I think removing the level cap of all the NM name jug pets Level 50+ is a good idea. The level the jug is equipped can be used to determine a lot more things than just level of the pet. It could still determine which TP moves, Job, and traits that jug pet has access to.

While it would be some work to rework the current pets to make them more distinct. Removing the cap would be ultimately in not just the player's favor, but also the development team as well. They would not have to recreate the same pets over and over again. They could express their creativity more like they've done enjoying making Trusts and Monstrosity be so diverse and unique. I would love for Beastmaster to get that type of attention to their pets.

We need a variety of pets in the same beast category that operate differently and all have their strengths and flaws. This would allow us to play up our strength as Beastmaster, knowing what all enemies are strong and weak to. It's also something no other job brings to the table. When I keep hearing Monstrosity related in regard to Beastmaster changes, that trend translates to me that a lot of players crave more variety in pet species, more selection in TP moves and habits, and more jobs and traits. Basically more reason to bring a Beastmaster and strategy into the table once again.

A White Mage Leafkin whose healing TP moves are more potent than other jugs, a Black Mage Wamoura who has high elemental damage TP moves, a Dark Knight Leech that has high attack power and lower defense. All types of examples could be had and I know the development team is creative enough just looking at Trusts and how they are rebalanced when certain ones aren't used. I just wish that excitement and energy to create and rebalance was spread to pet jobs as well.