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  1. #21
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    Join Date
    Mar 2011
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    Quote Originally Posted by Rubeus View Post
    My confusion is this:
    I have BLU job points at 7 azure lore, 8 blue magic point bonus, 1 unbridled wisdom, and 1 burst affinity. Does this mean I have 1+1+1+1+2+2+3+3+4+4+5+5+6+6+7+7+8=71 in job points or just 17? That's a HUGE difference. to me it's obvious it'll be retroactive (as doing the math this way, there can only be a max total of 60 "points" in blue mage total) but the actual JP needed is obviously much higher.
    you have to add from 1 to whatever # the level currently is at. The formula for this is SUM = (1+x)(x/2), where x is whatever level it currently is at. For instance, if you have level 10 in a category, it is (1+10)(10/2) = (11) (5) = 55.
    (1)

  2. #22
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Celoria View Post
    Does it really matter if it is fixed with job points or new game mechanics as long as jobs are getting fixed? I realize it would take longer to get the job fixed by having to farm of job points but at least the job will get fixed some.
    SE keeps claiming balance but there is no balance in the game as far as job use goes.
    It absolutely does matter. A job should be "complete" once you reach the level cap. Merits and Job Points are meant to be additions, not part of the foundation. It'd be like not being able to live in your house until you add a pool and a garden shed.
    (5)

  3. #23
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    349
    Hello, everyone!

    I’d like to answer what questions I can at the moment in regards to the new gift system.

    Quote Originally Posted by Protey View Post
    Quote Originally Posted by Rubeus View Post
    My confusion is this:
    I have BLU job points at 7 azure lore, 8 blue magic point bonus, 1 unbridled wisdom, and 1 burst affinity. Does this mean I have 1+1+1+1+2+2+3+3+4+4+5+5+6+6+7+7+8=71 in job points or just 17? That's a HUGE difference. to me it's obvious it'll be retroactive (as doing the math this way, there can only be a max total of 60 "points" in blue mage total) but the actual JP needed is obviously much higher.
    you have to add from 1 to whatever # the level currently is at. The formula for this is SUM = (1+x)(x/2), where x is whatever level it currently is at. For instance, if you have level 10 in a category, it is (1+10)(10/2) = (11) (5) = 55.
    This is exactly right. At level 10 it would count as 55 job points, so you are earning the total amount of what you put in.


    For jobs that do not utilize magic, the magic accuracy bonus was set to increase the accuracy of elemental weapon skills as well as the activation rate of additional effects of weapon skills and weapons.

    Quote Originally Posted by Zarchery View Post
    I dunno. These still look like fairly minor improvements, much like the rest of job points.
    We’ll be adding more to this system in the future which will take the effects even higher. Additionally, the team is looking into gifts that will unlock abilities and magic spells.

    The concept behind gifts is to simply enhance your jobs and make it a bit easier to get through content with your new powers. The plan is to gradually make earning capacity points easier, and we will be adding capacity point bonuses to various content in the future. We’d like to make it so that by going out and doing different types of content you will naturally earn a good amount of capacity points.



    Quote Originally Posted by Solacia View Post
    The Superior 1 category is going to be for equipping special gear. That will probably be pretty important depending on what the gear is like.
    It will be item level 119 equipment that can be made by synthesis, but in exchange for being able to buy and trade this on the auction house or through players’ bazaars, we’ve set “Superior” as a special requirement for equipping these items.

    In the December version update we will be introducing armor with “Superior 1”, which will be item level 119 equipment that is comparatively easy to make. We’re introducing this equipment to expand the choices of item level 119 gear.
    (6)
    Colby "Grekumah" Casaccia - Community Team

  4. #24
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Grekumah View Post
    For jobs that do not utilize magic, the magic accuracy bonus was set to increase the accuracy of elemental weapon skills as well as the activation rate of additional effects of weapon skills and weapons.
    I don't mean to go off topic here, but magic accuracy increases the proc rate of additional effects on weapons? So like status bolts, Mandau's poison, and the silence on Levante dagger that is affected by magic accuracy?
    (1)

  5. #25
    Player Finuve's Avatar
    Join Date
    Mar 2011
    Posts
    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Grekumah View Post
    It will be item level 119 equipment that can be made by synthesis, but in exchange for being able to buy and trade this on the auction house or through players’ bazaars, we’ve set “Superior” as a special requirement for equipping these items.

    In the December version update we will be introducing armor with “Superior 1”, which will be item level 119 equipment that is comparatively easy to make. We’re introducing this equipment to expand the choices of item level 119 gear.
    so, for clarification. The crafted Su1 gear would be comparable to 119 gear that is acquired through non-synthesized means?

    I was really worried about this addition because I though it was going to leave some of my jobs I don't get to play much screwed since I wont be getting 50 JP on them anytime soon. If I can still get comparable gear without Superior gear then this doesn't seem so bad I can just get Su1 gear on my jobs that I play more.
    (1)

  6. #26
    Player Kaeviathan's Avatar
    Join Date
    Dec 2011
    Posts
    162
    Character
    Kaeviathan
    World
    Cerberus
    Main Class
    NIN Lv 99
    Would Ninja obtain new elemental tier ninjutsu via gifts in the future?
    (0)

  7. #27
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Kaeviathan View Post
    Would Ninja obtain new elemental tier ninjutsu via gifts in the future?
    Like Utsusemi: San?
    (0)

  8. #28
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Ulth View Post
    I don't mean to go off topic here, but magic accuracy increases the proc rate of additional effects on weapons? So like status bolts, Mandau's poison, and the silence on Levante dagger that is affected by magic accuracy?
    Yes, and this has been known for a long time. It also affects additional effect proc rate on WSs, like Full Break.
    (1)

  9. #29
    Player Kaeviathan's Avatar
    Join Date
    Dec 2011
    Posts
    162
    Character
    Kaeviathan
    World
    Cerberus
    Main Class
    NIN Lv 99
    Quote Originally Posted by Malthar View Post
    Like Utsusemi: San?
    No, the ones with magic damage.
    (0)

  10. #30
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Byrth View Post
    Yes, and this has been known for a long time. It also affects additional effect proc rate on WSs, like Full Break.
    http://www.bg-wiki.com/bg/Additional_Effect

    Someone should update the wiki then. I still have more questions though, like are there associated stats for additional effect magic accuracy, and if so what are they?
    (1)

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