That's not the case, the argument is that it is as important. But right now, completely neglected.
@Draylo - The problem I have is not with the 18 man stuff they do put out, because as you pointed out Delve 1 and Legion was incredibly fun; it's the rate at which they do it. We had two notable end-game events added in a 4~5 year span. Legion and Delve.
While Delve 1 was more fun due to it being varied battle; gimmicks, many new HNMs, I would argue that Legion got it more right - simply because there was a reason to farm it for longer and make it a regular event (much as Dynamis used to be back in the day). People argue that they don't have time for 2~3 drops per 18 man event.. or 5% drop rareity; and the solution provided for that is - beat Tojil once - get access to everything he drops. Kill him 10 times, cap out an entire alliance on everything.
The reason this is an issue is obvious... once you cap your group out on gear - you have to wait 3 years for the next alliance content.
This is why Level 75 endgame worked so well (but was so much more punishing); the low drop rates and marathon goals kept you busy while SE prepared new content. Now you cap out on the new content and have nothing else to do for a couple of years.
Perhaps a better request would be to make more content that a varied group can complete (or balance the jobs better so it doesn't matter which DD you bring for instance). So if your relic RNGs and mythic WHM are on vacation or busy, you don't have to hear "we can't do x event, maybe next week." Sure there is a hell of a lot of solo content to keep us busy, but I think people want to be able to log in, grab a few buddies (or PUG even) and go enter a battlefield. The world is so empty, I feel like I solo too much. I know I could be more proactive, but still ...
I agree, events like Delve make it easy to get all the items you want in a reasonably short amount of time. I guess their plan to fill the void until their next major idea gets implemented is the "hard mode" battlefields, which they seem to introduce more of with every new patch.
If they wanted to somehow expand on what they have, why not use Legion as the starting point? Make more halls, maybe with different battle stages besides Horrotu Ruins. And have Beastmen mega bosses instead of HNM types. There's lots they can do to freshen up the 18 man content. A lot of it is not too hard to do either.
Heck why not introduce new Sky God fights - They revamped limbus to give you hard mode omega/ultima, but left tuila untouched save for the AA/DM2.
Dunno what the long term answer is, but in the meantime, some well thought out nostalgia fights would make me happy.
Re-vamped Sky, Sea would be absolutely amazing. My fear is that the fights would not be anywhere near as difficult as Kirin was circa 2004. That's largely my problem with the game in general. Some fights are tough (like VD versions of battlefields); but nothing compared to a two hour long Kirin, or 90 minute JoL. (I hate to admit that I still miss the rush of ground king HNM; though like most other people - I no longer have the time to spend camping them).
I'll stick to building endless mythics, farming Dynamis and standing in Jeuno.
Last edited by Dazusu; 07-13-2014 at 06:22 AM.
if nothing in this game to you is worth doing then quit. im sure the time gained would increase your quality of life.
these types of "suggestions" are what making this game population drop off the face of the planet.
small simple tasks, are just that. they are completed fast, get tedious quickly, and bored ppl before the next update.
then there is no one to play with, because nothing is seriously worth doing. the "worth doing" that is not defined as its not your taste or too past your play level but because you've done it 5 times for every job you own and its more entertaining to play something else or makes it more apparent you are missing out on life.
who wants to sit down and realize that when the point of a game is to the exact opposite?
so please stop making "suggestions" for solo content in an mmo, it would never end kindly.
I agree w/you 100% Dazusu, I wasn't saying anything to the contrary. I recognize they aren't putting out alliance content, barely at all, which is why I made a thread on these forums. I just don't agree w/having to accept 6 man only content in an MMO, that is why I voice my opinion and why idc if others voice theirs.
i am not against ally content as long as there is a way to do the same thing as a PT or 2 PTs (like delve, however the delve system punishes Alliances kinda more due to more TP spam of mobs). EU population has died, Its impossible to get an ally of 18 competent peoples together.
If they put ally content in that scales like Delve with the amount of people, but gives out higher reward amounts for people that bother doing it with 18 people, i would have no problem with that. Legion had such an example where 36 man runs had double amount of drops copared to 18 man runs.
so 18 man run should have at least double amount of drops compared to 6 man PT (you have to factor also in that sometimes depending on content an ally run makes things also easier, because you have more rooms for errors, but that really depends on how hard the content is).
I wouldn't even mind that at this point. As long as the rewards scale for it. Delve 2.0 doesn't "kinda" punish alliances, it completely punishes them. There is a huge difference in difficulty between 18 man and 3~6 man Delve. 6 man Tree is a compete joke compared to 18 man and how chaotic that is. It's not the people, its the tp spam, the massive hp with the same exact time restriction and rewards...
Legion 36 man is never worth doing because the time you gather that many people is doubled as well. For past 3 years almost all alliance content are better done lowman for higher efficiency, except VW due to less people=less procs.
I've also noticed that whenever ppl want alliance only content, all the opinion that's against it has always been "Please don't make alliance content because my play time is bad, I can't get people".
I don't play on NA/EU time either, and I can't speak JP. I'm probably in a worse position than any NA/EU player since every night I log on there are less English speaking player than NA/EU time. And I've been saying that this game needs more harder/party/alliance content too. I don't go against party/alliance content just because MY playtime is bad, I make suggestions based on what I think it's best for the entire community.
IMO, this game needs all type of content. Solo, party and alliance. If you want to solo go solo, if you want party go party. If you want alliance the game should offer an option. Just because you can't do/don't like alliance content, doesn't mean other people can't have the option.
At this point of time, I see more solo friendly content than alliance content. DM2 VD is the only real alliance content atm. Delve doesn't count because doing delve 18 man is just like doing old exp pt 18 man. You're decreasing your efficiency on purpose with more people. What this game really needs is alliance content that forces people to enter with 18.
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