Spidey sense is warning me to prepare for gimped BST melee food in exchange for the stats carrying over to pet thereby solving nothing and making the addition null and void. :x Still, I'll decide to stay positive until that is confirmed.
Spidey sense is warning me to prepare for gimped BST melee food in exchange for the stats carrying over to pet thereby solving nothing and making the addition null and void. :x Still, I'll decide to stay positive until that is confirmed.
Regular "John" Doe - Not on the Community Team
^^I agree with all of the above.
Personally; if the pet food is less than stellar; I give up, seriously, I am done. No more suggestions and browsing the bst forums. Bst have been in-game since day one, however, they are still trying to figure out how to buff pets. Strangely enough, some side content was released which includes buffed pets, hmmmmmm.
If they do not get it after XI's eleventh anniversary...perhaps it is not meant to be, just my 2 cents. We should not have to tell developers how to develop their content; sure we can make suggestion, but recently, it appears as if we are telling them how to develop their jobs. No disrespect to SE, my words have no malicious intent, that this is just how I see it atm.
If we did not make suggestions for pet buffs, would they even bothered to implement it? Somewhat troubling when you think about it.........
I'm going to make some devs' and likely players' heads explode, but I'll just go ahead and say it... All pets should spawn at the master's level/average item level. If I summon Courier Carrie and my average item level is 119 then she should be 119. If I summon Carbuncle and my average item level is 117 then he should be 117. It's so simple it's stupid that it hasn't worked this way all along.
Beast Affinity can be given a different purpose. Sachets can be given alternate stats/bonuses. Nirvana's bonus can remain as it's a Mythic and should have something exceptional on it.
No. Weapon Item levels, screw averages. The average system sucks for Trusts and doing it to Pet jobs would only force them to use nothing but 119 gear too, it's stupid it doesn't just depend on weapon since the weapon a player uses is what determines the majority of their DMG as well. A player using a 117 Axe in 119 gear won't do as well as a player using a 119 weapon and 117 gear, why should the pet be any different?
I agree with the idea of having pets just generally scaling in that way, just not to the average, but rather the weapon. As for Beast Affinity it could be something like an extra 1% (JA)Haste on your pet or 2 STR/DEX/VIT/Ect. per merit, while the hands would increase it to 3. Something along those lines as boosts when the pet is summoned would be fine I think.
Sachets could just get more -Blood Pact Time II.
I would rather have Fencer replaced by pet accuracy and attack passive trait.
Weapon item levels might work for jobs like BST and PUP that don't change their main weapon when they use certain JA's but for SMN this would suck. If however the avatar was to stay at the level of the weapon it was summoned with regardless of current equipped weapon I`d be ok with this.
Heck I'd go so far as to say that the pet should spawn at the level of your highest ilevel piece of gear regardless of slot.
NOOOOO. I hate this for bst. I hate hate hate it. I should be able to wear the best axe for the situation regardless of ilevel - since they don't actually put best stats on higher ilevel stuff. I mean just look at the difference between Hunahpu and the Eminent Axe
Why would I ever want to equip eminent over hunahpu? +30 accuracy I dearly need and +3 haste my pet needs SOOO BAD. But I get penalized heavily for choosing the axe that actually has important stats for my pet.I don't know what the solution isbut ilevel has @#%^ed BST badly. I can't even use my PDT axes in offhand cause my pet automagically loses HP. It's nonsense. I think if they want to keep this system it should not be dynamic - I should be able to use highest ilevel weapon when calling my pet and then switch to whatever axe I want without my pet losing HP/stats other than what is visible on the axe. The way it is now would be like if they made it so I have to full time monster gloves or lose the levels I got from using them.
As a BST I long chose axes that may not be the highest damage but that had utility uses for my pet. Now I am penalized for doing so. Also, being punished for using a beautiful axe like Hunahpu is really crappy.
When I'm on a backline mage I don't get punished for choosing a stave or wand that has stats other than skill+ that boost my job - why as a bst should I be forced to use the highest ilevel even when it sucks compared to a lower one? OR LOSE LEVELS on my pet.
Last edited by Olor; 05-05-2014 at 08:35 AM.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |