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  1. #361
    Player Olor's Avatar
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    Mar 2011
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    Quote Originally Posted by WoW View Post
    ^^Even if they did, the pets would still be weak, hence why individuals were asking for a sizable amount of attack and accuracy from food; like 200ish/300ish.

    Imo; a pet with songs, protect, and rolls would not take bst over the top nor give them invites. Jugs, in particular do not scale like players do. Even in abyssea with full on attack buffs on incredibly weak prey bst is not impressive. I seriously doubt pet songs or rolls would solve our issues; it is much deeper, mechanics imo. Monsters have weak special abilities in general; unless they are NM moves. These normal run of the mill pets will never shine on lvl128 content. Pets are naked, normal run of the mill monsters trying to go up against bosses whom challenge REM players; I don't see how this will ever work.
    I don't think buffs would "solve our issues" but they would make a huge difference. Our pets don't get full bard haste in abyssea so it's not an adequate comparason - the reason the playerbase worries less about getting attack buffs like minuets and more about haste is because haste does more to boost damage than any other buff. If we could get capped gear haste on us and our pets as well as have our pets benefit from bard songs, rdm haste w/e, we'd at least be somewhat competitive with other DDs.

    Allowing us to get buffs also helps with the whole issue of SE being afraid we'd just steamroll everything solo. Allowing us to get buffs would not increase our solo strength significantly (though it would make /whm more competitive for soloing perhaps) but it would make us more valuable to groups.
    (3)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  2. #362
    Player
    Join Date
    Mar 2011
    Posts
    280
    Easy fix for BST in 3 steps

    A) make all jugs uncapped, period. Higher level jugs are already stronger than lower level ones, that's more than enough incentive to sue the higher ones.

    B) Change Beast affinity to do the same thing as Optimization/Fine tuning. Or anything else for that matter, remove it entirely for all I care.

    C) Make Beast Healer do the same thing as Empathy.

    Pets get the same buffs as the players and are useful, but no code has to be changed to let them be targetable. You have every monster family available for either buffs via killer instinct, or enfeebles via specific pet ws's. Crafting isn't entirely dead, since the 95% of jugs that are currently utter crap since they are capped at 114 or below become usable again.

    DRG and SMN work perfectly already, so no need to change them. With this 15 minutes of work, BST is useful again. PUP is still useless in Very Difficult content, but they were already good up until difficult, since they can give their pets soul voice level buffs already, and benefit from the ridiculous MNK buffs themselves. (242 H2H skill is a 30% larger buff than 242 any other skill because it increases base damage as well. Tinhaspa for PUP are a 400 base damage weapon with the delay of a single axe, for instance.) But you can futz around with PUP separately.
    (4)

  3. #363
    Player
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    Nov 2013
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    400
    Interesting points Louis; I am no pup, hence I had no clue what those abilities did; you may be on to something. Pup has some pretty neat merits; as a bst, I envy them. Optimization looks lovely^^

    Personally, I am Interested in the next batch of jugs; Honestly, how hard can it be to implement a jug that is currently in-game as a pet? I still believe that the pet selection is a often overlooked/neglected aspect when discussing bst.

    Not sure if you guys/gals remember this, however, below is a list of jugs that were part of a player vote poll, hence could be released as jugs.

    • Chloris (Mandragora) X
    • Colibri (Interesting)
    • Orapodium (Mandragora) X
    • Hippogryph X
    • Chigoe (Vanity pet perhaps? More interesting then another frog imo)
    • Karkinos
    • Scolopendrid
    • Toad X
    • Red crab X
    • Orobon (Do not want; gnash will most likely be removed due to the nature of the ability)
    • Hecteyes (These casted magic at a distance iirc)
    • Pachypodium X
    • Scorpion (Come on now SE; these things have been in-game since XI's release, lol)
    • Crawler (Preferably a eruca imo; could be a solid tank)
    • Funguar X
    • Rafflesia (Could be decent, however, the majority of its' moves appear to be debuffs)
    • Slime (Tank pet; nice dd moves)
    • Karakul (Remember rage > Lamp chop?)^^
    • Black antlion X
    • Hanuman (Part of the story line as Kaiichi mentioned in the beast forums; makes sense to have one, great dds)
    • Black beetle X
    • Ruszor (Pretty decent pet, could possibly tank)

    Notice I put an X next to the monsters we currently have in-game. We do not need more of the same monsters but in different colors (Considering how sub-par the repeats are); we are not collecting hot wheels or Air-Jordans. Imo, SE should refer to this list as it pertains to our next few batches of jug pets. Any of these jugs (With their beneficial moves intact) will be a solid combo.

