I agree; I can understand their point of view, because I felt the same way until I really stepped back and examined bst pets in particular; I just don't see how that will make them overpower or even receive invites.
Other jobs fear bst imo, remember the whole dynamis whining? "Boo, hoo, bst can solo multiple mobs in dyna (Who cares, its dyna, lol); it is so unfair."
Last edited by WoW; 04-24-2014 at 02:59 AM.
Another thing that would still hold pets back even in high buff situations is no outside cures/nas. Timers to remove the debuffs/cure pet can leave your pet in a bad state for a long time and even fixing them will hurt master dps. And if the pet dies sure they can (eventually) just bring out a new one but it will be one without buffs
it would be better if the buffs on the master applied to the pet as well, as opposed to directly buffing the pet. would also be less resource intensive since there wouldn't be pets getting hit with buff animations on top of players.
in fact, ffxiv does this with equipment, where the masters stats carry over to the pet as well. (it's not pet: damage +2 or int +3 for instance, but rather your gear stats are 1 to 1 on the pet as well.) considering pet rolls work this way anyways, it probably would be simple to simply add the same amount of pet relevant boost to a buff. so when you get hit with haste, it's not only haste +15%, but pet: haste +15% as well.
and yes, unless you can status cure/cure pets as well, they are always going to suffer in endgame simply because of crippling status effects and the very slow recast on removing them. pup gets repair and maintenance, both on multiminute timers, bst gets reward, smn has to dismiss or use a summon with a status cure BP. a tough boss however will spam the unholy hell out of whatever nasty moves they have, and it's almost always paralyze. (except when it's amnesia. or petrify. or weakness.) so not only do you have to deal with that, you often risk having your repair/reward eaten up by paralyze or being unable to status heal your pet at all.
Last edited by Psion; 04-24-2014 at 01:27 PM.
I care to disagree to a point. While it won't fix all issues it will make the job a lot more bearable to play. Right now when I get on my BST in any high level content(119+) and my pet can't even hit let alone kill things, if it could actually hit a mob then I could worry about damage but if they increased my attack I would have a super strong 'can't hit the broadside of a barn' mob. It won't fix everything, but Accuracy in high level content is a very large issue we have all the same. So far as survivability it's also key to not only our pet's DMG but our own, less DMG taken by our pet means less spamming of Reward or Call Beast on our part which allows for a higher DPS due to the lack of constant JA delay.
It may make the job more bearable to play, however, our jugs do not hit very hard on high lvl content; actually the master's dmg puts the jug to shame. The only way a jug can rip hate from me is through a ruinator > snarl. Also, take a look at our jug pet's ready moves; none of them are particularly damaging. More acc will make bst a little more bearable in our eyes, but other jobs may see the jugs for what they are; weak with decent accuracy. However, if the pet attack buff was substantial; say....idk....the pet is putting out crits and melee dmg similar to ours then we may be on to something. Now; as many on the bst forums have alluded to, our pet's ready moves are rather weak. My fully buffed the boar with attack and str atmas and sweeping gouge was not very impressive, on weaker mobs in abyssea.
I am not going to disagree with your sentiments Justin, because you may be on to something, but it all depends on the efficacy of the food buff and our jug selection. For instance, the boar has pretty nice DoT; however, his ws are rather weak. You know how some ws still stuck at lvl 119, lol? Like...you can hit a too weak with it and the mob does not die? This buff can be great, with the right pet; Food > berserk > ram charge, just saying, lol. I mean; other dds need to bring their A game to these battles, aka REM, so, our pet's need to do the same. Enough of the pansy jugs (mandies, frogs), move removal, and subpar att/acc.
But no, not gonna disagree; need to see this buff in action first. I still doubt we can convince ppl to invite us because the jug can hit like they should to begin with.
I don't even really want to see mnk nerfed just the rest of the jobs brought up to mnks level with a Formless strikes JA for every DD and either every job get a boost to HP or stop making mobs with AoE moves that will kill every non mnk job. Sure some will say were would be the challenge but where is it now when the answer is throw mnks and rngs at mobs.
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