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  1. #51
    Player Seriha's Avatar
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    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    If you're using AE to its best, you're giving up a lot of physical potential. That might be okay if you actually do a lot of AoE farming, but it's not something exclusive to RDMs and people would more than likely prefer us to heal or even pull for said AoEs. Fighting single mobs is generally more realistic, inside and out of Abyssea. Not to mention RDMs are typically yelled away from mobs of difficulty since the damage rarely justifies the TP feed.
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  2. #52
    Player
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    Mar 2011
    Posts
    453
    Quote Originally Posted by Strife View Post
    PS. I know inside Abyssea our melee has greatly improved but what about outside? I don't see much improvement by way of abilities/ traits have gear options got much better (not including Almace)?
    It's easier to get 25% haste now with the 8% haste head (Zelus Tiara). Atheling Mantle is nice for damage (attack +20, double attack +3%). Some nice acc/att options like Rager Ledelsens (acc +10, att+12), Anguinus Belt (acc +12, att +15, double attack +1%), and Tumbler Trunks (DEX +5, att +18). And if you're into daggers, twilight knife is quite nice (DMG 40, delay 190, quadruple attack +3%, additional effect: hp/mp/tp drain)
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  3. #53
    Player Jandel's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    20
    Quote Originally Posted by Strife View Post
    Your english is very good^^
    Thanks /blush

    Quote Originally Posted by Strife View Post
    SE has to give us cure 5 it's a no brainer really. Not only was our last cure upgrade at level 48 but BLM/WHM has the same tier cures as a RDM now! This is just insane! We should've got 5 in the last update, a BLM being able to cure on par with a RDM (with slightly less potency of course) wtf lol!? Cure 4 is useless as the game is now & at 99 cure 5 will be like cure 4 was pre Abyssia.

    You've got the point in cure 5, really
    It will also be nice when soloing... Swap in mp gear -> Convert -> Cure5: almost full health without /whm! Nice, indeed.

    Quote Originally Posted by Strife View Post
    With our AF3 SE has buffed our offensive magic (though some more elemental magic skill would've been nice), our enfeebling potency & our buffing abilities. With saboteur, composure & the range of benefits from subs RDM has really opened up but as we've gained in those areas we've been stripped of our effectiveness as healers & that's 50%+ of any good support mage.
    I still don't own af3, sadly, so I yet have to see if the buffer role is better... One of my linkshell's friend (full af3+1) said he needed just one item to boost his enhancing magic so it will last the Composure lenght on other player.
    Maybe my rdm will be more free, I often found myself just hasting in a pt, when I casted last haste I have to go back and start casting again from the beginning... And that was boring... And again, curing stupid dds that are just whinning they need haste and don't bother about casting their own shadows (Do you know that with haste utsusemi recast are shorter?)...

    I'm not against support role but now, expecially in Abyssea, isn't the best role nedeed... Bards and corsairs suffer from it too, or am I immagining things wrong? Rdm is just "lucky" that can haste a whole alliance...

    P.s. *brain broke* at blm as a support role D:
    Once I had to be a blm supporter (I was helping a friend)... It's madness! When SE will give Meteor to blms I swear I'll cast it on everyone who thinks blm could help curing! >
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    But the cat came back the very next day...

  4. #54
    Player
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    Mar 2011
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    453
    Quote Originally Posted by Jandel View Post
    And again, curing stupid dds that are just whinning they need haste and don't bother about casting their own shadows (Do you know that with haste utsusemi recast are shorter?)...
    the only DD that should be using shadows are nin. all the dd should be /war or /sam with rare exception (like if they're spike flail tanking)
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  5. #55
    Player
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    Mar 2011
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    32
    "What has become of RDM"
    You should be the person timing his cures to land, the instant dmg occures, the whm's job is to heal, your role is to mitigate the damage with cure IV

    As a RDM in Abyssea you single target heal everything to full in your party of 6, you also keep high priority targets buffered with HP, because your fast cast allows it, (mnk), i target the whm also, aside from this, you are on croud control duty and a fisherman, you keep things slept and bound, silenced and paralyzed, you cast addle on things that do magic dmg, and you haste anyone you feel like. you should have 3 sets of gear, capped fast cast - enimity for healing, an idle set, and a nuking set, you should sub either whm or blm, i prefer WHM,

    Enjoy 100% attendance and DKP as well as being in the main group hanging out with your friends.
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  6. #56
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    /SCH, or /nin and melee/nuke/no one really cares because they already have everything else covered if you're on Rdm.
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  7. #57
    Player Strife's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    63
    Character
    Taliesn
    World
    Fenrir
    Main Class
    MNK Lv 99
    @Seriha
    I was talking more about RDM solo in Abyssia using AE but I might start using it when I go RDM to LS farming to. Many times our time building is slowed down by our Fell Cleaver dying because the mages aren't on the ball (& I can't spam lolCure 4 fast enough to be very useful) & usually the mobs (something with low HP usually) only have 10-20% left so AE might finish them off.

    @Protey
    Hmm.. looks like I'll have to go do some shopping in Abyssia.. after I clear some inventory space. lol

    OP Jandel: Maybe my rdm will be more free, I often found myself just hasting in a pt, when I casted last haste I have to go back and start casting again from the beginning... And that was boring... And again, curing stupid dds that are just whinning they need haste and don't bother about casting their own shadows (Do you know that with haste utsusemi recast are shorter?)...
    Urgh tell me about it.. I levelled RDM as my very first job that way back in the bad ol' days of XP. Suffice it to say I was so scarred that RDM was the only job I levelled for a long time! Lol.

