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  1. #61
    Player Afania's Avatar
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    Quote Originally Posted by Rubicant82 View Post
    That picture was the only remotely personal attack I personally have made.
    You can have your opinion, I just get curious as to why people think the way they do.
    I feel that balancing out the DD, by increasing the those that lack not nerfing others, will lead to a more sustainable game, and happier player base.
    I was just amused at your AH listing to sell delve wins and thus used that as a way to help invalidate your opinions at least from my view point.

    FFXI is about how the player wants to play, not what SE says you should. Which is why it is important that players can still do what they want to do as the job they want to do it on. If someone wants to do delve on BST, PUP, or NIN etc ... there should be a place for them there. Same for all other end game content. There should be a place for every job in every content. As I mentioned all things equal DDs should output equal damage at the end of the battle. Where in ones gear & Skill at the job one plays should make the difference. I don't understand how people are so against people being able to enjoy the game.
    If the fact that I'm looking for buyer is actually relevant to the point I made, then yes I'd agree with you. But the point is, I still fail to see HOW selling delve win is ever relevant to job balance.

    I'm against your POV is mainly about game design direction, less about personal gain. Originally the way they design job/game mechanics is, X job shine in certain situation and Y shine in another. By offering wide variety of different situation and content, each job has it's place.

    In ARR it's very different, SMN, BRD MNK DRG are all DD, and their output is quite close. Some job has certain advantage such as ranged dmg or AoE, but overall it's much closer to each other and every job can do content just fine. But fundamentally they're all DD jobs. If that's what I want I'd play ARR.

    Many jobs in FFXI isn't designed to be a DD job to begin with. BST is designed to be a solo job from the very beginning. So instead of turning BST into another DD that do 100% dmg of SAM, why not just create a content that only BST can shine as a solo job? That way BST is can be played like intended, which is to shine in solo situation.

    I don't agree that making BST doing 100% of SAM make the game enjoyable. If I'm playing a job that's not a real DD, I expect myself to do something other DD can't.
    (1)

  2. #62
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    Quote Originally Posted by Afania View Post
    If the fact that I'm looking for buyer is actually relevant to the point I made, then yes I'd agree with you. But the point is, I still fail to see HOW selling delve win is ever relevant to job balance.

    I'm against your POV is mainly about game design direction, less about personal gain. Originally the way they design job/game mechanics is, X job shine in certain situation and Y shine in another. By offering wide variety of different situation and content, each job has it's place.

    In ARR it's very different, SMN, BRD MNK DRG are all DD, and their output is quite close. Some job has certain advantage such as ranged dmg or AoE, but overall it's much closer to each other and every job can do content just fine. But fundamentally they're all DD jobs. If that's what I want I'd play ARR.

    Many jobs in FFXI isn't designed to be a DD job to begin with. BST is designed to be a solo job from the very beginning. So instead of turning BST into another DD that do 100% dmg of SAM, why not just create a content that only BST can shine as a solo job? That way BST is can be played like intended, which is to shine in solo situation.

    I don't agree that making BST doing 100% of SAM make the game enjoyable. If I'm playing a job that's not a real DD, I expect myself to do something other DD can't.
    Because having solo content that only bst can do is equally exclusionary... And we have a small dev team. And that's not going to happen.

    Solo job is nonsense, because again, it solod itself up to 75.. Which was tedious, and long. It doesn't even play like that anymore. You can't charm anything. NIN was conceived of as a magic dd, and it changed in light of what the community did with it. It's the same scenario now.

    And then there are the jobs that are DDs but just can't compete.
    (7)
    Last edited by Balloon; 08-14-2014 at 03:15 AM.

  3. #63
    Player Afania's Avatar
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    Quote Originally Posted by Balloon View Post
    I wasn't talking to you in that regard, I was talking to the person who attacked you - sorry.

    They wouldn't BE mechanically the same, they'd just act towards the same end. I can't see how you can see Puppetmaster doing damage with a pet and himself being the same as a sam being same as a dancer. They act so differently.

