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  1. #171
    Player Rifaran's Avatar
    Join Date
    Dec 2013
    Posts
    49
    Character
    Rifaran
    World
    Odin
    Main Class
    PLD Lv 99
    Quote Originally Posted by Catmato View Post
    You'd have to collect 99 of them to put them on the AH.
    ok so what? ok then give me a reason why Iron Plates are only stackable to 12, you can't sell/trade/ah/bazaar them so no reason for them to be 12. there is still no reason for crystals to only be 12, they should be stackable to 99 along with iron plates.
    (1)

  2. #172
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,080
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Rifaran View Post
    ok so what? ok then give me a reason why Iron Plates are only stackable to 12, you can't sell/trade/ah/bazaar them so no reason for them to be 12. there is still no reason for crystals to only be 12, they should be stackable to 99 along with iron plates.
    Iron plates or any other Ex magian item SHOULD stack to 99. In my opinion however, the AH problem is reason enough to keep crystals at 12.
    (3)

  3. #173
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Could we please have all of the doors that we don't have to get permission for to open or the ones the npcs behind them are CS only to just open by their selves? This doesn't really effect PC users, but those of us who still play this on the Xbox when we're zoning back to Aht Urhgan after doing NI, or assaults, or salvage even if we get to the door from the portal it ends up closing on us once the pause after zoning bit is done. Though I'm sure everyone wouldn't mind not having to click on all of the doors in this game. Specially when you are just slower than the last person who clicked the door open only to have it try to close on you while you would be in it.
    (0)

  4. #174
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Lithera View Post
    Could we please have all of the doors that we don't have to get permission for to open or the ones the npcs behind them are CS only to just open by their selves?
    This would break the user experience, as some doors will need to be clicked to open but not others, simply because a particular door might play an event under particular conditions.
    (0)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  5. #175
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    And the various times you get a CS because you got to close to the grand dutchy's doors while on the way to see maat, or zoning into Bastok Markets [S], or any of the various other CS that jump you the instant you zone into where ever doesn't? Please tell me of any door you can freely go through that doesn't have a load time to it that has an event tied to it that would break the experience for you
    (0)

  6. #176
    http://forum.square-enix.com/ffxiv/t...-FFXIV-and-DQX

    So a JP Magazine did an interview with the producers of FFXIV, FFXI, and DQX. It gives a bit of insight into why they're doing all these QoL improvements lately, and what else we may expect.
    (2)

  7. #177
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Yeah it's a nice read and full of Lols.
    (0)

  8. #178
    Player
    Join Date
    Dec 2012
    Posts
    4
    I am trying to give ideas to make the content useful.... useful enough for people to wanna do it, and useful to keep people playing ffxi.
    (0)

  9. #179
    Player
    Join Date
    Mar 2011
    Posts
    27
    Granted, I haven't read the entire thread, so if this has been asked about already, forgive me.

    What I'd like to see is a way to augment any existing weapon in game just to bring it to item level 117. There are a number of older weapons in game that had situational uses, but can't be applied to content that's over lv 99, simply because of the missing skill+. A magians trial would really be nice for things like honebami, lv 99 magian weapons, or even just weapons we thought looked nice or had cool names (save the queen? arondight? coffinmaker? kinkobo? rampager? hornetneedle?).
    (0)

  10. #180
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Lambtor View Post
    Granted, I haven't read the entire thread, so if this has been asked about already, forgive me.

    What I'd like to see is a way to augment any existing weapon in game just to bring it to item level 117. There are a number of older weapons in game that had situational uses, but can't be applied to content that's over lv 99, simply because of the missing skill+. A magians trial would really be nice for things like honebami, lv 99 magian weapons, or even just weapons we thought looked nice or had cool names (save the queen? arondight? coffinmaker? kinkobo? rampager? hornetneedle?).
    I'd also like this. If they were kept well below the strength of 'up-to-date' weapons I can't see any harm in it. Even make it all one magian trial for each weapon type and have it just add a set amount of skill and DMG+ for each kind of weapon so that say you could upgrade a "ceremonial dagger" but it would still have crap DPS - reflecting the base weapon - but still you could toodle about with it.

    I think about people with stuff like sagasinger or the pulse weapons - it would be nice for them to bring them up to the point where they are at least relatively usable - even if they would still not be the best weapon to use.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

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