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  1. #271
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Kensagaku View Post
    ...You should probably read the names, and even look at the avatars. Might want to add blind to the list.
    Yes I know, Why I should not visit forums when I am tired
    (0)
    Last edited by Dale; 10-27-2014 at 12:24 AM.

  2. #272
    Player Seillan's Avatar
    Join Date
    Dec 2011
    Posts
    141
    Character
    Senan
    World
    Asura
    Main Class
    BLU Lv 70
    Quote Originally Posted by Afania View Post
    Although you said it's your last post, I'm still kinda curious....

    Most of the ppl I've met in FFXI doesn't view playing optimal playstyle this negatively, they just do it cuz it helps their friends/ls to get things done and that makes them happy. If everyone is happy, they're happy as well.

    Some ppl do hate playing mage jobs, which is fact. But when it comes to playstyle, almost everyone I've ever pt with picked the same playstyle as what community thought to be the best, and all the players I've ever pt with are happy to do so....I've seen a WAR complained for being asked to play WHM, but I've never seen a WAR complaining about not be able to use a shield in an event in my life, ever. Most of the players are actually grateful to hear suggestions and opinion to play better so they can be more helpful to the team.

    So yeah, I really don't understand what's reason to view different playstyle THIS negatively. I can understand the frustration if you can't play the job you want, but when it comes to playstyle, it's really hard to understand......when you help your team grind more stuff per hour and make everyone happy, don't you feel satisfied with them?

    FYI, when I just started playing FFXI, my goal was to be a melee RDM and I did the same thing....I questioned the community "Why can't I play a playstyle I enjoy?" since I also enjoyed role playing. And that started 10 pages of debate toward playstyle in FFXI.

    Now that I've done enough endgame, I have a drastically different POV regarding this matter. It's nowhere as negative as how you describe, and I still look for opportunity to play different playstyle and have fun all the time.FFXI certainly has grey area and room for different playstyle, you just have to find them and create opportunity to use them, instead of forcing everyone else to accommodate one individual's playstyle.
    Sorry I'm late on this, I've been studying for a test non-stop the last few days.

    It's not that I have a problem with playing your character well -- and believe me, I always try to play at the best of my ability -- it just bothers me how bent out of shape some people seem to get if someone doesn't meet their veteran expectations. This is compounded when said veteran makes the less experienced player feel like shit for not doing something just so. That kind of attitude seems far more prevalent now than it did back in the day (at least noticeably) and it just bothers me to no end. That's where the "sweating the small stuff" comes in. I think it's in the best interest for everyone involved that people takes a minute to step back once in awhile and remember that playing a game like this is supposed to be a fun past time and also that not every player is going to meet all the expectations you may have for them. That doesn't mean you should condescend to them and show your ass. Try helping them instead and politely explain how they could improve something. *Ahem* sorry, tangent.

    Yes, I suppose I'd feel good helping to contribute to greater grinding efficiency, but like I said, I'm one of those people that would prefer everyone have fun playing a class they like, rather than picking the most optimum setup for squeezing out every little incremental bit of experience per hour or whatever. It's just not that important to me; it's a means to an end. Obviously there are many that disagree with me though, so it's not like my opinion matters much. I just like choices and variety and the ability to take advantage of it without being ostracized for "doing it wrong." That's the problem I have with the efficiency ideal; even when something is good enough to finish content, it's still not good enough for the masses of min/maxers, simply because it doesn't complete content at the same expedited rate as the tried and true, cookie cutter way of doing things.

    I will agree that it's a good idea to play your job/class mainly as intended (meaning using the appropriate weapons for your job, not meleeing with a pure caster, etc) but I believe that every job should be given a fair shake, and I'd never hesitate to group with someone simply because they play a class/job that doesn't fit in with the status quo -- efficiency be damned.

    In any case, I'm glad to hear that end game isn't quite as dreary as I was envisioning at least, and I appreciate you giving me some insight into it. I've really been enjoying the game so far and I plan on experiencing as much of it as I can.
    (3)

  3. #273
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Good news for one-handed weapon wielders!

    The development team has been discussing revamping the damage over time of one-handed weapons, and they’ve decided to increase the power of high-level weapon skills. Part of this is giving consideration to those who solo and do not always utilize haste or other support-based spells.

