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  1. #181
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Puck View Post
    There was a double CP event going on over the weekend, that's why CP returns were much higher than usual. The double CP from the event was acceptable, but now going back to the usual amount is a real bummer. They'll be doing one again in May, but really, CP should be doubled permanently for it to be in any way reasonable.
    Actually, they reported it before the CP campaign started. Mobs in Woh Gates / some other Gates give something like 300 CP/kill and it doesn't scale down much in parties. Those are supposed to be our "Capacity Camps." When the chains kick in, I bet we can pull over 120k/hr there.
    (0)

  2. #182
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    Dec 2013
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    Quote Originally Posted by Byrth View Post
    Actually, they reported it before the CP campaign started. Mobs in Woh Gates / some other Gates give something like 300 CP/kill and it doesn't scale down much in parties. Those are supposed to be our "Capacity Camps." When the chains kick in, I bet we can pull over 120k/hr there.
    Correct me if I'm wrong but that's talking about some fairly high tier gear since when I went with a MNK friend between his high acc set & my RDM throwing Gravity II on mobs, as well as him using Sushi, he was barely able to get his acc off the floor for the Worms in Woh. I never did fight the mobs in Sih or anything like that but just from what I saw in Woh it looks like you need not only a BRD or COR but high tier gear and then Woh could be possible.
    (0)

  3. #183
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    Mar 2011
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    27
    I'm sure this will get passed over by the devs, but I've been thinking that adding trueshot+ to RNG would be a really nice option for capacity points. 1 yalm per level would make a legit benefit, and would actually be worth the time to grind up.
    (1)

  4. #184
    Player predatory's Avatar
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    Jul 2013
    Posts
    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Quote Originally Posted by Demonjustin View Post
    Correct me if I'm wrong but that's talking about some fairly high tier gear since when I went with a MNK friend between his high acc set & my RDM throwing Gravity II on mobs, as well as him using Sushi, he was barely able to get his acc off the floor for the Worms in Woh. I never did fight the mobs in Sih or anything like that but just from what I saw in Woh it looks like you need not only a BRD or COR but high tier gear and then Woh could be possible.
    I think what they're shooting for with this is full party content, and if that were the case I bet with 6 people you'd do just fine, problem is everyone wants to play this as an rpg with multi-player aspects rather than an mmo
    (0)

  5. #185
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    Dec 2013
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    Quote Originally Posted by predatory View Post
    I think what they're shooting for with this is full party content, and if that were the case I bet with 6 people you'd do just fine, problem is everyone wants to play this as an rpg with multi-player aspects rather than an mmo
    Well I expect it to be a party venture when you're talking about mobs that are around level 125 or so, but the problem I'm trying to bring up is the fact that since the points only go to the job you're on the parties need to be flexible. If we're required to have a COR or BRD in order to hit mobs you're already locking at least 1 slot to a specific job or 2, the DDs need high accuracy so that limits it some more, nuking is not likely to be effective if resists are common which kicks it down even more. I'm not so much looking to solo these mobs but more that I feel like if they take too much accuracy then it's going to lock up the party selection a bit, that results in soloing being the only real option for jobs like SMN or RDM who of which may not be desired in these parties.

    1 DD on the accuracy floor is going to suck, but 6 DDs on the accuracy floor... they're gonna suck too.
    (0)

  6. #186
    Player saevel's Avatar
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    Apr 2011
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    Quote Originally Posted by Byrth View Post
    Actually, they reported it before the CP campaign started. Mobs in Woh Gates / some other Gates give something like 300 CP/kill and it doesn't scale down much in parties. Those are supposed to be our "Capacity Camps." When the chains kick in, I bet we can pull over 120k/hr there.
    Won't happen. The mobs there have 1050+ evasion, your 200 accuracy short for most casual players. To add fuel to the fire, BRD's and COR's have crappy JP and since you can't spend on other jobs, you won't be see any of those sorely needed accuracy buffs for melee parties. The only people I've seen killing those are manaburn parties, we've back to 2003 again.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #187
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    Dec 2013
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    Quote Originally Posted by saevel View Post
    Won't happen. The mobs there have 1050+ evasion, your 200 accuracy short for most casual players. To add fuel to the fire, BRD's and COR's have crappy JP and since you can't spend on other jobs, you won't be see any of those sorely needed accuracy buffs for melee parties. The only people I've seen killing those are manaburn parties, we've back to 2003 again.
    I agree the current ones suck but BRD looks to be getting at least Minuet in the update going by the picture, it's not much but it's more than what's there now, I could see at least some use in this one. Perhaps I'm being a bit optimistic about it though.
    (0)