    @Thizzerio
    Lol. While low manning even though the MNK or other tank is busting out crazy damage on the mob I've seen WHM often pull hate using mostly cure 5s because they have to spam so fast. Now I don't know what super amazing cure potency/ -enmity set your rocking but if your spamming cure 4s as fast as your capped FC will allow your usually going to pull hate -& the mob- to you & potentially wipe the back line. Also BLM, BLU& BRD are much better crowd control than us & while RDM can pull just like any job can there are jobs better suited for it (unless you need silence pulling). While de-buffing NMs is very helpful a lot of jobs can do this now & in XP parties or low man non NM farming de-buffing is kind of pointless since the mobs die so fast. By the way what's DKP ?
    Anyway the point is while RDM is still kind of useful & more so in certain situations we are not as we once were very useful in most situations =/
    I also agree with Neisan I prefer /SCH if I'm going to be nuking, RDM needs the elemental skill & you can still have most of the important WHM spells if you need to switch rolls while also getting access to stratagems.
    (0)

  8. #58
    Player
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    Mar 2011
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    Quote Originally Posted by Strife View Post
    While low manning even though the MNK or other tank is busting out crazy damage on the mob I've seen WHM often pull hate using mostly cure 5s because they have to spam so fast.
    Not pulling hate is FFXI 201, sorry i overlooked it for you, it wasnt a pressing issue.

    we use 2 healers, rdm and whm, mnk tank

    ive never seen the whm pull hate.. ever

    ive managed to pull hate solo healing a paladin on orthrus, but thats the only instance i can think of, other than that, it hasnt really been an issue. then again, i wasnt really paying mind to the other players who might be reading, now that i think of it, not everyone has the luxery of a perfect mnk as the base of the group, nor do they have accurate knowledge on alot of the details that go along with what you addressed, so i apologize for the bluntness of the post.

    I dont want to explain, id rather just inform. you should be able to figure it out yourself.

    as for blm blu brd,

    BRD is usually chilling with me and the whm most of the time, so its a given that hes supporting with sleep but his job priority isnt going to take over your rediculous survivabilty on trash mobs and CC ability, its only going to improve you.

    Our blu is either charge whisker 2 shotting with the blm on aoe pulls, or luling out chant du cynge while chatting in ls, id much more prefer him fulltime this, improving TE drops and pop items, than wasting time doing things that he isnt needed for,

    Blu is a DD and a TE whore.

    I sub WHM for Flash.

    My view is seperate from yours, but id like to hear your input.
    (0)
    Last edited by Thizzerio; 03-24-2011 at 10:41 AM. Reason: Forgot about /whm "Flash"

  9. #59
    Player
    Join Date
    Mar 2011
    Posts
    453
    DKP = dragon kill points. In other words, linkshell points.
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  10. #60
    Player Strife's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    63
    Character
    Taliesn
    World
    Fenrir
    Main Class
    MNK Lv 99
    Thanks Protey I had never heard DKP before but our LS doesn't use a points system.

    Quote Originally Posted by Thizzerio View Post
    Not pulling hate is FFXI 201, sorry i overlooked it for you, it wasnt a pressing issue.
    Yes and I'm sure not chainspelling cure 4 like you suggest would've been taught in the first class -I exaggerate to illustrate my point.

    ive never seen the whm pull hate.. ever
    Regardless the point I was making is even a WHM spamming on a petrified tank taking heavy damage or other such situations which are not rare in Abyssea will pull hate let alone someone spamming cure 4 with capped FC.

    I dont want to explain, id rather just inform. you should be able to figure it out yourself.
    Sorry but to me that just sounds like you think your opinion is the only correct one yet you can't offer an argument to support why.

    as for blm blu brd,

    BRD is usually chilling with me and the whm most of the time, so its a given that hes supporting with sleep but his job priority isnt going to take over your rediculous survivabilty on trash mobs and CC ability, its only going to improve you.

    Our blu is either charge whisker 2 shotting with the blm on aoe pulls, or luling out chant du cynge while chatting in ls, id much more prefer him fulltime this, improving TE drops and pop items, than wasting time doing things that he isnt needed for,

    Blu is a DD and a TE whore.
    That's great for you & your group but not everyone’s going to have your group or play your way. For instance my group usually uses Fell Cleave to AoE kill not magic, we find it's usually easier than time nuking & then BLM can go off & cap azure & when I play BLU after I help cap lights off ephemerals I usually just Dream Flower pulls & Actinic burst to help the WAR take less damage.

    I sub WHM for Flash.
    If you sub WHM you have sleep/2, bind & gravity as CC spells that's at most 4 mobs you can handle at a time.. How does that make you at all useful for crowd control especially over other jobs with multiple/ fast sleepgas?

    Anyway I think what the OP was asking was not "How do I move from one narrow role into another" but "How are we supposed to make full use of our diverse skills in various rolls when we're not as desirable or effective in those roles any more and what could be done to fix this?" at least that's what I read into it.
    Thought I have a suspicion the OP is actually a closeted WHM as I never enjoyed being a WHM substitute as much as he seemed to lol.
    (0)

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