All you have to do is equip your TH set and poke any mob 1 time and your TH is on it. Afterwards put on what you want. Is it really that difficult to make a macro for these few pieces of gear, and to carry them in your 80 slot inventory. "But I lose my TP" ; ; boo hoo WS first then equip it, or if TH is more important don't. If damage is more important to you then don't use it at all. So you proc TH 1 level lower it won't hurt your drops on anything you're looking to do damage on that it's inappropriate or inconvenient for you to swap daggers for 1 swing. Please do not cap TH in gear, and continue making more pieces with it on it for those situations where we want the highest TH possible, and we're willing to change every piece of gear necessary to achieve this goal. If you don't like TH knife then don't use it. If you do like it then who cares what level it is, or how outdated it is put it on smack once and change gear for one of the newer much better daggers.
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Meaning your TH becomes gimped like a lesser TH or meaning you're less likely to proc a higher TH lvl? If it's the first then that's where their system is broken and should be fixed not on worrying about the crappy dagger. If it's the latter then back to my original post if it's more important for a higher quality TH than DD then put your gear on and suck it up. If you need more DD accept the lesser TH and put on DD gear.
The absolute main problem THF has right now is not TH gear, its the THFs that continuously want to make a fight as long as possible to proc TH up. Even if dev's go with this TH Gear cap solution, I can promise everyone that the new weapons of choice are going to be Twilight Knife/Merc. Kris, to purposely make NMs last as long as possible. If this is going to be implemented PLEASE make it so iLvl weapons affect the chance of procing TH. On higher difficulty fights a THF would choose a higher lvl weapon so that would be moot point, but the main reason players use THF are to farm fodder NM drops. Please tie in TH procs with ilvl!
I agree. They should take it a step further and do this for all jobs though. Let's make it so martial arts only works if you full time brass knuckles and warcry / berzerk/ double attack only work if you equip a level 60 axe. Let's have dual wield tied to level 70 katanas.
Let's really make the game interesting for all the jobs!
I thought it was like so, for example:
- Engage (and/or attack/use an ability against) a target while possessing treasure hunter level 5.
- Remove any equipment that enhances the effect, resulting into the level being 5 still, but the chance of it going higher from that will be lower.
...or so the legend says.
its as you described Dragoy.
Trreasure hunter cannot be lowered on the enemy. If you hit with 7, then switch to 3, its still 7. Your chances of raising it past 7 will be based on a TH3 though.
See, the further you are from your current TH level in gear/JT, the harder it is to upgrade TH - Stupid design personally - but thems the breaks.
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