Quote Originally Posted by Byrth View Post
Well, it depends. This could do a few things:
1) Sentinel appears to give +100 equipment enmity for some reason, so currently there's no point in using Enmity gear during Sentinel. This change will likely let us benefit from Enmity gear worn during Sentinel, which should let us build hate faster. If they raise the cap to +200 Enmity, for instance, then we could build hate 1.5x faster during Sentinel.
2) SE mentioned that Enmity affects CE loss from damage now, but they did not provide specifics. It is possible that PLD will be able to eliminate CE loss from damage when stacking enough Enmity after the update that Camate spoke of.

If those two things are both true, PLD could cap CE quickly using Sentinel and then basically just ride it out for the rest of the fight with high frequency VE spam (like hasted sword hits, for instance).
Ok while this is true, it is only valuable at the beginning of the fight. I have tried to use this scenario before and it doesn't work. I have a 70 enmity build that I use with crusade to get 100 enmity which should mean that I'm not losing CE. Even having locked CE mnks are still able to pull hate once the hate cap is reached. Its all about delay at that point and pld doesn't get innate access to job haste which is what the job desperately needs in capped hate situations. Acc becomes a huge issue as well because the set that I have to use to achieve 100enmity with crusade sucks for acc too.

Oh on a side note of delay is there any way that the Devs could look into lowering the delay of Burtgang 264 is really high. The sword would sever a better function in terms of hated capped situations if the delay was lower.