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  1. #191
    Player Mitruya's Avatar
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    Jan 2014
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    Quote Originally Posted by Ravenmore View Post
    I don't even really want to see mnk nerfed just the rest of the jobs brought up to mnks level with a Formless strikes JA for every DD and either every job get a boost to HP or stop making mobs with AoE moves that will kill every non mnk job. Sure some will say were would be the challenge but where is it now when the answer is throw mnks and rngs at mobs.
    Exactly. This is poor game design, knowing that anything not a MNK RNG PLD won't stand a chance.

    Recent posts have made some good suggestions that could help balance things in a simple way:
    - extended time limits on battlefields, not a huge amount but enough that more jobs can be included
    - extending master buffs to the pet so no need for outside buffs
    - better performance and survivability to cut down on JA usage/loss of dps
    - do something about the ridiculous AoE spam that few jobs can withstand, much less pets

    Telling someone to level another job doesn't cut it, because all the favored jobs require top-notch gear that takes time to obtain. People are already blowing through endgame content, and anyone that didn't already have the popular 6 jobs ready are left in the dust.
    (6)

  2. #192
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    Dec 2013
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    Quote Originally Posted by Mitruya View Post
    Telling someone to level another job doesn't cut it, because all the favored jobs require top-notch gear that takes time to obtain.
    Not only that but it's an insanely stupid cop out. There's 22 jobs in the game, sure, but only these 5(PLD WHM BRD RNG MNK) have the ability to do the hardest content in the game, some of the other 17 can do hard, but not as hard of content, and then there are a few jobs that just solo above averagely and that's about the extent of their use. You don't play one of the 5? Oh, well rather than trying to make them any more balanced or anything like that just go level a job that does fit what you're looking for, that's good enough.
    (5)

  3. #193
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    Nov 2013
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    Quote Originally Posted by Demonjustin View Post
    Not only that but it's an insanely stupid cop out. There's 22 jobs in the game, sure, but only these 5(PLD WHM BRD RNG MNK) have the ability to do the hardest content in the game, some of the other 17 can do hard, but not as hard of content, and then there are a few jobs that just solo above averagely and that's about the extent of their use. You don't play one of the 5? Oh, well rather than trying to make them any more balanced or anything like that just go level a job that does fit what you're looking for, that's good enough.
    This can be fixed; make every dd capable of putting out top notch damage; allow every tank to be the best at what they do; pld physical, rune elemental, and ninja evasion. 14 does a pretty decent job at this, it did not appear to be a wrong job when I played; but this was last year, lol.
    (1)

  4. #194
    Player Damane's Avatar
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    Mar 2011
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    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by WoW View Post
    This can be fixed; make every dd capable of putting out top notch damage; allow every tank to be the best at what they do; pld physical, rune elemental, and ninja evasion. 14 does a pretty decent job at this, it did not appear to be a wrong job when I played; but this was last year, lol.
    the damage output isnt the problem for the DD variety its their survivability compared to monk... Granted monk is piss easy to play to get decent damage out of it.
    (0)

  5. #195
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    Quote Originally Posted by Damane View Post
    the damage output isnt the problem for the DD variety its their survivability compared to monk... Granted monk is piss easy to play to get decent damage out of it.
    I ask you this; will ppl invite your dd if they put out subpar damage, but could survive akin to a mnk? Nope, just grab a mnk. Now; there are dds whom does not have counter, large hp pool and self-healing, but get invites, because of their damage. Not refuting the fact that bst pets may die too quickly, but damage is the issue other wise we would parse higher and will would not be asking for attack buffs/food to begin with.

    Edit: Some one you guys are looking for a fight; arguing just to argue. Survivability is an issue, but so is damage; a dds primary job. Sure you cannot dd if you are dead, but that is what mages are for. Also, the master rarely dies, the pet does. This is annoying and should be fixed.
    (1)
    Last edited by WoW; 04-25-2014 at 03:38 AM.

  6. #196
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    Quote Originally Posted by WoW View Post
    This can be fixed; make every dd capable of putting out top notch damage; allow every tank to be the best at what they do; pld physical, rune elemental, and ninja evasion. 14 does a pretty decent job at this, it did not appear to be a wrong job when I played; but this was last year, lol.
    You make it sound so easy though. Going with that line of thought for a moment you can easily fix WAR, THF, DRK, SAM, and DRG in DMG, putting them all on equal grounds, but you're not addressing HP, Defense, or anything like that. Yes, the DDs can do good DMG, but now you're faced with the DDs dying constantly, cue the RNGs in our content.

