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  1. #1
    Player Aeron's Avatar
    Join Date
    Oct 2011
    Posts
    137
    Character
    Lanselot
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Byrth View Post
    Well, it depends. This could do a few things:
    1) Sentinel appears to give +100 equipment enmity for some reason, so currently there's no point in using Enmity gear during Sentinel. This change will likely let us benefit from Enmity gear worn during Sentinel, which should let us build hate faster. If they raise the cap to +200 Enmity, for instance, then we could build hate 1.5x faster during Sentinel.
    2) SE mentioned that Enmity affects CE loss from damage now, but they did not provide specifics. It is possible that PLD will be able to eliminate CE loss from damage when stacking enough Enmity after the update that Camate spoke of.

    If those two things are both true, PLD could cap CE quickly using Sentinel and then basically just ride it out for the rest of the fight with high frequency VE spam (like hasted sword hits, for instance).
    Ok while this is true, it is only valuable at the beginning of the fight. I have tried to use this scenario before and it doesn't work. I have a 70 enmity build that I use with crusade to get 100 enmity which should mean that I'm not losing CE. Even having locked CE mnks are still able to pull hate once the hate cap is reached. Its all about delay at that point and pld doesn't get innate access to job haste which is what the job desperately needs in capped hate situations. Acc becomes a huge issue as well because the set that I have to use to achieve 100enmity with crusade sucks for acc too.

    Oh on a side note of delay is there any way that the Devs could look into lowering the delay of Burtgang 264 is really high. The sword would sever a better function in terms of hated capped situations if the delay was lower.
    (2)

  2. #2
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Aeron View Post
    I have a 70 enmity build that I use with crusade to get 100 enmity which should mean that I'm not losing CE.
    Got any proof? I have seen no testing on the extent to which Enmity reduces CE loss.

    And yeah, other jobs will still pull hate at capped enmity. However, they will lose CE and the monster will turn back to the PLD if they take substantial damage (even if the damage was AoE). So melees will need to be able to survive all attacks, but they wouldn't need to be able to tank necessarily. The problem right now is that PLDs often lose CE at about the same rate as the melee when there's a big AoE attack, and then melees gain it back faster.


    Also, between Enlight and Swordplay, PLD/RUN is pretty good in the accuracy department. Its Acc won't hold up in VD fights, but I have yet to find a D fight where Madrigals + Sushi + Enlight/Swordplay wasn't sufficient to cap my hit rate even in my DT TP set.
    (2)

  3. #3
    Player Aeron's Avatar
    Join Date
    Oct 2011
    Posts
    137
    Character
    Lanselot
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Byrth View Post
    Got any proof? I have seen no testing on the extent to which Enmity reduces CE loss.

    And yeah, other jobs will still pull hate at capped enmity. However, they will lose CE and the monster will turn back to the PLD if they take substantial damage (even if the damage was AoE). So melees will need to be able to survive all attacks, but they wouldn't need to be able to tank necessarily. The problem right now is that PLDs often lose CE at about the same rate as the melee when there's a big AoE attack, and then melees gain it back faster.


    Also, between Enlight and Swordplay, PLD/RUN is pretty good in the accuracy department. Its Acc won't hold up in VD fights, but I have yet to find a D fight where Madrigals + Sushi + Enlight/Swordplay wasn't sufficient to cap my hit rate even in my DT TP set.
    The key word in there is should. I know some of the piece I was using have direct CE loss reduction values like burtgang, creed cuisses, and creed collar and that's on top of +70 enmity from gear.

    Jpwiki says lvl99 Burtgang is -20%, Creed Cuisses +2 is 10%, Creed Collar is 5% on the CE loss reduction. So that's 35% CE loss reduction on top of 100 enmity(70gear 30 crusade).

    That is a completely false statement seeing as how I take significantly less dmg (meaning I lose less enmity right there) from AOEs then melees do and with the set I mentioned even if I wasn't at a true 100% CE loss reduction im still at a huge reduction. The main issue is the rate at which melees gain it back more then any other factor and how low their attack delay can get.

    If you are able to maintain buff then yes acc can be pretty good but in some fights especially in delve 2 with buffs being constantly dispelled acc becomes and issue which was mainly what I was referring to.
    (0)
    Last edited by Aeron; 07-19-2014 at 03:34 PM.