Let's see if SE will respond.
Let's see if SE will respond.
I'm also looking for a technical explanation on this subject. Just let us use any jug pet!
To be fair, I tried this out yesterday, and it did result in me being able to use abilities more than I used to be able to, at least when it comes to 1 charge abilities. I was fighting tigers and my pet was often paralyzed so may not have had necessary TP.
That said, this change devalues the use of the spur ability.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
SE please look into making all ready moves 1 charge.
That's an interesting idea. Use just one ready move and have the pet tp-moves that cost more than 1 based on tp.
For example, if you have a pet tp move that requires 3 charges, change it that the pet requires 3000 tp and you only use 1 charge.
Personally, I'd rather get rid of the charge system altogether and have tp moves/efficacy based on tp.
I'd rather it be more like the BP system. Lots of things to lower it. You don't need tp to use them but some of them will add to it. And of course skillchain elements
I am actually pretty okay with where it is at now. I am able to use my pet's moves more often. It would be nice to see charges refill faster or gear that lets us lower recharge time of charges...
Not that I would be against what people are asking for here, just I'd like to see some other stuff be made better rather than tinkering with this. I don't think pet moves are ever going to be very useful...
and given the JA delay from activating the abilities cutting into BST master DPS, I think that it would actually be more beneficial for us if the developers increased the effect of our pet TP moves rather than letting us get off TP moves that usually do less than 1000 damage with an additional effect that doesn't proc... more often
Last edited by Olor; 12-21-2014 at 03:49 AM.
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