Quote Originally Posted by Byrth View Post
Problem is that 1H jobs already get TP so quickly that they are severely handicapped by WS delay. At capped haste my dancer would gain 40% DPS if WS delay was eliminated. SE's proposed changes to dual wield will result in another 1 TP per hit for me, pushing me up to almost 7/hit, and it only boosts my DPS by 4% because of WS delay. Have to understand that more than a third of my time at capped delay is spent frozen by WS delay. Adding more TP gain just makes the problem worse.
So, do they basically need to just make 1-handed WS stronger in order for dual wielders to compete? Cause they seem to just be making us fall further and further behind.