You think you're funny, but that's a TON of extra damage. That almost comes out to tripling your damage per minute with a mythic vs. without a mythic (if you deal 3% more damage per second for 2 seconds, you've dealt 6% more damage than you would have without a mythic according to you. After 60 seconds, you will have dealt 180% more damage than you would have with a mythic according to you, Afania. Add that to the base damage (100%) and you are ALMOST dealing triple your damage with a mythic, according to you). If that's true for any 119 mythic vs. other 119 weapon, Arrapago Remnants would be crashed 24/7.
Apologies for the atrocious pseudo-math, and thank you to the below posters who corrected me.
Another issue with job points:
I stumbled upon some cliffclinger toads in Woh Gates that hit way harder than any Naakual. They're incredibly tough to 118, forced me to retreat as a BLU with 3 Trusts out after just a couple seconds, and Dream Flower with capped Blue skill missed all of them. Yes, I linked them because I was cocky. They're clearly meant for JBP parties with a real tank, a real healer, bard, the whole shebang, but there's a major issue with that: if you need a balanced party to farm these JBP monsters, that means JBP needs to be worthwhile for EVERY job. If no job other than BLU has a reason to want JBP, these monsters will sit unused always.


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