    You also provide a simple solution to tanks, make them each good at what they're designed for. Again... this seems vastly oversimplified. PLD can't hold hate off of most DDs, by this I mean non-RNG, THF, and DRG DDs. THF & RNG are a bit special because they can control hate to a point, Decoy Shot & Trick Attack do work wonders at this and Jumps being able to make the hate go away is similar as well. The problem is when you add in other DDs like WAR or SAM, they've no place in this paradigm because they're simply going to pull hate off that PLD. What about RUN & NIN? Well SE systematically designed the game in a way that those jobs just can't perform. RUN can take all the magic you want to throw at it, which is great, up until the mob actually uses a TP move and wipes that grin off your face that you so eagerly adorned after watching a 0 DMG nuke go off only seconds earlier. NIN also got screwed in a similar way, the fact that not only AoE spells are, well, AoE, but now single target spells are sometimes AoE and the fact that normal attacks themselves are capable of wiping 2~3 shadows a hit simply makes NIN's attempts to tank futile now. NINs can hardly get their shadows up before another attack only serves to wipe them once more, even the best of NINs couldn't tank content if they tried at this point because the game is just built to prevent shadow tanking, the only exception to this being the old fights like Ark Angels and Tenzen which were created before this line of BS came up to the plate.

    Even with all of that covered though, even if it did work, you're still looking at BLM, RDM, BST, SMN, BLU, PUP, DNC, and GEO, all looking for a spot in parties too. These jobs either don't fit into the DD/Tank paradigm or are a mix of the two, for instance what's a BLU? Is a BLU a DD which gets powered up to match or be close to WARs? Well now it's support powers might make it too powerful. The same question to RDM. What about PUP? It's a DD, but it has an Automaton which can be either DD or support based and it has the same kinda issue as BLU in that respect.

    I don't mean to make it sound like I'm saying you're wrong, but I'm trying to say it's not so simple and easy to do. The fact the game has 22 jobs makes it hard to balance, and sadly I just don't think such simple changes would cut it at this point.
    (2)

  7. #197
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    Quote Originally Posted by Demonjustin View Post
    You make it sound so easy though. Going with that line of thought for a moment you can easily fix WAR, THF, DRK, SAM, and DRG in DMG, putting them all on equal grounds, but you're not addressing HP, Defense, or anything like that. Yes, the DDs can do good DMG, but now you're faced with the DDs dying constantly, cue the RNGs in our content.

    You also provide a simple solution to tanks, make them each good at what they're designed for. Again... this seems vastly oversimplified. PLD can't hold hate off of most DDs, by this I mean non-RNG, THF, and DRG DDs. THF & RNG are a bit special because they can control hate to a point, Decoy Shot & Trick Attack do work wonders at this and Jumps being able to make the hate go away is similar as well. The problem is when you add in other DDs like WAR or SAM, they've no place in this paradigm because they're simply going to pull hate off that PLD. What about RUN & NIN? Well SE systematically designed the game in a way that those jobs just can't perform. RUN can take all the magic you want to throw at it, which is great, up until the mob actually uses a TP move and wipes that grin off your face that you so eagerly adorned after watching a 0 DMG nuke go off only seconds earlier. NIN also got screwed in a similar way, the fact that not only AoE spells are, well, AoE, but now single target spells are sometimes AoE and the fact that normal attacks themselves are capable of wiping 2~3 shadows a hit simply makes NIN's attempts to tank futile now. NINs can hardly get their shadows up before another attack only serves to wipe them once more, even the best of NINs couldn't tank content if they tried at this point because the game is just built to prevent shadow tanking, the only exception to this being the old fights like Ark Angels and Tenzen which were created before this line of BS came up to the plate.

    Even with all of that covered though, even if it did work, you're still looking at BLM, RDM, BST, SMN, BLU, PUP, DNC, and GEO, all looking for a spot in parties too. These jobs either don't fit into the DD/Tank paradigm or are a mix of the two, for instance what's a BLU? Is a BLU a DD which gets powered up to match or be close to WARs? Well now it's support powers might make it too powerful. The same question to RDM. What about PUP? It's a DD, but it has an Automaton which can be either DD or support based and it has the same kinda issue as BLU in that respect.

    I don't mean to make it sound like I'm saying you're wrong, but I'm trying to say it's not so simple and easy to do. The fact the game has 22 jobs makes it hard to balance, and sadly I just don't think such simple changes would cut it at this point.
    I referenced 14; the two tank jobs can tank, all the dps can dps. for instance, my free company would say, "Any dd needs ampapor keep?" XIV simplified the job system, it can be done. However, the way XI's job systems is currently constructed, they may need to make certain tanks shine on various hard level content, because that is how they designed the game; cannot get past that. They can make each job specialize at a specific fight, but not every fight. For instance, NIN shines on a very hard boss, while pld shines on another, ditto for run. Spread these battles across relevant content to enforce equal job playability. As it pertains to dd, allow them to possess equal dd capabilities; akin to 14. They may have to tools to scale and balance this. For instance, give bst a pet with berserk to make up for the lack of offensive JAs.

