JUST FOR YOU:
Solo content worth doing:
- Records of Eminence sparks, AMAN: rewards vary from REMschapter to gear to various other stuff
- Dynamis: rewards: gil, or a Relic Weapon/Shield/instrument
- Salvage: rewards: gil or Alexandrite for doing a mythic
- SCNM 10 or 20, solo on normal or easy, tough on duo with trusts: rewards gil drops, Chapters (if needed)
- Hardmission battles AA Very Easy or Easy: rewards 1 Chapter, very very low drop rate on armor
- EXP: for merits
- EXP: to lvl another job
- CP: for Job points.
- Meebles: some armor there is still good
- ZNMs: Mulcibar Scoria (gils or upgrade of mythic weapon)
- Crafting for those delicious +1 accessoires armor that sell for alot of money
The list could prolly go on. There is enough solo content, your problem is that you arent satisfied with the rewards those contents offer on solo (this is an MMO, solo play shouldnt be rewarded more then party play), or you lack specific job combination/gear to solo some of the stuff above.
if for nothing else and you have 2 friends on, you could also go trio some delve, assumeing you have the correct job combination/gear to back it up
Last edited by Damane; 07-11-2014 at 07:55 AM.
You can get a relic and mythic solo, those are some of the most powerful weapons in game, more so than party content delve weapons. You can also do WKR on JP time just fine. You can also solo full set of ILV119 reforge armor by soloing very easy battle field or RoE.
If relic/mythic/WKR/reforge gears isn't "worth doing", then idk what else is. Those are like 90% of the top gears in this game.
If you add the time you spend on making a pt, the above mentioned solo content list is actually more efficent than party play unless you own mules. The time I make pt and find buyers for delve2 merc often ended up making less gil/hr than quick salvage run+ dyna solo. You can probably finish reforge armor pages faster solo too. I really can't understand how can anyone complain about the lack of solo play when this game already favor solo play more than most other MMO.
Last edited by Afania; 07-11-2014 at 11:26 PM.
double post.
I just came back to FFXI. Last time i played was 2008, but that was just a trial account. Last time i really played seriously was 2004-2006ish. The game is obviously completely different. I can semi-see the game from an absolute new player prospective. If they didn't have a wiki open in another tab or steam browser then they would be lost almost instantly. Back when i first started in 2004 it fit me. I was incurably curious. Talked to every npc. In todays world there is an extremely small amount of the population that would ever give ffxi a try passed the first few hours. I truly believe this can be, in a small way, fixed by just pointing people directly to RoE and Trusts. SE has to suck it up... This is mostly a single player mmo atm, and must build it's new player experience accordingly. Long gone are the days of group lvl'n and learning from other players aroudn you. I mean FFXI and the way it's built almost makes you have to have a wiki open in a another tab anyway, but the focus on where SE points a new player in-game needs to be there.
What FFXI has going for it is the incredibly in-depth story and lore. The systems that bring you so far into the world of Vana'diel that it is hard to get away. A challenge to get what you want... and i want. But what you desire you have to work for. A player with all the time in the world and the driving force to obtain it will receive the rewards it gives. A casual player can still have an immense amount of content but can never compete on the level of the elitists without an insane amount of time devoted. I enjoy that separation.
Now this is coming from a player that hasn't hit the highest levels yet but for a new player the isolation of FFXI is something only an extremely few mmo'ers will enjoy. I can't comment on solo content at max level but for a newer player leveling up... The world is barren. Solo content is all there is. I remember the days fighting for hares outside Sandy, partying for hours and hours in groups, fighting viciously for the first hit on NMs after sitting there for hours. FFXI is a hardcore game in it's own right. It's always appealed to a certain type of player. You make it easier (more solo able) then FFXI (in a way) loses much of what made it FFXI.. for me at least.
Altho... I can, without doubt, say i'm all for more party/alliance content but without the player base to support it... what good is it?
Anyway, i may be just venting a bit because the mmo i knew and loved has changed so much... but i needed to get it off my chest :P. Sry to go a bit off topic but... lol
Last edited by Jybwee; 07-12-2014 at 08:54 AM.
