Greetings,
I’m glad to see the excitement for these adjustments. How has everyone been finding the revamped weapon skills thus far?
I wanted to stop in here and point out some things about the weapon skill adjustments that were made yesterday in relation to NPCs.
- Enemy NPCs
Certain enemies that use abilities that have the same name as the weapon skills that players use (Maat, Atori-Tutori, etc.) will also receive the effects from these adjustments.
However, when it comes to the Ark Angels and shadow-type monsters in Adoulin areas, even though the abilities may have the same name, data-wise it has been set differently and they will not receive any effects from these adjustments.
We will, however, be making adjustments to the enemies that have been affected by these adjustments in the July version update, and will be restoring them back to their original strength level.
- Adventuring fellows, alter egos, and other ally NPCs
The weapon skills that adventuring fellows and Trust alter egos utilize will also receive the effects of these adjustments.
Similarly, campaign ally NPCs are also affected at the moment; however, in the adjustments that are planned for the July version update we will be returning them to their original strength.
On another note, though I can’t get into too much detail at the moment, we are planning to make adjustments for the abilities that are performed by beastmaster pets, automatons, wyverns, and avatars.
The main aim of the overall adjustments made to weapon skills was to increase the stats of the less powerful weapon skills so they could be on par with the weapon skills that were really powerful before the adjustments took place.
Knights of Round has a high stat modifier before the adjustments took place and compared to other weapon skills is thought to be powerful so adjustments were not made to it.