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  1. #141
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Red Mage can already play frontline.

    Sub BLU and team phalanx up with cocoon and spam sanguine blade. It's pretty durable. I'm sure /warrior would probably work too. So I'd say Red Mage already has the tools to be an effective front line fighter.
    (0)
    Last edited by Dale; 11-04-2014 at 03:40 AM.

  2. #142
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by elqplau View Post
    All respects to the RDM that work the job....ive been solo player sence tau came out because after that RDM seemed to get in the way...i only started to get party invites at 38 and that was because of refresh i solo every thing every where i dont do delve you need refresh? Sub rdm im not a main line healer RDM that say they are have nvr played WHM my job as a RDM from the start was always a stand in to PLD that stopped when RDM was conccered to strong from the wanna be players SE nurfed RDM my second update that btw was when lvl cap 50 was lifted with gear now i can respect the job again but it still is a long way from where it was...
    I was able to 3 man a WKR the other day on my RDM healing a samurai and dragoon. The stamina this job has is pretty amazing and I would say it could be used to main heal most if not all content I've seen so far on this game.

    I'll concede it's not as good at countering area damage as is a white mage. And that's definitely a weakness when that comparison is made. But there are usually strategies you can implore to help mitigate that. Not to mention Red Mage also brings a lot of good enfeebles and enhancements to the table. So in that context, I feel it can still be considered a powerful healer in its own right.
    (0)
    Last edited by Dale; 11-04-2014 at 03:22 AM.

  3. #143
    Player bukadan's Avatar
    Join Date
    May 2011
    Posts
    3
    Character
    Bukadan
    World
    Carbuncle
    Main Class
    THF Lv 99
    to be honest, if you arent healing when youre on rdm youre most likely doing it wrong. rdm is actually amazing when played correctly. i do tojils brd rdm sam, ill play two of them and ill grab a friend who has bard or a good sam, and ill play the other two. i mean speaking from a strictly efficiency based standpoint, rdm offers a wide variety of roles (and by extension more advanced discretionary roles, like being the semi-main healer as well as stunner for tojil. (as well as maintaining hastesII, dia3, ect. can only cast 1 spell between each stun in the case of tojil, so its definately important the bard has curing sets at an acceptable level as well)

    i mean to say that you arent willing to do what a party may need (main healing for example), then you are just simply missing the point. when it comes down to being efficient in anything, you obviously wouldnt begin by saying you arent ok with doing anything but what YOU believe you have to do to be efficient. i mean, in order to to get better at being efficient you have to adapt, and without that crucial element of general survival intact, youre sure to fall behind and never come to appreciate the full potential the job has to offer. this applies for solo and party play, actually.

    so, elqplau, tldr; basically you shouldnt knock things people expect out of you simply because you dont agree with whats being requested due to some archaic arbitrary mindset of long ago.
    (2)

  4. #144
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by bukadan View Post
    to be honest, if you arent healing when youre on rdm youre most likely doing it wrong. rdm is actually amazing when played correctly. i do tojils brd rdm sam, ill play two of them and ill grab a friend who has bard or a good sam, and ill play the other two. i mean speaking from a strictly efficiency based standpoint, rdm offers a wide variety of roles (and by extension more advanced discretionary roles, like being the semi-main healer as well as stunner for tojil. (as well as maintaining hastesII, dia3, ect. can only cast 1 spell between each stun in the case of tojil, so its definately important the bard has curing sets at an acceptable level as well)

    i mean to say that you arent willing to do what a party may need (main healing for example), then you are just simply missing the point. when it comes down to being efficient in anything, you obviously wouldnt begin by saying you arent ok with doing anything but what YOU believe you have to do to be efficient. i mean, in order to to get better at being efficient you have to adapt, and without that crucial element of general survival intact, youre sure to fall behind and never come to appreciate the full potential the job has to offer. this applies for solo and party play, actually.

    so, elqplau, tldr; basically you shouldnt knock things people expect out of you simply because you dont agree with whats being requested due to some archaic arbitrary mindset of long ago.
    I agree up to a point. It's true a Red Mage is very versatile and should use that to their advantage to help out the party where needed. But parties should also recognize that not all Red Mages play the same and not automatically view them as primary healers if that's not how their character is built.

    There needs to be some give and take on both ends I believe. I'm with you that that Red Mages make for excellent healers though.
    (0)
    Last edited by Dale; 11-10-2014 at 09:55 PM.

  5. #145
    Player Zekander's Avatar
    Join Date
    Sep 2014
    Posts
    137
    Character
    Zekander
    World
    Asura
    Main Class
    RDM Lv 99
    The only problem I have with RDM healing is that we are restricted to the same spells as any other job subbing either WHM or RDM (i.e. Cure IV). However, I do understand that giving RDM even Cure V, would make us competitive (over-competitive?) with WHM again. That doesn't seem like something SE wants, though I'm not sure why, given the current state of WHM (which I also play) it doesn't seem like giving RDM (and SCH) Cure V would make much difference. It's hard to compete with near instant cures and a nigh unlimited MP pool. I can see that RDM would have fast cures too, but spamming Cure V would deplete our MP pool pretty quick, SCH (with Cure V) would probably be a more competitive healer (though I don't have any first hand experience with the job).
    (0)

