
Originally Posted by
Byrth
Got any proof? I have seen no testing on the extent to which Enmity reduces CE loss.
And yeah, other jobs will still pull hate at capped enmity. However, they will lose CE and the monster will turn back to the PLD if they take substantial damage (even if the damage was AoE). So melees will need to be able to survive all attacks, but they wouldn't need to be able to tank necessarily. The problem right now is that PLDs often lose CE at about the same rate as the melee when there's a big AoE attack, and then melees gain it back faster.
Also, between Enlight and Swordplay, PLD/RUN is pretty good in the accuracy department. Its Acc won't hold up in VD fights, but I have yet to find a D fight where Madrigals + Sushi + Enlight/Swordplay wasn't sufficient to cap my hit rate even in my DT TP set.