    Looking back at the original thread, I found the text below the jug poll quite interesting; notably the realistic possibility of larger monsters being implemented as jugs (Can you say Wivre or Ram?) as well as a behemoth pet (Special type of pet). Ill leave the link below so bst can read it for themselves if they would like. It is quite old, but still, what happened to those ideas? They were solid imo.

    http://forum.square-enix.com/ffxi/th...l=1#post191859
    (0)
    Last edited by WoW; 06-05-2014 at 10:22 AM.

  4. #364
    Player Rubeus's Avatar
    Join Date
    Mar 2011
    Location
    Bastok - Fairy/Sylph/Bismarck
    Posts
    146
    Character
    Carcer
    World
    Shiva
    Main Class
    THF Lv 99
    I like the last part of that post by Camate. "This would be on par with revamping how Call Beast works, so... no."
    fast forward to lvl 119 and monstrosity: "We added a 'dont make the screen rumble' option for playing as large monsters."
    So... about that call beast? "... that's a big no, chief."
    And in the end, we didn't even get anything. /surprisedface
    (0)

  5. #365
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    Quote Originally Posted by Louispv View Post
    Easy fix for BST in 3 steps

    A) make all jugs uncapped, period. Higher level jugs are already stronger than lower level ones, that's more than enough incentive to sue the higher ones.

    B) Change Beast affinity to do the same thing as Optimization/Fine tuning. Or anything else for that matter, remove it entirely for all I care.

    C) Make Beast Healer do the same thing as Empathy.
    One can dream, right?...
    (0)

  6. #366
    Player SNK's Avatar
    Join Date
    Mar 2011
    Posts
    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    Quote Originally Posted by Demonjustin View Post
    Explain how in any content level 119 or higher BST is able to perform well at all. I've seen no BST do well in Skirmish, Delve, or even really AAs, let alone the new Delve monsters who are getting higher. To say BST is fine is to look only at Dynamis and other low level content and judge it on that basis alone.
    I can't tell if you were being serious about Skirmish, It's easy to do on BST. Delve however I'm not retarded enough to bother with that on BST since it's just easier to do on MNK COR or BRD. AAs I've done on BST multiple times outside of the Elvaan in groups.

    The jug pets are fine like I said & now that we even have food which buff the pet's accuracy and attack even more, it's easier then ever.


    Quote Originally Posted by Olor View Post
    I appreciate this as a beginning Camate, but I hope the development team remembers that BST currently is probably the MOST expensive job to play in the game.
    Not even close to being the most exspensive in the game. Ranger alone is a job where you shoot money to do damage.
    (1)
    Last edited by SNK; 06-06-2014 at 02:01 AM.

  7. #367
    Player Mitruya's Avatar
    Join Date
    Jan 2014
    Posts
    356
    Quote Originally Posted by Louispv View Post

    DRG and SMN work perfectly already, so no need to change them. With this 15 minutes of work, BST is useful again. PUP is still useless in Very Difficult content, but they were already good up until difficult, since they can give their pets soul voice level buffs already, and benefit from the ridiculous MNK buffs themselves. (242 H2H skill is a 30% larger buff than 242 any other skill because it increases base damage as well. Tinhaspa for PUP are a 400 base damage weapon with the delay of a single axe, for instance.) But you can futz around with PUP separately.
    I feel like I'm beating a dead horse here for repeating that:
    - PUP does not get invites for any level of content, regardless of gear. Maybe that varies by server though.
    - DRG is not perfect either. 20 min recast on Call Wyvern is outdated as hell right now, compared to how quickly a BST, PUP, or SMN can call a new pet. Empathy/Spirit Link plus Steady Wing is not enough to keep wyvern alive in content. And this is if I can even get in as DRG at all.
    We've repeated this endlessly. Not many battlefields allow for a bunch of close-quarter DDs to be invited, much less have room for pets who die and can't hit for sh*t.
    I use COR to get gear for other jobs, which in turn don't get to see any action so it seems pointless. Why does SE give us things like Upukirex and Divinator yet effectively lock pet jobs out of endgame? I don't need those OP things for Dynamis and reives.
    (1)

  8. #368
    Player
    Join Date
    Nov 2013
    Posts
    400
    Quote Originally Posted by SNK View Post
    I can't tell if you were being serious about Skirmish, It's easy to do on BST. Delve however I'm not retarded enough to bother with that on BST since it's just easier to do on MNK COR or BRD. AAs I've done on BST multiple times outside of the Elvaan in groups.