    Once all the details have been fleshed out we’ll make an announcement.
    (8)
    Devin "Camate" Casadey - Community Team

  4. #274
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    I have never started/instigated crap nor have I written completely disrespectful things.
    (1)

  5. #275
    Player Ramzi's Avatar
    Join Date
    May 2014
    Posts
    141
    Character
    Ramzi
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Malthar View Post
    I have never started/instigated crap nor have I written completely disrespectful things.
    He said Malithar - similar name, but someone different.
    (1)

  6. #276
    Player Draylo's Avatar
    Join Date
    Mar 2011
    Posts
    778
    malthaaaaa
    (0)

  7. #277
    Player Eaglestrike's Avatar
    Join Date
    Apr 2011
    Posts
    85
    Character
    Ladyofhonor
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    Good news for one-handed weapon wielders!

    The development team has been discussing revamping the damage over time of one-handed weapons, and they’ve decided to increase the power of high-level weapon skills. Part of this is giving consideration to those who solo and do not always utilize haste or other support-based spells.

    Once all the details have been fleshed out we’ll make an announcement.
    Longtime player so pardon my cynicism but this sounds like it will be something that'll have very little effect for endgame content since it's built around not having haste? That would be quite sad, since you can cap haste with Trusts these days...
    (1)

  8. #278
    Player Malithar's Avatar
    Join Date
    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Eaglestrike View Post
    Longtime player so pardon my cynicism but this sounds like it will be something that'll have very little effect for endgame content since it's built around not having haste? That would be quite sad, since you can cap haste with Trusts these days...
    I read it more as they're doing it because one handed users fall behind when lacking capped haste, which tbh doesn't really make sense either, since everyone does. Not that they're doing it to be only in effect when you're not capped haste. Can't argue with stronger WSs at least, unless they buff Fudo while they're at it for the lawls. ;D

    @Oracle: I call it like I see it. Read back over the past 10ish pages of derailed "I feel/think this way, so you're wrong" and tell me ignorance/arrogance aren't the exact definition of what was spewed about. Same deal with your little rage post about more refresh needing to be made available because your Whm couldn't keep up with anything less than 3 ballads from a Brd (thus Cor, Geo, and/or Rdm were not viable replacements for MP efficiency), despite multiple posters saying otherwise, from personal experience and with facts. No disrespect was meant by it, I tried to spin the advice in a way other than "suck less" or "learn2play." I'll keep advice for you on a more basic level next time. Besides, just for reference, who was the crazy searching down FFXIAH and LS community profiles, talking about knowing things bout LSs and such? Awwwkward.
    (1)
    7/10/14

  9. #279
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    Good news for one-handed weapon wielders!

    The development team has been discussing revamping the damage over time of one-handed weapons, and they’ve decided to increase the power of high-level weapon skills. Part of this is giving consideration to those who solo and do not always utilize haste or other support-based spells.

    Once all the details have been fleshed out we’ll make an announcement.
    Who are these people who do not utilze haste and support spells? I have never met one.

    LMAO this is not good news at all for ONe-Handed users. I've read the translations of this conversation. All this means is that the Dev team do not balance jobs damage dealing capabilites around endgame events....with support

    WOW. But that makes sense when you consider the landscape of DD jobs in current endgame events.

    On one side, you have an EXTREMELY OVERPOWERED job like SAM and on the other, you have a lot job's that can't possibly hope to compete with SAM. It's not even close. They aren't even playing the same game.

    Why?

    Did you seriously not consider SUPPORT BUFFS or the (trivial to reach) DELAY REDUCTION CAP during your job balancing? Why in the world would you balance job damage capabilites around low level and solo scenarios and not endgame....WITHOUT haste....guys, you can already cap delay reduction with just trusts....solo.

    Here's a THF consideration for you. When playing in endgame events as a THF (with capped delay reduction and support buffs) => 60 second job abilities timers and diffucult to fulfill positional requirements are MUCH too unreasonable to attach to any kind of respectable Weapon Skill. Considering haste and support, every other DD job is building tp lightning fast, firing off immensely powerful Weapon Skills non-stop, without concern for position, aren't encumbered by excessive job ability delay spam, nor restricted by bottleneck job ability timers.

    This situation creates many difficulties with utilizing sneak attack and Trick Attack in parties and offers no incentive for groups to accomodate THF's positional play style.
    (3)
    Last edited by Nebo; 10-30-2014 at 06:29 PM.

  10. #280
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    i don't know nebo if a party has a sam it gets real easy to sata, you know the sam is going to be in the monsters face, might as well make it easier for him to stay there ^.^/ and once its planted on him go around back and trick attack, well worth the dmg between a 3 or 4k evisceration vrs a 9k rudras.
    (0)

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