Selene n eos are friggin cute. Except when they agro stuff and go loopy and wander of to who knows where. Anywho...
Selene n eos are friggin cute. Except when they agro stuff and go loopy and wander of to who knows where. Anywho...
The acc food is really cheap to make. It carries the minor annoyance of having to go to the Tenshodo to buy the unstackable sticky rice, but that's not really a problem.
The attack food...is a problem. It requires mugwort, which as far as I know, you cannot buy anywhere. That would explain the price/availability.
Both give you some HP, which is a nice bonus.
I am specifically referring to mechanically how pets function- e.g. they behave like any other player controllable target, can be buffed and cured like any player, your stats decide their stats, etc.but from the comments, the majority are disappointed in it.
Personally I enjoy summoner in XIV, most of the people I know who don't like it just hate on the fact that we aren't calling downsized verisons of the primals (This was done because Yoshida felt that summoning an exact clone of the actual primals, who are god-tier beings even more so than the avatars in XI and are entirely against the player and the non-beast races, would "cheapen" their role and compromise the game lore.), and instead call unique pets based on their essence. The main gameplay gripe is probably that we only have 3 summons and only one sees regular use (hint: it's the same one that is/was most used in XI for the longest time); and each summon only has 4 abilities, while they generally have more in XI.
Ignore the gripes, and you'll realize that Summoner is the most powerful ranged attacker on a single target (BLM has far better AoE though), and competes well with the melee attackers as well (MNK is stronger but requires more work to achieve that)
TL;DR I don't know anyone who doesn't like XIV's summoner for any reason that doesn't have something to do with comparing to XI. A good chunk of those 70 pages were about summons not being big enough and not looking like the primals. Both of which are cosmetic issues, not gameplay issues.
Last edited by Alhanelem; 05-31-2014 at 11:50 AM.
Well, 133 ppl felt that smn's mechanics were disappointing; granted if it is a serviceable job if played properly (I am no smn). However, 133 ppl are disappointed in the overall concept of smn; not sure it is only an aesthetic aspect. Some felt it was fine, while others despised it. Some in this thread feel that bst is fine; "Shrugs"
I just want to say something else (Perhaps a friendly bump if nothing else), ppl appear to give offended by my laughter and disdain for bst; I do not understand why, my laughter is directed at the job and the actual development of the job. When you sit back and examine bst, there are some flawed aspects right off the bat.
Pet armor/barding- There is no way an ordinary/naked pet can keep up on harder content. Pet armor should have been implemented right off the bat. Pet's are their own entities, hence should have their own armor as opposed to sharing armor with the master (Hence why their defense and survivability are so poor. Try going into delve naked). Barding would give the pet a tremendous boost, offensively and defensively.
Jug level cap: There is no way to reverse this, there is already an merit category for it, hence would require quite a bit of retooling.
Jug selection: SE gives us crappy jugs, end of story; not to mention the mysterious removal of beneficial jug abilities.
Their are no abilities to enhance our pet: the ones we have are sub-par and do not address our pet's accuracy issues.
If bst is ever released in XIV, I hope they learned form XI's mistakes. Our best bet atm is for SE to announce bst at E3 (For XIV); I just do not see them fixing a 12 year old rarely used job on a 12 year old dying game; that ship has sailed imo.
I'd love to see some bst pet buff ja's. If anything like ffxiv has for smn, I believe it would be rather hand. Of course, I would like to see smn, pup, and even drg's wyvern receive something similar. All pet jobs are suffering.
I'd be interested in some pet buff JAs if they're not going to extend AoE party buffs to them. But more JAs means more delay ... and PUP really suffers from that problem already. So hopefully it would be a long-lasting buff.
I'd just rather pets benefit from buffs we already have. They should at least be hit with AOE buffs and dancer buffs.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
^^Even if they did, the pets would still be weak, hence why individuals were asking for a sizable amount of attack and accuracy from food; like 200ish/300ish.
Imo; a pet with songs, protect, and rolls would not take bst over the top nor give them invites. Jugs, in particular do not scale like players do. Even in abyssea with full on attack buffs on incredibly weak prey bst is not impressive. I seriously doubt pet songs or rolls would solve our issues; it is much deeper, mechanics imo. Monsters have weak special abilities in general; unless they are NM moves. These normal run of the mill pets will never shine on lvl128 content. Pets are naked, normal run of the mill monsters trying to go up against bosses whom challenge REM players; I don't see how this will ever work.
Monstrosity is what bst should have been as it pertains to instincts and overall power of the pets. ppl what to make jokes about how I may play too much monstrosity, but the truth is, if they ever let monsters do outside content other than monstrosity, you can slowly, but surely kiss your bst goodbye. Some in this thread advocate such a thing with monstrosity as do I http://forum.square-enix.com/ffxi/th...trosity-update.
These are the only events I do bst on, but it would be much more enjoyable to do it on monstrosity.
I say good riddance.
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