  6. #146
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    Quote Originally Posted by bukadan View Post
    to be honest, if you arent healing when youre on rdm youre most likely doing it wrong. rdm is actually amazing when played correctly. i do tojils brd rdm sam, ill play two of them and ill grab a friend who has bard or a good sam, and ill play the other two. i mean speaking from a strictly efficiency based standpoint, rdm offers a wide variety of roles (and by extension more advanced discretionary roles, like being the semi-main healer as well as stunner for tojil. (as well as maintaining hastesII, dia3, ect. can only cast 1 spell between each stun in the case of tojil, so its definately important the bard has curing sets at an acceptable level as well)

    i mean to say that you arent willing to do what a party may need (main healing for example), then you are just simply missing the point. when it comes down to being efficient in anything, you obviously wouldnt begin by saying you arent ok with doing anything but what YOU believe you have to do to be efficient. i mean, in order to to get better at being efficient you have to adapt, and without that crucial element of general survival intact, youre sure to fall behind and never come to appreciate the full potential the job has to offer. this applies for solo and party play, actually.

    so, elqplau, tldr; basically you shouldnt knock things people expect out of you simply because you dont agree with whats being requested due to some archaic arbitrary mindset of long ago.
    RDM can heal perfectly fine when it's just one or two melee jobs that need it, where RDM breaks down is with three or more. The absolute best healing spell in the game is Curaga III, followed shortly by Curaga IV. Both of those spells allow the healer to rapidly heal the front line folks to full. After you cast any spell there is a 3s global lockout where you can't take another action, if your limited to single target cures then it becomes very dangerous to have a RDM healer because they simply can not cure fast enough to keep all three alive. Also /SCH doesn't give you stona, so in any situation where you might need to counter petrify your stuck with /WHM and no light arts (which is godly for RDM). This is where a SCH/RDM main healer would actually be better, they can get all the status removals while also getting much better regen's and most of the same support functions that RDM brings.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #147
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Zekander View Post
    The only problem I have with RDM healing is that we are restricted to the same spells as any other job subbing either WHM or RDM (i.e. Cure IV). However, I do understand that giving RDM even Cure V, would make us competitive (over-competitive?) with WHM again. That doesn't seem like something SE wants, though I'm not sure why, given the current state of WHM (which I also play) it doesn't seem like giving RDM (and SCH) Cure V would make much difference. It's hard to compete with near instant cures and a nigh unlimited MP pool. I can see that RDM would have fast cures too, but spamming Cure V would deplete our MP pool pretty quick, SCH (with Cure V) would probably be a more competitive healer (though I don't have any first hand experience with the job).
    No, Cure V has absolutely nothing to do with why RDM isn't a primary healer, it's the lack of Curaga III / IV. Cure IV is the best heal in the game, you can easily get 850 with it and a good set will push you past 900. With RDM it will have a really low cast / recast. Cure III will do 400~500 on it's own and RDM can get 5+ minutes on it's party buffs along with a stupid amount of MP recovery without external support. RDM has everything it needs to support a single or possible two melee's, but anymore and game mechanics prevent you from healing faster.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #148
    Player Zekander's Avatar
    Join Date
    Sep 2014
    Posts
    137
    Character
    Zekander
    World
    Asura
    Main Class
    RDM Lv 99
    Saying Cure IV is the best heal in the game is an obvious exaggeration, but I understand your point. Like I said, my biggest problem is that any job can gain access to it. So RDM healing really is nothing special, a BRD can heal almost as well (high refresh, same gear options, etc. though obviously their cures would be slightly slower). We seem to agree that giving RDM (and SCH) access to Cure V would change nothing, so it seems like a reasonable thing to ask for. However, none of this is relevant to the topic of this thread, how can SE make RDM a frontline job?

    Personally, I would like to see a powerful debuff attached to our en-spells (perhaps in the form of a tier III en-spell). Tier II en-spells could be fixed, but their debuff only affects mage jobs, it would be nice to see a set with a melee friendly debuff (perhaps def/eva down, or maybe something more unique like DT+).
    (0)

  9. #149
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by saevel View Post
    No, Cure V has absolutely nothing to do with why RDM isn't a primary healer, it's the lack of Curaga III / IV. Cure IV is the best heal in the game, you can easily get 850 with it and a good set will push you past 900. With RDM it will have a really low cast / recast. Cure III will do 400~500 on it's own and RDM can get 5+ minutes on it's party buffs along with a stupid amount of MP recovery without external support. RDM has everything it needs to support a single or possible two melee's, but anymore and game mechanics prevent you from healing faster.
    Yeah I agree. It's our lack of a strong area heal that holds us back and allows the White Mage to surpass us. But considering White Mage is suppose to be the best healer in the game - I can understand it and live with it.
    (0)

  10. #150
    Player Kuroganashi's Avatar
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    Mar 2011
    Location
    Bismark
    Posts
    154
    Character
    Kuroganashi
    World
    Bismarck
    Main Class
    BLU Lv 99
    RDM can do Front line as long as they don't "SUCK"

    in other words............. Keep PT Alive (HEAL) , ENFEEBLE enemy , Buff PT , Dispell enemy , Nuke Enemy.

    Keep all those up + DD

    I myself and several other RDM in my LS manage to do that (you won't have a SINGLE Second to Rest , however that is what RDM is all about........ ^^ Have fun)
    (0)

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