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  1. #351
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Selene n eos are friggin cute. Except when they agro stuff and go loopy and wander of to who knows where. Anywho...
    (0)

  2. #352
    Player
    Join Date
    Nov 2013
    Posts
    400
    Quote Originally Posted by Olor View Post
    The only thing I could really see wrong with FFXIV's arcanist/summoner is all the summons other than carby are hideous... well I never saw the fairy before I quit but, the dwarf ifrit looks stupid.
    Word, lol.
    (0)

  3. #353
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    Quote Originally Posted by Olor View Post
    yeah for how cheap the ingredients are, crafters are really gouging on the attack food as far as I can tell. I bought 1 NQ peice and it cost 100,000. Maybe it's improved (haven't had time to play for a few days) but it was really demoralizing to see no one even crafting the food. Seriously, as a BST I am really tired of a being a cash cow for cooks. Would be nice to get an upgrade to our job that doesn't involve me needing to farm more gil so I can do things worse on my favourite job.
    The acc food is really cheap to make. It carries the minor annoyance of having to go to the Tenshodo to buy the unstackable sticky rice, but that's not really a problem.

    The attack food...is a problem. It requires mugwort, which as far as I know, you cannot buy anywhere. That would explain the price/availability.

    Both give you some HP, which is a nice bonus.
    (1)

  4. #354
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,203
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    but from the comments, the majority are disappointed in it.
    I am specifically referring to mechanically how pets function- e.g. they behave like any other player controllable target, can be buffed and cured like any player, your stats decide their stats, etc.

    Personally I enjoy summoner in XIV, most of the people I know who don't like it just hate on the fact that we aren't calling downsized verisons of the primals (This was done because Yoshida felt that summoning an exact clone of the actual primals, who are god-tier beings even more so than the avatars in XI and are entirely against the player and the non-beast races, would "cheapen" their role and compromise the game lore.), and instead call unique pets based on their essence. The main gameplay gripe is probably that we only have 3 summons and only one sees regular use (hint: it's the same one that is/was most used in XI for the longest time); and each summon only has 4 abilities, while they generally have more in XI.

    Ignore the gripes, and you'll realize that Summoner is the most powerful ranged attacker on a single target (BLM has far better AoE though), and competes well with the melee attackers as well (MNK is stronger but requires more work to achieve that)

    TL;DR I don't know anyone who doesn't like XIV's summoner for any reason that doesn't have something to do with comparing to XI. A good chunk of those 70 pages were about summons not being big enough and not looking like the primals. Both of which are cosmetic issues, not gameplay issues.
    (2)
    Last edited by Alhanelem; 05-31-2014 at 11:50 AM.

  5. #355
    Player
    Join Date
    Nov 2013
    Posts
    400
    Quote Originally Posted by Alhanelem View Post
    I am specifically referring to mechanically how pets function- e.g. they behave like any other player controllable target, can be buffed and cured like any player, your stats decide their stats, etc.

    Personally I enjoy summoner in XIV, most of the people I know who don't like it just hate on the fact that we aren't calling downsized verisons of the primals (This was done because Yoshida felt that summoning an exact clone of the actual primals, who are god-tier beings even more so than the avatars in XI and are entirely against the player and the non-beast races, would "cheapen" their role and compromise the game lore.), and instead call unique pets based on their essence. The main gameplay gripe is probably that we only have 3 summons and only one sees regular use (hint: it's the same one that is/was most used in XI for the longest time); and each summon only has 4 abilities, while they generally have more in XI.

    Ignore the gripes, and you'll realize that Summoner is the most powerful ranged attacker on a single target (BLM has far better AoE though), and competes well with the melee attackers as well (MNK is stronger but requires more work to achieve that)

    TL;DR I don't know anyone who doesn't like XIV's summoner for any reason that doesn't have something to do with comparing to XI. A good chunk of those 70 pages were about summons not being big enough and not looking like the primals. Both of which are cosmetic issues, not gameplay issues.
    Well, 133 ppl felt that smn's mechanics were disappointing; granted if it is a serviceable job if played properly (I am no smn). However, 133 ppl are disappointed in the overall concept of smn; not sure it is only an aesthetic aspect. Some felt it was fine, while others despised it. Some in this thread feel that bst is fine; "Shrugs"
    (0)

  6. #356
    Player
    Join Date
    Nov 2013
    Posts
    400
    I just want to say something else (Perhaps a friendly bump if nothing else), ppl appear to give offended by my laughter and disdain for bst; I do not understand why, my laughter is directed at the job and the actual development of the job. When you sit back and examine bst, there are some flawed aspects right off the bat.

    Pet armor/barding- There is no way an ordinary/naked pet can keep up on harder content. Pet armor should have been implemented right off the bat. Pet's are their own entities, hence should have their own armor as opposed to sharing armor with the master (Hence why their defense and survivability are so poor. Try going into delve naked). Barding would give the pet a tremendous boost, offensively and defensively.

    Jug level cap: There is no way to reverse this, there is already an merit category for it, hence would require quite a bit of retooling.

    Jug selection: SE gives us crappy jugs, end of story; not to mention the mysterious removal of beneficial jug abilities.

    Their are no abilities to enhance our pet: the ones we have are sub-par and do not address our pet's accuracy issues.

    If bst is ever released in XIV, I hope they learned form XI's mistakes. Our best bet atm is for SE to announce bst at E3 (For XIV); I just do not see them fixing a 12 year old rarely used job on a 12 year old dying game; that ship has sailed imo.
    (0)

  7. #357
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    I'd love to see some bst pet buff ja's. If anything like ffxiv has for smn, I believe it would be rather hand. Of course, I would like to see smn, pup, and even drg's wyvern receive something similar. All pet jobs are suffering.
    (3)

  8. #358
    Player Mitruya's Avatar
    Join Date
    Jan 2014
    Posts
    356
    I'd be interested in some pet buff JAs if they're not going to extend AoE party buffs to them. But more JAs means more delay ... and PUP really suffers from that problem already. So hopefully it would be a long-lasting buff.
    (1)

  9. #359
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    I'd just rather pets benefit from buffs we already have. They should at least be hit with AOE buffs and dancer buffs.
    (3)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  10. #360
    Player
    Join Date
    Nov 2013
    Posts
    400
    ^^Even if they did, the pets would still be weak, hence why individuals were asking for a sizable amount of attack and accuracy from food; like 200ish/300ish.

    Imo; a pet with songs, protect, and rolls would not take bst over the top nor give them invites. Jugs, in particular do not scale like players do. Even in abyssea with full on attack buffs on incredibly weak prey bst is not impressive. I seriously doubt pet songs or rolls would solve our issues; it is much deeper, mechanics imo. Monsters have weak special abilities in general; unless they are NM moves. These normal run of the mill pets will never shine on lvl128 content. Pets are naked, normal run of the mill monsters trying to go up against bosses whom challenge REM players; I don't see how this will ever work.

    Monstrosity is what bst should have been as it pertains to instincts and overall power of the pets. ppl what to make jokes about how I may play too much monstrosity, but the truth is, if they ever let monsters do outside content other than monstrosity, you can slowly, but surely kiss your bst goodbye. Some in this thread advocate such a thing with monstrosity as do I http://forum.square-enix.com/ffxi/th...trosity-update.
    These are the only events I do bst on, but it would be much more enjoyable to do it on monstrosity.

    I say good riddance.
    (0)

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