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  1. #321
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    Quote Originally Posted by WoW View Post
    As expected, lol.

    Food is not the sole answer for players (Whom are stronger than pets), hence it was premature to believe that some extra acc would solve anything; our problems are much deeper than one stat. Even if the food granted pretty decent hit-rate, bst jugs in particular do crap damage, so then what? Would it have been a start? No. A start means that pets are still an unfinished product thus need more adjustments, aka we would still be ineffective until the process is complete. We just need a update which address all of our issues; not just one stat.
    Good luck getting SE to ever implement a full job fix in a single update rather than doing it in multiple updates over the course of months.
    (0)

  2. #322
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    Quote Originally Posted by Demonjustin View Post
    Good luck getting SE to ever implement a full job fix in a single update rather than doing it in multiple updates over the course of months.
    They do not have to; I will just hover around this thread grinning to myself^^
    (0)

  3. #323
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    Quote Originally Posted by WoW View Post
    They do not have to; I will just hover around this thread grinning to myself^^
    Well my point was more or less that no update will ever happen that fixes a job in 1 shot. We made progress, for the first time ever there's a food type that buffs not only the user, but their pet as well. While you may not see this as large or important, the fact pets can now hit a much higher hit rate on difficult targets means that if we do get stronger it'll mean something now, before they could've buffed pet DMG into obscene levels but the fact we couldn't hit a thing wouldn't have made a difference. You can argue either way little changes, but be that the case or not a change happened, and provided they continue to look into it there's a chance for a good outcome. Your original response after the update though seems more like a matter of saying "Ha, I told you Accuracy wouldn't do much." rather than a "Hey, we got an update, now that we can hit how about raising our damage?" but perhaps it's just me.
    (1)

  4. #324
    Player Olor's Avatar
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    Mar 2011
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    Yeah I am happy they at least began to address the issues we have. We also need to see a lot of gear that gives our pet stats that don't gimp the master (making us sacrifice stats to have stats on our pets) - I've seen a commitment for that - so I hope to see progress. Otherwise, overall they need to decide a vision for each job in a role and work to make us usable in that role. If it is heavy DD our output when master and pet are working needs to be similar to other heavy DDs. If it is support DD, our support needs to be actually meaningful. If it is ranged DD, stop making us weaker just because we have range. If it is support, don't punish us for using support skills, and make the support balanced and useful. If it is enfeebling - let our enfeebles make a difference. If we are tanks, give us hate tools and damage mitigation tools.
    (1)
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  5. #325
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    Quote Originally Posted by Demonjustin View Post
    Well my point was more or less that no update will ever happen that fixes a job in 1 shot. We made progress, for the first time ever there's a food type that buffs not only the user, but their pet as well. While you may not see this as large or important, the fact pets can now hit a much higher hit rate on difficult targets means that if we do get stronger it'll mean something now, before they could've buffed pet DMG into obscene levels but the fact we couldn't hit a thing wouldn't have made a difference. You can argue either way little changes, but be that the case or not a change happened, and provided they continue to look into it there's a chance for a good outcome. Your original response after the update though seems more like a matter of saying "Ha, I told you Accuracy wouldn't do much." rather than a "Hey, we got an update, now that we can hit how about raising our damage?" but perhaps it's just me.
    Actually, the food is pretty sub-par from what I am hearing and also; no job can be fixed in one-shot? Hmmm, is eleven years long enough for you? I hope you are enjoying the "progress" (baby steps), hopefully you get an invite when the job is finally fixed; whenever that is^^

    I stated that this food will change nothing; as Donq alluded to, we still need more for pet jobs to become useful. Also, sure the food is progress, technically, however, Donq stated that his pet still had a sub-par hit-rate with superb gear. Sure it is progress, I mean, they can add 1% acc to all pets and that will equate to "progress," but is that enough? We can get technically all night long, but this progress does not get you party invites; otherwise this thread will die and ppl would be praising the food, have not seen one positive comment yet. If you are happy with the progress, then that's cool, however your pet is an unfinished product until this thread dies.

    And yes, I did tell you guys so, and? I was right, so what?

    I am a realist, I call it like I see it; sorry for not putting on a facade.

    "The update was lovely" hows that?^^

    You appear to feel some type of way because I am not happy with the update. Some were not happy with the ninja throwing announcement today, but i was, did I criticize them? Nah, different strokes, different folks man, it is not that serious.

    Edit: Also, you can argue with me all you want to brah, but our pets still suck. Until this thread dies, you are contributing to my point; pets are an unfinished product.
    (1)
    Last edited by WoW; 05-15-2014 at 04:49 PM.

