Could we please have all of the doors that we don't have to get permission for to open or the ones the npcs behind them are CS only to just open by their selves? This doesn't really effect PC users, but those of us who still play this on the Xbox when we're zoning back to Aht Urhgan after doing NI, or assaults, or salvage even if we get to the door from the portal it ends up closing on us once the pause after zoning bit is done. Though I'm sure everyone wouldn't mind not having to click on all of the doors in this game. Specially when you are just slower than the last person who clicked the door open only to have it try to close on you while you would be in it.
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And the various times you get a CS because you got to close to the grand dutchy's doors while on the way to see maat, or zoning into Bastok Markets [S], or any of the various other CS that jump you the instant you zone into where ever doesn't? Please tell me of any door you can freely go through that doesn't have a load time to it that has an event tied to it that would break the experience for you
http://forum.square-enix.com/ffxiv/t...-FFXIV-and-DQX
So a JP Magazine did an interview with the producers of FFXIV, FFXI, and DQX. It gives a bit of insight into why they're doing all these QoL improvements lately, and what else we may expect.
Yeah it's a nice read and full of Lols.
I am trying to give ideas to make the content useful.... useful enough for people to wanna do it, and useful to keep people playing ffxi.
Granted, I haven't read the entire thread, so if this has been asked about already, forgive me.
What I'd like to see is a way to augment any existing weapon in game just to bring it to item level 117. There are a number of older weapons in game that had situational uses, but can't be applied to content that's over lv 99, simply because of the missing skill+. A magians trial would really be nice for things like honebami, lv 99 magian weapons, or even just weapons we thought looked nice or had cool names (save the queen? arondight? coffinmaker? kinkobo? rampager? hornetneedle?).
I'd also like this. If they were kept well below the strength of 'up-to-date' weapons I can't see any harm in it. Even make it all one magian trial for each weapon type and have it just add a set amount of skill and DMG+ for each kind of weapon so that say you could upgrade a "ceremonial dagger" but it would still have crap DPS - reflecting the base weapon - but still you could toodle about with it.
I think about people with stuff like sagasinger or the pulse weapons - it would be nice for them to bring them up to the point where they are at least relatively usable - even if they would still not be the best weapon to use.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
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