Yes it is an MMO. One important aspect of MMO development is maintaining class balance. FFXI has nothing of the sort.
They don't have to be indistinguishable. They can be different from each other yet still be effective in their defined roles. To think otherwise is to lack imagination and ignore character archetypes that have existed since before the dawn of electronic gaming. The nimble rogue can make things just as dead as the hulking barbarian. He just does it in a different, but no less effective, way.Unless you just make every job undistinguishable from the other job by means of nerfing everything unique about them down to a code of basic damage (FFXIV), there's no way to perfectly balance 22 jobs, there just isn't, especially not in a way to make them all useful all the time for all events.
Perfect balance is impossible, I'll give you that, but they should at least strive for it rather than allowing the majority of jobs to languish in mediocrity or worse.
So the events can be done without bandwagon jobs, but the only way to "get shit done" is to use bandwagon jobs? I see...And its not entirely Squares fault here, a lot of these events can be done without bandwagon jobs, but the reality is people want efficiency, you may love playing DRg or BST or something, but other people love getting sh*t done and finishing quicker.
So what's fine with you should be fine with everyone? I guess the person who wants to use his THF to stab the biggest baddest monsters in the game to death is wrong to want such things? I think he should be free to do so, while you seem to think he should be happy he's limited to years old content.I personally love THF, its my favorite RPG job in any game, and I rarely get to play it in XI, it doesn't make me love the job any less, I just do what I can on it (Solo old content like Salvage II or Dynamis).
So the smartest thing they've ever done is throw up their hands and admit their laziness and lack of creativity when it comes to battle content and job balance. Well I guess it is good to know one's limits.This game isn't about "I WANNA PLAY MY JOB! WAAAAH", frankly SE has come out and stated they have no intent to make content clearable by any and all job combinations, and thats the smartest thing they've done in my eyes.
No that's what FFXI is. Most MMOs aren't that way or at least not to that extreme. Sorry to break your illusion that the FFXI way is the common way.There are some jobs I think need updating, but you're playing an MMO lady, your favorite job is not always going to be wanted in certain events, and sometimes very few at all, Especially in an MMO where all you need to do to switch jobs is walk into your mog house and cycle through a menu. I'm sorry if this is not what you people want to here, but this is what an MMO is, I for one will take having to play THF in mostly old content over having every job being a bland carbon copy of eachother with the only differences being the name of their abilities and the stat mod that goes into them.
I don't agree with nerfing MNK or SAM either. I too have multiple jobs leveled, but I refuse to level a job I know I won't enjoy because that defeats the purpose of this being a game. I do accept the consequences of that and I'm not nearly as stupid as you want to make me out to be with your rather condescending response.Nerfing MNK or SAM won't help, the next bandwagon job will be found and if you're not that you're not playing, this is the fault of the community most of all, not the developers, we cannot deny SAM and MNK are powerful, but again, nerfing those don't mean you'll be desired on any job you wanna play, it just means the next bandwagon job will pop up, period. Its irrational and stupid to think otherwise.
Again, I'm sorry, this game has a job change system, if you feel you only want to level one job cause its your 'FAVVY', you have no one but yourself to blame when your job isn't wanted. I used to only have THF and SMN, now I have all jobs except RNG, GEO, and RUN... I don't enjoy BRD, but I enjoy doing events, so I find fun in it where I can, because I knew this coming into the game.
I just think it's utterly ridiculous that in a group based game so many jobs have nothing to offer a group no matter how much work is put into those jobs. Yet somehow I'm the unreasonable one for daring to think such a thing.


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