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  1. #171
    Player Mitruya's Avatar
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    Jan 2014
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    356
    Getting CP in Skirmish and Delve wont help the jobs that never get invited to those events.
    (4)

  2. #172
    Player predatory's Avatar
    Join Date
    Jul 2013
    Posts
    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Quote Originally Posted by Mitruya View Post
    Getting CP in Skirmish and Delve wont help the jobs that never get invited to those events.
    If jobs aren't getting invites to events, why aren't the players making their own parties? If you're the one setting up the party you can be any job you choose
    (0)

  3. #173
    Quote Originally Posted by predatory View Post
    If jobs aren't getting invites to events, why aren't the players making their own parties? If you're the one setting up the party you can be any job you choose
    I've tried for groups with being an unconventional job before, simply to have one of the people I invite find a replacement for me, the group dissolves, and reforms without me. The player base will replace undesirable jobs with ones they desire. Outside of a linkshell that is willing to try this, it's hard to get people to break the mold that has been established to work.
    (4)

  4. #174
    Player Puck's Avatar
    Join Date
    May 2011
    Posts
    232
    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1
    Quote Originally Posted by Byrth View Post
    Honestly, people are already reporting rates of up to 80CP/hr in CP parties. 2-3 merit points/hr was deemed acceptable back in the day. With chain bonuses, I imagine that most groups will be able to hit/exceed that. I have personally hit about 23k/hr soloing DNC with trusts, and about 22k/hr soloing BRD with trusts. It's possible that my CP/hr would go up if I moved to a new camp, but I'm too lazy. D:

    PS. I find it sad that my bard solos almost as well as my dancer. Go go 4 songs!
    There was a double CP event going on over the weekend, that's why CP returns were much higher than usual. The double CP from the event was acceptable, but now going back to the usual amount is a real bummer. They'll be doing one again in May, but really, CP should be doubled permanently for it to be in any way reasonable.

    Quote Originally Posted by predatory View Post
    If jobs aren't getting invites to events, why aren't the players making their own parties? If you're the one setting up the party you can be any job you choose
    Wow, can I borrow your rose-tinted glasses? It would make the community look so much more pleasant and open-minded when it comes to grouping.
    (2)
    Last edited by Puck; 04-23-2014 at 05:18 AM.

  5. #175
    Player predatory's Avatar
    Join Date
    Jul 2013
    Posts
    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Quote Originally Posted by Puck View Post
    There was a double CP event going on over the weekend, that's why CP returns were much higher than usual. The double CP from the event was acceptable, but now going back to the usual amount is a real bummer. They'll be doing one again in May, but really, CP should be doubled permanently for it to be in any way reasonable.


    Wow, can I borrow your rose-tinted glasses? It would make the community look so much more pleasant and open-minded when it comes to grouping.
    Except for that's exactly how I was able to get my rng to do stuff just a few months ago when rng wasn't cool, and I have a bst friend who does this when he wants to do something on bst
    (0)

  6. #176
    Player Krystal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    312
    Character
    Pikachuninetail
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Brightshadow View Post
    I respect your opinion; however, the old way of experience parties wasn't as glamorous as people make it seem, if you weren't one of the best jobs you couldn't get into a party so you basically had to solo to the 75 cap, also if it wasn't for abyssea this game would have probably been dead, and buried a long time ago because of the first point I brought up, and most of the veterans would be at max level making soloing the only available option, also im not new I been around since the beginning of the game on and off but here to stay none the least, and I can tell you for a fact that the game is in the best place it has been in years the only thing it could use is a bit more creativity in the new expansion because as of right now it doesn't have anything that really sets it apart from the other expansions.

    Also I know some people think my ideas are stupid, but I don't care my ideas are for SE not the players and haters are gonna hate.
    The problem wasn't abby exactly that killed exp parties, it was the fact that they made the entrance level 30 and as if to scream at the player pop to burn jobs in abby they removed exp penalty up to level 30.

    The entrance level is effectually what killed exp parties and for the record they didn't merge servers(which btw is ALWAYS a sign of a massive player pop drop and game is dying) until roughly a year after all 3 abby expansions were released. The player pop has jumped back up since seekers or auduian was released but it will never be what it was prior to abby being released. Can you figure out what this means or do I need to spell it out for ya?

    Abby was the poison that was slowly killing FFXI and since at that time, they were trying to get players to join the (OLD)FFXIV, it would not shock me in the least bit if they did that was a kind of "lets kill the game but lets do it in style!" kind of idea.

    Now here's another question for ya:

    Why does a game company release a new expansion?

    "Because they want to add more content?"

    BZZZZZT! WRONG ANSWER!

    "Because they like the FF fans?"

    BZZZZT! WRONG AGAIN!

    "Because they want to draw new and old players back to the game?"

    DING,DING,DING! WHAT DO WE HAVE FOR HIM JONNY?!

    so here's another question for ya:

    Why would they want to draw new and old players back to the game, if the current content they had was sufficient enough to keep players interested and not leave?

    Answer: It wasn't and was in fact causing most current players and even new players to the game to LEAVE.