    The jug pets are fine like I said & now that we even have food which buff the pet's accuracy and attack even more, it's easier then ever.




    Not even close to being the most exspensive in the game. Ranger alone is a job where you shoot money to do damage.
    I may have been wrong about the food; that combined with the plethora of pet acc gear for pet should be enough to hit decently on harder content (Just speculating and going by comments from other players).

    I was the biggest detractor pertaining to bst buffs and food, however, I really sat down and pondered this issue. On weaker mobs, pets are not world beaters by any means, usually, endgame involves difficult mobs which our current pets struggle on.

    I am not going to tell you that your experiences were wrong (Who am I to say that? Really...), considering the amount of +acc jugs receive from gear. Also, this thread shows that some individuals did have success with the new food http://www.ffxiah.com/forum/topic/43...mochi-effects/

    Bst also has a pretty nasty merit ws. However, I still feel that jug pets are merely naked mobs whom are not that special (Hence does not warrant an invite over a mnk, sam, war, or rng). However, I am going to be positive for once, imo, one thing that hinders bst dd wise is poor jug selection, but that is not gonna happen hence bst will stay were it is, second class job. I still believe the overall concept of the jug is flawed, but bst would be a bandwagon job if they added a scorpion, opo, wivre, or a ram jug (With all of there moves intact). Yea, I said it, bst a bandwagon job.

    The key to taking bst to the next level is a careful implementation of jugs. It appears that the devs just throw any pet out there without considering what bst really is, a damage dealer. SE should always release the monsters with the most dd potential; if our next batch contains more of the same second tier dd pets, expect more of the same....

    I know you guys/gals are probably tired of me repeating this, but this is indeed a big problem; and if they finally release a dd pet, you guys/gals will see a dramatic difference. That is all I have to say really; I am tired of repeated the same stuff as you are hearing it. Gonna leave this thread until they release a true dd pet, no use repeating the same crap over and over.
    (0)

  9. #369
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    Quote Originally Posted by WoW View Post
    The key to taking bst to the next level is a careful implementation of jugs. It appears that the devs just throw any pet out there without considering what bst really is, a damage dealer. SE should always release the monsters with the most dd potential; if our next batch contains more of the same second tier dd pets, expect more of the same....
    BST is more of a hybrid DD/Tank, WoW. I personally love this aspect of the job, with certain jugs being more offensive or defensive. I hope they continue to offer both types.

    We could use an Amorph pet for Killer Instinct. Fargann was nice, but you know, stuck at Lv.114, the usual.
    (0)

  10. #370
    Player
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    Nov 2013
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    400
    Quote Originally Posted by Leonardus View Post
    BST is more of a hybrid DD/Tank, WoW. I personally love this aspect of the job, with certain jugs being more offensive or defensive. I hope they continue to offer both types.

    We could use an Amorph pet for Killer Instinct. Fargann was nice, but you know, stuck at Lv.114, the usual.
    Idk....there were ppl complaining about pet survivability in this thread (Which is warranted on harder content, doubt a pet can tank Wopket efficiently).

    As far as them offering both offensive and defensive jugs; idk...do we have any offensive jugs? None of our current jugs are offensive nor defensive because their damage is lackluster with acc food (Due to their ready moves and lack of attack; a scorpion with sharp strike or sheep/ram with rage would solve this) and one of the main gripes in this thread is pet survivability (All bst WKR/Delve axes should have -DT on them, but non of our pets are particularly durable; unless you are strictly fighting slashing mobs). Higher tier bosses don't care about Ibuki's slashing resistance; most mobs do special-ish attacks in SoA areas.

    Bst will never replace nin, pld, or even run as a tank, hence should stick to being a dd. Ppl do not invite us to tank, plds and nins have better tools for it. I doubt our pets can hold hate off a REM dd. I think the hybrid niche is the problem, we can do multiple things decently, but we are particularly good at nothing, hence why ppl would rather invite a mnk to dd or a pld/nin to tank.

    Imo, give us dd jugs and -DT (Most mobs use a special ability attack iirc, hence -DT will be superior to -PDT. It is superior anyway XD lol) on axes, the pet food update was nice, but our current jugs are not dds..........Non of these pets will out-dd a scorpion, ram/sheep, or a Opo-opo, period, unless they un-cap the sheep, but the sheep would not out-dd a scorpion, a scorpion should be our go to dd pet. It makes absolutely no sense to have a powerful dd monster absent from our jug list, no sense at all.
    (0)
    Last edited by WoW; 06-06-2014 at 08:22 AM.

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