  6. #326
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    Quote Originally Posted by WoW View Post
    Actually, the food is pretty sub-par from what I am hearing and also; no job can be fixed in one-shot? Hmmm, is eleven years long enough for you? I hope you are enjoying the "progress" (baby steps), hopefully you get an invite when the job is finally fixed; whenever that is^^
    I wouldn't say it's sub-par. From what I gather the Accuracy food is as potent as Sushi is, it's just the same for your pet. While that means a lot in one way it means nothing in another, this food balances the difference between a DD eating food and a pet since now both will have food effects, that doesn't change the fact however that pets still have no BRD songs or rolls to aid them. Fighting AAs on difficult for instance a player is normally stacking either a nice bit of Accuracy gear or they're getting a song/roll to help them hit that Accuracy cap, pets have food but they don't have that option still. As for baby steps, there's a difference between steps when we're moving forward and when we're at a stand still. You can't count 11 years when the majority of the time pet jobs have been greatly ignored, we're seeing at least some intent on improvements finally.

    I stated that this food will change nothing; as Donq alluded to, we still need more for pet jobs to become useful. Also, sure the food is progress, technically, however, Donq stated that his pet still had a sub-par hit-rate with superb gear. Sure it is progress, I mean, they can add 1% acc to all pets and that will equate to "progress," but is that enough? We can get technically all night long, but this progress does not get you party invites; otherwise this thread will die and ppl would be praising the food, have not seen one positive comment yet. If you are happy with the progress, then that's cool, however your pet is an unfinished product until this thread dies.
    I completely agree, it is unfinished. I wasn't saying that the food fixed all of our issues or anything of the sort, I was only saying that treating this as though it were nothing isn't really right or fair either. It helped, it's a step in the right direction to let us buff our pets in this way. If they did the same kinda thing with rolls and songs, letting our songs hit our pets and same with rolls, you'd see BST, PUP, and SMN getting massive boosts.

    And yes, I did tell you guys so, and? I was right, so what?

    I am a realist, I call it like I see it; sorry for not putting on a facade.
    You say you were right but right about what? You kept saying it wouldn't change anything from what I saw, but that's not true. Yesterday, I could go PUP with optimum gear and my Automaton would have a floored hit rate on Difficult, today I can go and it will actually hit the mob. Will it be the best DD ever or have a capped hit rate? No, but it's not nearly as bad as yesterday, which means in the end today's update did help and it did make progress.

    You appear to feel some type of way because I am not happy with the update. Some were not happy with the ninja throwing announcement today, but i was, did I criticize them? Nah, different strokes, different folks man, it is not that serious.

    Edit: Also, you can argue with me all you want to brah, but our pets still suck. Until this thread dies, you are contributing to my point; pets are an unfinished product.
    I only think you aren't happy with the update because you seem like you think it didn't do a thing, but it did, even if it's not a 100% fix it's something more than we had before and it's probably the single largest out of the way buff I can think about for pet jobs in quite some time. All the same I do agree they're unfinished, and I mean to contribute to that point, I just don't agree with the viewpoint of this update having done nothing or very little, rather I think it's a good sign they're showing more attention to broken jobs. As of late the team working on the game has been doing a lot of things differently than in the past such as making the game more accessible and adding so many things that are 'quality of life' that it's amazing by compare to the amount of rejection we got on the exact same ideas only a year or 2 ago. When I say I'm looking at this as a sign of change I don't mean that out of the last 11 years I think just finally out of no where this means something, I mean in general the game and it's direction has been changing, now they're talking about adding more pet gear and they did this pet food update, we've only 2 foods for now, the future can hold a ton more than that which we've just gotten. I'm personally giving it a bit of time, they've rejuvenated faith in me to a good extent, but I won't lie I could be easily looking too far into it and we could end up with hardly anything better than this. It's a matter of perspective I suppose, but in either case, the way I think you come across in your posts is that this meant nothing, and I quite frankly disagree to a large extent, that's all.
    (1)

  7. #327
    Player Mitruya's Avatar
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    Hm. I'm not sure what to think of the food. There doesn't seem to be any available on my server yet, and I'm not sure what content besides solo that I will be able to use it on. (yay for being able to take down a reive faster? *shrugs*)
    I guess with the new Mog Wardrobe, I have no excuse to not finish leveling my cooking skill now that I have the space!
    It's a small step, as Demonjustin says. Maybe with the pet gear they've promised it will turn out to be a big boost. But like Olor says, we need gear that doesn't gimp the master. We all agree that pets need more damage and defense, especially automatons and wyverns.
    DRGs have really got the short end of the stick, having to wait 20min to recall a pet that does hardly anything on endgame content.
    But hey did you notice the new Pratik ring, for BST PUP and DRG? That's kind of nice.
    (0)