    When the (OLD)FFXIV bombed, SE KNEW they needed to maintain a steady playerbase in their one game that was their prized jewel for nearly 10 years at the time. So they created the new expansion in hopes of holding onto players and bringing new ones in and old ones back until they released "A realm reborn".

    Soon after though, they realized that they had two types of player bases, the casuals and the hard cores. So, they are keeping FFXI alive to keep both player bases happy. The casuals can play FFXIV and the players who still want a challenge can stick with FFXI.

    So now you(and everyone else who reads this post) know the facts.
    (3)

  7. #177
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by bungiefanNA View Post
    I've tried for groups with being an unconventional job before, simply to have one of the people I invite find a replacement for me, the group dissolves, and reforms without me. The player base will replace undesirable jobs with ones they desire. Outside of a linkshell that is willing to try this, it's hard to get people to break the mold that has been established to work.
    This happens because no matter who is leader the primary goal of a group is to win, if they feel a leader isn't leading them well enough to achieve that(or is being selfish enough to go on a weak job that hinders their chances) then they might just make their own party excluding that leader or at very least changing leader and then proceeding. If I made a Tojil run and went on RDM as one of the DDs I'm sure I'd have someone drop before entrance or reform on me just because I went RDM/NIN rather than RDM/BLM & formed the party around that instead.
    (1)

  8. #178
    Player Puck's Avatar
    Join Date
    May 2011
    Posts
    232
    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1
    Quote Originally Posted by Demonjustin View Post
    This happens because no matter who is leader the primary goal of a group is to win, if they feel a leader isn't leading them well enough to achieve that(or is being selfish enough to go on a weak job that hinders their chances) then they might just make their own party excluding that leader or at very least changing leader and then proceeding. If I made a Tojil run and went on RDM as one of the DDs I'm sure I'd have someone drop before entrance or reform on me just because I went RDM/NIN rather than RDM/BLM & formed the party around that instead.
    BungiefanNA's not talking people wanting to play their jobs in a silly way that's inappropriate for the content. He's talking about people not wanting a majority of jobs in the game anymore regardless of gear or subs, not the few dinguses that insist on playing their jobs "their way" at the cost of everyone else in the group.

    Your example doesn't really make sense since a RDM is support, not DD, so of course playing your job in a way that doesn't make use of its strengths would cause people to not want you in the group. PUP is a DD. BST is a DD. Neither is considered acceptable in the DD slot. Hell, people barely consider anything that isn't MNK or RNG an acceptable DD nowadays.
    (4)

  9. #179
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Puck View Post
    BungiefanNA's not talking people wanting to play their jobs in a silly way that's inappropriate for the content. He's talking about people not wanting a majority of jobs in the game anymore regardless of gear or subs, not the few dinguses that insist on playing their jobs "their way" at the cost of everyone else in the group.

    Your example doesn't really make sense since a RDM is support, not DD, so of course playing your job in a way that doesn't make use of its strengths would cause people to not want you in the group. PUP is a DD. BST is a DD. Neither is considered acceptable in the DD slot. Hell, people barely consider anything that isn't MNK or RNG an acceptable DD nowadays.
    I've DDed on RDM just fine, it's a Hybrid not a pure support job. But either way you want to take it replace it with BST, PUP, BLM, DNC, SMN, BLU, whatever makes you feel best, the story is the same either way and it's just as important.
    (1)

  10. #180
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Krystal View Post
    LOL stuff
    No it didn't kill low level parties they were already dead anything under 75 and you were waiting days for for even enough low level people seeking to even think of trying to put together a party. Even then it was level sync to a couple of prime levels or you couldn't even get those few to go. People already had most of the jobs they wanted to level under the old system and were not going to put up with the old system to level new jobs. Abyssea brought back people and people enjoyed it and got to do something other then exp which hasn't been meaningful content in a long time.

    The majority finally got too play real endgame for the first time getting to play the content not just grinding exp on the same 3 mob types from 1 to 75 for a few months just to get to the fun stuff. You didn't have to put up with 17 other people you didn't even like just because they were the endgame LS you had to sell your soul to just to wait in line for gear. What harmed the game was for going back to that with only getting content that focused on alliance content and extremely overpowed mobs and insanely low drop rates were no matter how well you did you where at the mercy of the rng. To add insult to that for far longer then really acceptable gear would just get left in the box since you couldn't even add what you didn't want to the party pool. So the Devs reasoning for not increasing the drp rates was that because the party as a whole got 18 chances for a piece of gear to drop the drop rates were fine even if the gear kept dropping to the same person.

    Wotg did far more damage then anything SoA or abyssea could ever do and not only to FF11 but the MMO Final Fantasy brand. Taking three years to finish a expansion while diverting resources to a failed MMO is a bad sign to the player base so many people left the brand altogether. It didn't really add much endgame content that was worth doing that provided gear that was assessable to the majority of the player base. A couple of NMs and one being the only way into the fight and a half thought out BCNM that needed the effort of the whole server just to open up.
    (6)

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