Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 61

Dev. Posts

Hybrid View

  1. #1
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Arbalest View Post
    I agree completely. It takes a whole lot of prep, time, and care with your gear to make magical BLU worthwhile to use.. and even then, you still have to nuke pretty much in melee range. The cast times are long, the MP cost is pretty huge, and you usually don't see a whole lot of damage. They REALLY need to look at physical spells too.. make them almost on par with most WSs, or at least make them do some notable damage against larger enemies.

    Aside from that, Sword WSs didn't see that many changes at all.. and really fell behind every other DD with the adjustments.
    I feel they are going to ignore us on this request. There's like no JP blu community so it's rather neglected by the dev team.
    (2)

  2. #2
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I won't say that their buffs to Scythe were as big as their buffs to Great Sword, but they didn't forget Scythe:
    http://wiki.bluegartr.com/bg/Insurgency
    http://wiki.bluegartr.com/bg/Entropy

    They more than doubled the fTP of these weaponskills at 300 TP. Insurgency is particularly striking, as its combined base damage multiplier (including extra hits and assuming ~20% DA) goes like this:
    3.9 -> 6.65 -> 9.4
    Considering WS delay and the nearly-linear scaling, Insurgency users might as well sit on TP essentially until they are at 300 TP (or at least until someone uses a WS they can skillchain off of). It is a very unique playstyle right now.
    (1)

  3. #3
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Byrth View Post
    I won't say that their buffs to Scythe were as big as their buffs to Great Sword, but they didn't forget Scythe:
    http://wiki.bluegartr.com/bg/Insurgency
    http://wiki.bluegartr.com/bg/Entropy

    They more than doubled the fTP of these weaponskills at 300 TP. Insurgency is particularly striking, as its combined base damage multiplier (including extra hits and assuming ~20% DA) goes like this:
    3.9 -> 6.65 -> 9.4
    Considering WS delay and the nearly-linear scaling, Insurgency users might as well sit on TP essentially until they are at 300 TP (or at least until someone uses a WS they can skillchain off of). It is a very unique playstyle right now.
    Well on that same subject then, is there any word on how Death Blossom is Byrth?
    (0)

  4. #4
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Demonjustin View Post
    Well on that same subject then, is there any word on how Death Blossom is Byrth?
    There hasn't been sufficient testing to say for sure, but it looks like they bumped the first-hit fTP up to 2.0 (from 1.125) and called it a day. If that is correct, then it's better than it was... but CDC is much better without Murgleis.

    CDC - 3 hits, 80% DEX, 2.25 first hit fTP, can crit and has a modest crit rate boost at all levels.
    Death Blossom - 3 hits, 50% MND / 30% STR, 2 first hit fTP and can't crit.

    So they have almost the same fTP, but CDC has a more useful mod and can critical hit. With Murgleis, I bet Death Blossom is better in places where you have a crap crit rate. Without Murgleis, it looks like CDC is going to be better almost everywhere because it can crit.
    (0)

  5. #5
    Player Raydeus's Avatar
    Join Date
    Jun 2013
    Location
    MogVault 101
    Posts
    603
    Finally a reason to use 300 tp? That's insanity.
    (2)
    'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
    - Lord Gaben

  6. #6
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Hmm~ ok!

    I figured CDC would trump it still and any time I've meleed since the update it's shown, but I was more or less curious if it was due to the WS itself or my lack of a dedicated WS set for it. It's nice to know it might be a good WS once I finish my Murgleis, besides that the extra DMG at least makes it less of a loss on DMG when I do Difficult MPNMs I suppose.
    (0)

  7. #7
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    One useful change for magic, would be to allow it to MB, even if someone has used a WS since the SC occurred. Currently you have to wait ~2-4 seconds to land your nuke for it to MB, but if another WS goes off before your nuke lands, your nuke won't MB!!
    (0)

  8. #8
    Quote Originally Posted by Babekeke View Post
    One useful change for magic, would be to allow it to MB, even if someone has used a WS since the SC occurred. Currently you have to wait ~2-4 seconds to land your nuke for it to MB, but if another WS goes off before your nuke lands, your nuke won't MB!!
    If they ever plan to boost magic damage output by altering MB mechanics, that honestly would be 1 step forward and 20 steps back. It would be best if they just fixed higher tier spells themselves.
    (0)

  9. #9
    Player Malithar's Avatar
    Join Date
    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    How would that possibly be 20 steps back? Not saying it'd fix things, but it'd certainly be better if SCs simply applied a debuff that lasted 5 seconds that allowed all spells to MB, without followup WSs or SCs removing it.

    Magic damage still does fairly well, it just doesn't compare to buffed DDs, specially in stand-there-and-kill NM fights, or D+ content where the massive amount of -MDT/MEva/MDB destroys any chance of nuking decently. Did a Dho Gates CP party yesterday as Geo, was 7% behind a mythic Mnk, and 5-10% ahead of an Oats Mnk and Amano Sam, none of them brain dead players. Although the Sam was more concerned with running off and solo SCing a random mob and giggling like a school girl, so that prolly had a large part in him not doing better. Do decently well in Delves too, typically about 60-75% of a DDs DPS.
    (2)

  10. #10
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Byrth, any info on what is best for RUN since update, WS wise when /NIN? Stick with GS or go for Axe or Sword? And which WS would work out best for each weapon, bearing in mind no att boost from berserk/last resort.

    Wiki pages for many of the WS don't appear to have been updated by anyone yet (if any testing has even been carried out on them, idk)
    (0)
    Last edited by Babekeke; 06-29-2014 at 04:59 PM.

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast

Tags for this Thread