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  1. #1
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Aeron View Post
    I have a 70 enmity build that I use with crusade to get 100 enmity which should mean that I'm not losing CE.
    Got any proof? I have seen no testing on the extent to which Enmity reduces CE loss.

    And yeah, other jobs will still pull hate at capped enmity. However, they will lose CE and the monster will turn back to the PLD if they take substantial damage (even if the damage was AoE). So melees will need to be able to survive all attacks, but they wouldn't need to be able to tank necessarily. The problem right now is that PLDs often lose CE at about the same rate as the melee when there's a big AoE attack, and then melees gain it back faster.


    Also, between Enlight and Swordplay, PLD/RUN is pretty good in the accuracy department. Its Acc won't hold up in VD fights, but I have yet to find a D fight where Madrigals + Sushi + Enlight/Swordplay wasn't sufficient to cap my hit rate even in my DT TP set.
    (2)

  2. #2
    Player Aeron's Avatar
    Join Date
    Oct 2011
    Posts
    137
    Character
    Lanselot
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Byrth View Post
    Got any proof? I have seen no testing on the extent to which Enmity reduces CE loss.

    And yeah, other jobs will still pull hate at capped enmity. However, they will lose CE and the monster will turn back to the PLD if they take substantial damage (even if the damage was AoE). So melees will need to be able to survive all attacks, but they wouldn't need to be able to tank necessarily. The problem right now is that PLDs often lose CE at about the same rate as the melee when there's a big AoE attack, and then melees gain it back faster.


    Also, between Enlight and Swordplay, PLD/RUN is pretty good in the accuracy department. Its Acc won't hold up in VD fights, but I have yet to find a D fight where Madrigals + Sushi + Enlight/Swordplay wasn't sufficient to cap my hit rate even in my DT TP set.
    The key word in there is should. I know some of the piece I was using have direct CE loss reduction values like burtgang, creed cuisses, and creed collar and that's on top of +70 enmity from gear.

    Jpwiki says lvl99 Burtgang is -20%, Creed Cuisses +2 is 10%, Creed Collar is 5% on the CE loss reduction. So that's 35% CE loss reduction on top of 100 enmity(70gear 30 crusade).

    That is a completely false statement seeing as how I take significantly less dmg (meaning I lose less enmity right there) from AOEs then melees do and with the set I mentioned even if I wasn't at a true 100% CE loss reduction im still at a huge reduction. The main issue is the rate at which melees gain it back more then any other factor and how low their attack delay can get.

    If you are able to maintain buff then yes acc can be pretty good but in some fights especially in delve 2 with buffs being constantly dispelled acc becomes and issue which was mainly what I was referring to.
    (0)
    Last edited by Aeron; 07-19-2014 at 03:34 PM.