  8. #328
    Player Olor's Avatar
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    I tried out the attack food, its hella expensive currently... there wasn't a very noticeable difference - pet still doing way less damage than me, but something is better than nothing. Pets need to receive buffs, not buffs that only affect pets (useless) but the same buffs other party members get. Food is a start, but it can't be the end.
    (3)
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  9. #329
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    Quote Originally Posted by Demonjustin View Post
    I wouldn't say it's sub-par. From what I gather the Accuracy food is as potent as Sushi is, it's just the same for your pet. While that means a lot in one way it means nothing in another, this food balances the difference between a DD eating food and a pet since now both will have food effects, that doesn't change the fact however that pets still have no BRD songs or rolls to aid them. Fighting AAs on difficult for instance a player is normally stacking either a nice bit of Accuracy gear or they're getting a song/roll to help them hit that Accuracy cap, pets have food but they don't have that option still. As for baby steps, there's a difference between steps when we're moving forward and when we're at a stand still. You can't count 11 years when the majority of the time pet jobs have been greatly ignored, we're seeing at least some intent on improvements finally.

    I completely agree, it is unfinished. I wasn't saying that the food fixed all of our issues or anything of the sort, I was only saying that treating this as though it were nothing isn't really right or fair either. It helped, it's a step in the right direction to let us buff our pets in this way. If they did the same kinda thing with rolls and songs, letting our songs hit our pets and same with rolls, you'd see BST, PUP, and SMN getting massive boosts.

    You say you were right but right about what? You kept saying it wouldn't change anything from what I saw, but that's not true. Yesterday, I could go PUP with optimum gear and my Automaton would have a floored hit rate on Difficult, today I can go and it will actually hit the mob. Will it be the best DD ever or have a capped hit rate? No, but it's not nearly as bad as yesterday, which means in the end today's update did help and it did make progress.

    I only think you aren't happy with the update because you seem like you think it didn't do a thing, but it did, even if it's not a 100% fix it's something more than we had before and it's probably the single largest out of the way buff I can think about for pet jobs in quite some time. All the same I do agree they're unfinished, and I mean to contribute to that point, I just don't agree with the viewpoint of this update having done nothing or very little, rather I think it's a good sign they're showing more attention to broken jobs. As of late the team working on the game has been doing a lot of things differently than in the past such as making the game more accessible and adding so many things that are 'quality of life' that it's amazing by compare to the amount of rejection we got on the exact same ideas only a year or 2 ago. When I say I'm looking at this as a sign of change I don't mean that out of the last 11 years I think just finally out of no where this means something, I mean in general the game and it's direction has been changing, now they're talking about adding more pet gear and they did this pet food update, we've only 2 foods for now, the future can hold a ton more than that which we've just gotten. I'm personally giving it a bit of time, they've rejuvenated faith in me to a good extent, but I won't lie I could be easily looking too far into it and we could end up with hardly anything better than this. It's a matter of perspective I suppose, but in either case, the way I think you come across in your posts is that this meant nothing, and I quite frankly disagree to a large extent, that's all.
    Being able to hit the mob and a decent hit rate are two completely different scenarios. Question Justin, does the food the food allow you to hit-comfortably? Is your pet effective? You keep mentioning progress; meanwhile pld, mnk, sam, sch, bard, cor, and rng are progressing through the game while you wait for progress. You appear to like the progress, correct? It is something right? A start; well then, there is nothing for you to complain about because you are completely happy/understand the drawn out process as opposed to an single update. It only takes them a single update to nerf a job, thus it should only take them a single update to vastly improved their efficacy. It only takes them a single update to release expansion content with new jobs; but if you are happy with the process good for you; should not see any complaints on your part, because you completely understand the process and the pet food allows you to hit difficult content.

    Now me? I am unhappy with the process thus I will complain. I expect every job to be tweaked during XI's life-time, however, when have bst ever been effective in end-game/difficult content? Ill say it has been XI years. The draw backs of a long process are unusable jobs for an extended period of time; you are fine with this I guess "Shrugs"
    (0)

  10. #330
    Player Jinzha's Avatar
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    Oct 2011
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    Character
    Jinzha
    World
    Fenrir
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    THF Lv 99
    Is the new pet food affecting ranged accuracy and ranged attack as well for automatons?
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