
Originally Posted by
Demonjustin
With most WSs it seems they were aiming at an 80% total for mods when it comes to RME WSs. This isn't a bad idea, but not all WSs are equal in other fields which is why this is a total failure in a balance perspective. An 80% DEX 3-hit crit WS will completely destroy a 40% STR 40% MND 1-hit non-crit WS in all situations, that's also ignoring fTP which the 3-hit has 2.25 and the 1-hit has 3.0, a difference which is more than made up for by the multihit & crit factors.
Death Blossom has 50% MND and 30% STR but only 1.125 fTP so far as BG says but I doubt that's since the update, either way it's a 3-hit same as CDC and even has an additional effect. Perhaps if the KoR Aftermath wasn't trash it wouldn't be such an issue since we'd have a reason to use it then, but it's a laughable 10 Regen which is a whole .5% or less HP and is completely pathetic by compare to other Regens of today like SCH's or WHM's where you're looking at 50~80 Regen... The point of this update after all was to have more WSs that are good to use in different situations, making Regen worth while at least would facilitate some use that's apart from simply more DMG.