Sadly that ship sailed about 4 years ago. Most end-game Linkshells that had any form of mass competence have died out through lack of challenging (and enduring) 18 man content - and an abdunance of small-group content. My own Linkshell a victim of this; along with many others on Leviathan (like Radiance, etc). The scraps of alliance content that were fed since Abyssea weren't enough to keep most Linkshells together (though Delve came close... it missed the mark with excessive drops - meaning after a couple of wins, it wasn't worth farming anymore). When things like Divine Might II are added now I'd guesstimate that less than 20% of an already abysmally small player base touch them.
It is time to accept that 6 man content is all we're going to see, and the ideas of FFXI being a "massively multiplayer game" are very much in the past. The majority of current players seem satisfied with 3-6 man content (and more power to them). Those that enjoyed larger scale content have slowly died off over the years due to negligence on Square's behalf.
Had SE kept the alliance content up consistently after Legion, things might have been different. Too little, too late, too far apart.
Last edited by Dazusu; 07-12-2014 at 09:43 AM.
Who are you to say what we're going to see? SE reads different ideas from this forum, why can't he post his own opinion? Regardless of what LS are left, there are still people that enjoy alliance content or who still have functioning linkshells or the ability to obtain an alliance of players. Also this thread is hilarious, a good 90% of this game is soloable haha.
Ah, Draylo, always one to take a post the wrong way.
I too am one of those people that enjoy alliance content; as you well know. It was the main function of my Linkshell for many years.
The point I was making is that SE has neglected Linkshells and given the distribution of 18 man content over the past 4 years; can you honestly say you expect any substantial content aimed at large groups in the near (or even distant) future? If that was a possibility, a lot of people I played with would return; but like me - they know SE's track record - and post Abyssea, it aint great. Not for Linkshells, anyway. It doesn't need me (or anyone else) to "say" what SE is/is not going to do. Their actions speak for them.
TLDR: Incase you still don't get it; when it comes to alliance based content, I agree there should be more of it. Released at a rate equal to that of small group content (and not modified small group content: i.e. delve enterable with 6 or 18). Do I think we have a chance of that ever happening? Nope.
Last edited by Dazusu; 07-12-2014 at 11:15 AM.
Well there isn't anything saying they won't add it. They added Divine Might II a couple of months ago and it is alliance content worthy at VD. I just don't see why you are trying to make it seem like he or others shouldn't voice an opinion like that. In the past you would be right, but SE at least checks these forums from time to time and has taken suggestions in the past. If they see people still want content like this they might add something down the line, although it might be like how Delve 2.0 was (hopefully scaling better, as it penalizes large groups atm) or Divine Might II. I would even take a VW 2 at this point, really bored with just low manning everything now. I felt the same way when Abyssea was the top content. When it was though, I had this same train of thought as you but I was wrong when they added Legion and Delve 1.0 etc.
I believe my before posts were too vague, too thoughtless, or maybe everyone just dislikes me lol. The way I feel about solo content now is that it was all once party content. It's either too challenging (AA) or a boring chore (everything else, not reives). I know exp and gil farming are not exactly this, but I do not need exp nor gil. To add to this, used to, farming gil/exp was somewhat fun and challenging, but now it's like mowing. We're literally mowing through the enemies and omg it's freaking boring. Same with working on REMCs. BOOORRRING.
Newer content may have been the answer to soloists but not for long. I had already stated that I have done 109 battlefields and reives way too often. Those are fun for soloing but too much can become repetitive when you have 20+ of each paper and all the bayld in the world. VE AA fights are a little less worth doing when I can farm sparks faster than most people I know.
So what kind of solo content am I looking for so I may have some of you better understand what I mean? First of all, I'm talking endgame content. I understand this game revolves around soloing all throughout being less than lvl 75. That's unfortunate but nothing can really be done about that. Now, we have had several things to do in the past solo that are now meaningless. Campaigns, NM hunting, BCNMs, Besieged (kinda), dynamis (when it was more difficult), and not content where I feel like I'm mowing because the enemies are so weak, and I see bots everywhere farming mindlessly. All I'm asking for is for SE to let up on the battlefields that they keep producing and work on something else.
I know some of you are in strong disagreement with me on that solo content is not as important as party/alliance content. To that, I say make another thread stating we need more alliance content. Already done? Make another one. If you haven't noticed, the community reps don't read every single post, so they may just catch the title, the trolling replies, but not the issues you bring to the table.
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