic attack for the pet for 60 seconds or give the pet 25% haste for 60 seconds.
    (5)
    Last edited by Malthar; 12-24-2014 at 06:56 AM.

  6. #26
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Malthar View Post
    Don't touch snarl, please. It's fine just the way it is. What you could do is do something about spur. It's useless the way it is. Two good suggestions for spur are to give increased attack and magic attack for the pet for 60 seconds or give the pet 25% haste for 60 seconds.
    Yeah spur is pretty pointless now.. though they did mention TP bonus on WS... but I am skeptical that would amount to much.
    (2)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  7. #27
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Synthesized items shouldn't be superior in functionality, they should be more economical than NPC bought. The trouble of synthesizing should thus be offset by cheaper costs, while buying from the vendor is more convenient.
    (1)

  8. #28
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    I like the changes you've been making, SE.

    One minor annoyance: Would it be possible to reduce the recast of "Fight" from 10 seconds to say, 5? It gets in the way when you're fighting several enemies at once and need to act quickly.
    (1)

  9. #29
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    snarl is about the only real thing you guys did right as far as jas for pets on bst don't mess with it. Not sure what you mean about technical standpoint for ready recast since we already have merits and gear that lower it so should already be proven possible.

    As far as Redolent Candi goes while it's mdb and defense is higher than a lot of jugs not by as much as you seem to imply and Generous Arthur has a decent bit more than both. It's moves are ok but wouldn't call them potent. Also not sure I'd say it's weak to ice/fire maybe more resistant but will take normal amount of dmg for it's mdb on those elements... now it will be more dmg wind/thunder but that's because it takes half dmg from those.

    I'll agree with most the rest though
    (2)
    Last edited by dasva; 12-28-2014 at 08:24 AM.

  10. #30
    Player Railer's Avatar
    Join Date
    Apr 2014
    Posts
    79
    Character
    Drgonz
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    In case it is not known, Beastmaster is still very lackluster in Damage dealing department.
    (1)

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