
Originally Posted by
Demonjustin
You make it sound so easy though. Going with that line of thought for a moment you can easily fix WAR, THF, DRK, SAM, and DRG in DMG, putting them all on equal grounds, but you're not addressing HP, Defense, or anything like that. Yes, the DDs can do good DMG, but now you're faced with the DDs dying constantly, cue the RNGs in our content.
You also provide a simple solution to tanks, make them each good at what they're designed for. Again... this seems vastly oversimplified. PLD can't hold hate off of most DDs, by this I mean non-RNG, THF, and DRG DDs. THF & RNG are a bit special because they can control hate to a point, Decoy Shot & Trick Attack do work wonders at this and Jumps being able to make the hate go away is similar as well. The problem is when you add in other DDs like WAR or SAM, they've no place in this paradigm because they're simply going to pull hate off that PLD. What about RUN & NIN? Well SE systematically designed the game in a way that those jobs just can't perform. RUN can take all the magic you want to throw at it, which is great, up until the mob actually uses a TP move and wipes that grin off your face that you so eagerly adorned after watching a 0 DMG nuke go off only seconds earlier. NIN also got screwed in a similar way, the fact that not only AoE spells are, well, AoE, but now single target spells are sometimes AoE and the fact that normal attacks themselves are capable of wiping 2~3 shadows a hit simply makes NIN's attempts to tank futile now. NINs can hardly get their shadows up before another attack only serves to wipe them once more, even the best of NINs couldn't tank content if they tried at this point because the game is just built to prevent shadow tanking, the only exception to this being the old fights like Ark Angels and Tenzen which were created before this line of BS came up to the plate.
Even with all of that covered though, even if it did work, you're still looking at BLM, RDM, BST, SMN, BLU, PUP, DNC, and GEO, all looking for a spot in parties too. These jobs either don't fit into the DD/Tank paradigm or are a mix of the two, for instance what's a BLU? Is a BLU a DD which gets powered up to match or be close to WARs? Well now it's support powers might make it too powerful. The same question to RDM. What about PUP? It's a DD, but it has an Automaton which can be either DD or support based and it has the same kinda issue as BLU in that respect.
I don't mean to make it sound like I'm saying you're wrong, but I'm trying to say it's not so simple and easy to do. The fact the game has 22 jobs makes it hard to balance, and sadly I just don't think such simple changes would cut it at this point.