  8. #188
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by saevel View Post
    Won't happen. The mobs there have 1050+ evasion, your 200 accuracy short for most casual players. To add fuel to the fire, BRD's and COR's have crappy JP and since you can't spend on other jobs, you won't be see any of those sorely needed accuracy buffs for melee parties. The only people I've seen killing those are manaburn parties, we've back to 2003 again.
    SE introduced casual-accessible 119 JSE weapons for each job and a 3-song instrument last update, which deals with the accuracy problem.

    As far as the lack of useful JPs, COR actually gets pretty useful JP enhancements right now (Phantom Roll +20 seconds), and BRD is slated to get Minuet+ next update. After the next update, SE will still be able to release another 28 JP enhancements for every job. If they want to kick-start the parties, though, they should really drop about 10 JPs per job on us right now. That way every job will probably get something useful.
    (1)

  9. #189
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Byrth View Post
    SE introduced casual-accessible 119 JSE weapons for each job and a 3-song instrument last update, which deals with the accuracy problem.

    As far as the lack of useful JPs, COR actually gets pretty useful JP enhancements right now (Phantom Roll +20 seconds), and BRD is slated to get Minuet+ next update. After the next update, SE will still be able to release another 28 JP enhancements for every job. If they want to kick-start the parties, though, they should really drop about 10 JPs per job on us right now. That way every job will probably get something useful.
    Umm...

    The mobs there have 1050+ evasion, your 200 accuracy short for most casual players.
    That was including iLevel 119 weapons and gear that are fairly easy to acquire.

    On WAR with 119 Bravura and 8/8 Gaxe merits, I can put on damn near every accuracy piece I have, which destroys my x-hit, and get right above 950 accuracy before food / buffs. The vast majority of players won't have that much spare accuracy gear laying around. The base accuracy I see with common sets is about 815~850 which is why I said they are about 200 acc short.

    Doing those monsters is a huge waste of time for anyone not manaburning them. I can go kill DC (in full iLevel 119) monsters on WAR and get ~150 JP per kill with only trust NPCs, never need to rest and never need external buffs from specific jobs. They die faster and give far better JP/hour then falling for SE's time trap. If the monsters had more realistic stats then I could see them being somewhat useful, but as it stands going melee burn on level 126 monsters is stupid. And 3 song BRD changes absolutely nothing because you won't be getting that BRD in the first place, he's out soloing or with the BLM's cause it's better JP.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  10. #190
    Player Krystal's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    312
    Character
    Pikachuninetail
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Ravenmore View Post
    No it didn't kill low level parties they were already dead anything under 75 and you were waiting days for for even enough low level people seeking to even think of trying to put together a party. Even then it was level sync to a couple of prime levels or you couldn't even get those few to go. People already had most of the jobs they wanted to level under the old system and were not going to put up with the old system to level new jobs. Abyssea brought back people and people enjoyed it and got to do something other then exp which hasn't been meaningful content in a long time.

    The majority finally got too play real endgame for the first time getting to play the content not just grinding exp on the same 3 mob types from 1 to 75 for a few months just to get to the fun stuff. You didn't have to put up with 17 other people you didn't even like just because they were the endgame LS you had to sell your soul to just to wait in line for gear. What harmed the game was for going back to that with only getting content that focused on alliance content and extremely overpowed mobs and insanely low drop rates were no matter how well you did you where at the mercy of the rng. To add insult to that for far longer then really acceptable gear would just get left in the box since you couldn't even add what you didn't want to the party pool. So the Devs reasoning for not increasing the drp rates was that because the party as a whole got 18 chances for a piece of gear to drop the drop rates were fine even if the gear kept dropping to the same person.

    Wotg did far more damage then anything SoA or abyssea could ever do and not only to FF11 but the MMO Final Fantasy brand. Taking three years to finish a expansion while diverting resources to a failed MMO is a bad sign to the player base so many people left the brand altogether. It didn't really add much endgame content that was worth doing that provided gear that was assessable to the majority of the player base. A couple of NMs and one being the only way into the fight and a half thought out BCNM that needed the effort of the whole server just to open up.
    (4)

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