    Edit: The job play mechanics enforce specialization; for instance, not every tank job can be invited to take on a particular boss; that has been the case since XI was born. Now; if they got rid of these specializations and allowed nin and rune to mitigate physical damage akin to a pld; ochain plds would cry foul, now we opened up another can of worms especially if the damage reduction does not require the run or nin to possess a Relic or emp. DDs are quite simple to balance compared to tanks. A dds primary job is to deal damage (And survive while doing it for the nitpickers, lol); ok, simple enough, allow each job access to a massive damage boost akin to the top tier dd jobs. Tanks are a bit tricky, because their specializations are rather unique compared to dds. Nins are evasion masters, plds are physical damage reduction, while run are supposedly magic damage reduction. DDs..well...they dd; it does not matter how they do it, so long as they put out a massive amount of damage. Now, giving a run the blocking capabilities of a pld could open up a new problem/complaining.....allowing bst to put out similar damage to a war would not matter much; because a war will still get the job done; only difference is, a bst can as well; hence invite either or.

    Back on topic to pet jobs, bst in particular; just make the jug pets close the gap between us and other top dds; that is all. I mean, if they have to add better pets, boost ready moves again, give pets JAs, or what ever they choose to do.
    (0)
    Last edited by WoW; 04-25-2014 at 05:46 AM.

  8. #198
    Player Lithera's Avatar
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    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Though even in XIV depending on what you are doing you won't be taking a melee dd or a smn due to how they do their damage vs blms n brds. Course that is partly due to XIV's melee having positioning inorder to cap their DD.
    (0)

  9. #199
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    Nov 2013
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    400
    Quote Originally Posted by Demonjustin View Post
    You make it sound so easy though. Going with that line of thought for a moment you can easily fix WAR, THF, DRK, SAM, and DRG in DMG, putting them all on equal grounds, but you're not addressing HP, Defense, or anything like that. Yes, the DDs can do good DMG, but now you're faced with the DDs dying constantly, cue the RNGs in our content.

    You also provide a simple solution to tanks, make them each good at what they're designed for. Again... this seems vastly oversimplified. PLD can't hold hate off of most DDs, by this I mean non-RNG, THF, and DRG DDs. THF & RNG are a bit special because they can control hate to a point, Decoy Shot & Trick Attack do work wonders at this and Jumps being able to make the hate go away is similar as well. The problem is when you add in other DDs like WAR or SAM, they've no place in this paradigm because they're simply going to pull hate off that PLD. What about RUN & NIN? Well SE systematically designed the game in a way that those jobs just can't perform. RUN can take all the magic you want to throw at it, which is great, up until the mob actually uses a TP move and wipes that grin off your face that you so eagerly adorned after watching a 0 DMG nuke go off only seconds earlier. NIN also got screwed in a similar way, the fact that not only AoE spells are, well, AoE, but now single target spells are sometimes AoE and the fact that normal attacks themselves are capable of wiping 2~3 shadows a hit simply makes NIN's attempts to tank futile now. NINs can hardly get their shadows up before another attack only serves to wipe them once more, even the best of NINs couldn't tank content if they tried at this point because the game is just built to prevent shadow tanking, the only exception to this being the old fights like Ark Angels and Tenzen which were created before this line of BS came up to the plate.

    Even with all of that covered though, even if it did work, you're still looking at BLM, RDM, BST, SMN, BLU, PUP, DNC, and GEO, all looking for a spot in parties too. These jobs either don't fit into the DD/Tank paradigm or are a mix of the two, for instance what's a BLU? Is a BLU a DD which gets powered up to match or be close to WARs? Well now it's support powers might make it too powerful. The same question to RDM. What about PUP? It's a DD, but it has an Automaton which can be either DD or support based and it has the same kinda issue as BLU in that respect.

    I don't mean to make it sound like I'm saying you're wrong, but I'm trying to say it's not so simple and easy to do. The fact the game has 22 jobs makes it hard to balance, and sadly I just don't think such simple changes would cut it at this point.
    Also, you guys are kind of nitpicking with the post, lol. We all know rng type jobs have s safer distance compared to other jobs; even when there were not the number one choice. However, i ask you, what should they do about rng distance advantage? I am fine with it personally; i see other jobs get into delve parties etc; i was strictly talking about dd capabilities. If it is as bad as this, idk what to tell non-rangers, lol. From what ive seen, just heal them, unless they get one-shotted by something. I have seen dds handle endgame crap fine.
    (1)
    Last edited by WoW; 04-25-2014 at 06:48 AM.

  10. #200
    Player Krystal's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    312
    Character
    Pikachuninetail
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Jinzha View Post
    Again. Seriously? Like really seriously? Cool opinion, but I'm pretty sure she's a minority in this argument. Anyone who is content with pet jobs the way they are are simply content because they don't play pet jobs as a main class. For us who actually take the pet job class seriously, it's easy to realize that pet jobs are not quote on quote "fine the way they are".
    Again with the minority argument. I swear that's the ultimate fallback in an effort to discredit ones opinion or stated facts. But you know what, I'm not wasting my key strokes. Go ahead SE, listen to these whiners and complainers it's not like you'll create a WoW clone in hopes of appeasing them.

    *looks at FFXIV ARR*

    Too Late.
    (1)

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