Let's see RoZ has 18 missions 7 which are fights. CoP has 35 missions which 22 has some kind of fight gee doesn't sound like it's mostly fetch quests or CS. There is a lot of of running around but that is where out post warps the tavy ring and VW warps come into play.
ToA has 48 missions with only 9 missions where you have to fight something. I even included the two missions where you had to kill something to get an item you needed to further progress. That is a whole lot of running from A to B, maybe we should be glad they didn't choose ToA which doesn't even have npc connections to older ways of upgrading gear that is being complained about.
WotG has 54 missions with only 12 fights again away more running around like a chicken with it's head cut off than CoP. I didn't include the nation sections in WotG as some have more fights in them than the others do.
So is just the lack of speed getting from point A to B the main problem? If so then it goes to the laziness argument and not wanting to have to omg run somewhere. I know/knew a person who when asked to help break a weapon for a WS trial wouldn't go to the boyahda tree because omg it was too far to run to from the out post. This when the person asking didn't have enough time to go somewhere that it could be done faster at.
Yes with relic you can skip the +1ing of it to reforge it but SE chose to tie it along with the AF to the one NPC that you had to use for the original upgrades. Which obviously is tied to having to do CoP though not sure how many knew that about the relic part of it. Could SE have chosen a different way? Yes, but they didn't and most who are part of the stop whining and just do it already crowd see this complaining as a slap in the face to SE who seriously didn't even have to allow us to reforge anything in the first place. They could instead of just came out with more new gear and continue down that path.

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