    Content has been the same for years, it's always had the need for dds and never these diverse jobs. The game doesn't justify the use of 'jack of all trait jobs'. Christ, look at RDM pre-update.
    For years I've seen ppl asking dev to fix RDM, by making it into WHM. But one update they fixed RDM without turning it into WHM. It's the perfect example of how to fix jobs.

    I simply think the entire pet job category needs a fix, and it needs a unique advantage that melee DD does not have without turning it into another melee.
    (1)

  4. #64
    Player Afania's Avatar
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    Quote Originally Posted by Balloon View Post
    Because having solo content that only bst can do is equally exclusionary... And we have a small dev team. And that's not going to happen.

    It's not "exclusionary" in a game with job change system and it's designed to play multiple jobs if you want to do everything. And yeah, dev needs to create a content that charm has a use, instead of turning BST into SAM.

    What's with that "I want to do everything at max efficiency on 1 single job" obsession anyways.
    (1)

  5. #65
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    Quote Originally Posted by Afania View Post
    It's not "exclusionary" in a game with job change system and it's designed to play multiple jobs if you want to do everything.

    What's with that "I want to do everything at max efficiency on 1 single job" obsession anyways.
    You keep changing what I'm saying. I don't want max efficiency. I want it to be VIABLE. Something the community would allow. It's not.
    (4)

  6. #66
    Player Afania's Avatar
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    Quote Originally Posted by Balloon View Post
    You keep changing what I'm saying. I don't want max efficiency. I want it to be VIABLE. Something the community would allow. It's not.
    I've done delve with PUP many times, he wasn't too far behind SAM until recent SAM buff, it's perfectly VIABLE if you don't care about max efficiency. I mean, you can clear delve in 20 min, it doesn't matter what job you're bringing if you don't aim for max efficiency. PUP sucks is only a valid argument if you're aiming for max efficiency.
    (1)

  7. #67
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    Quote Originally Posted by Balloon View Post
    You keep changing what I'm saying. I don't want max efficiency. I want it to be VIABLE. Something the community would allow. It's not.
    If you create a job system where only 6-10 of those jobs at any given time are useful then there's a problem. What does RUN even do these days?

    They've made it very clear they're focusing on 6 man content for a long while, so if they're focusing on one type of content they should make it so that you can do it on any given job - Yes, I could change to bard, or whm, or level SAM. Then I never touch my other jobs. Then I'm just.. what? collecting gear to look pretty?
    (6)

  8. #68
    Player Afania's Avatar
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    Quote Originally Posted by Balloon View Post
    If you create a job system where only 6-10 of those jobs at any given time are useful then there's a problem.
    Then the better way to solve the problem is to create more content that the rest of 14 job shines, not making the rest of 14 jobs the same as 6~10 jobs.

    Whether dev has enough resource to do that is another argument. I'm just presenting my opinion about a more ideal way to solve the issue.

    BTW, ppl /shout for RUN for shadowlord BC 24/7, it's not completely useless.
    (1)

  9. #69
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    And I'm presenting a pragmatic solution because they're not going to do that.

    I don't understand why they'd be the same. I really don't. They'd be performing the same role, but they wouldn't be the same. That point really baffles me.

    They're played differently, they act differently, they perform the same task.
    (1)

  10. #70
    Player Afania's Avatar
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    Quote Originally Posted by Balloon View Post
    And I'm presenting a pragmatic solution because they're not going to do that.

    I don't understand why they'd be the same. I really don't. They'd be performing the same role, but they wouldn't be the same. That point really baffles me.

    They're played differently, they act differently, they perform the same task.
    They have different function though. A BST soloing a IT++ NM with pet and make tons of gil does not have the same function as SAM spamming fudo in a 6 man pt.

    A BST spamming ruinator in a 6 man pt functions the same as SAM spamming fudo in a 6 man pt though.
    (1)

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