
Originally Posted by
WoW
I referenced 14; the two tank jobs can tank, all the dps can dps. for instance, my free company would say, "Any dd needs ampapor keep?" XIV simplified the job system, it can be done. However, the way XI's job systems is currently constructed, they may need to make certain tanks shine on various hard level content, because that is how they designed the game; cannot get past that. They can make each job specialize at a specific fight, but not every fight. For instance, NIN shines on a very hard boss, while pld shines on another, ditto for run. Spread these battles across relevant content to enforce equal job playability. As it pertains to dd, allow them to possess equal dd capabilities; akin to 14. They may have to tools to scale and balance this. For instance, give bst a pet with berserk to make up for the lack of offensive JAs.