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  1. #1
    Player Catmato's Avatar
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    Mar 2011
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    1,130
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Camate View Post
    The development team was looking into a higher-tier version of Thief’s Knife; however, they felt it would result in thieves equipping both the new knife and the original which would further limit their weapon selection. In order to solve this issue, they are currently looking into placing a cap on treasure hunter from equipment in the future.
    This is an acceptable solution, but Camate, please pass on our suggestion for an accessory (ring, earring, etc.) with a Latent effect: Treasure hunter +x, activated by not having a Thief's knife equipped. I and many others feel that this is the best solution.
    (1)

  2. #2
    Player Stify's Avatar
    Join Date
    Feb 2014
    Posts
    4
    Character
    Stify
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    First off, I would like to apologize for making any English speaking players feel that their requests and feedback were not answered. I can assure you that this was not the case and that threads that are unanswered are communicated to the development team. Unfortunately, sometimes we are unable to answer certain topics, and there are cases where when the team decides to answer, it is first on the Japanese side as that is their native language.

    Now then, on to the actual topic at hand.

    Though Karbuncle has summarized and posted a translation of what was communicated I would like to give a slightly more official response about this.

    The response from Lomloon, as pointed out, contained incorrect information about the way treasure hunter works. It was mentioned in his first post that once you reach a certain level of treasure hunter, the drop rate would not be affected much even if you continue to stack more treasure hunter. This, however, is only talking about common drops, and continuing to add treasure hunter will boost the drop rate for rare items, though it will be a very slight increase.

    We’ve informed the development team again about the feedback mentioning that it’s hard to let go of Thief’s Knife while playing in a party as players want to increase the treasure hunter effect to 12.

    The development team was looking into a higher-tier version of Thief’s Knife; however, they felt it would result in thieves equipping both the new knife and the original which would further limit their weapon selection. In order to solve this issue, they are currently looking into placing a cap on treasure hunter from equipment in the future.

    With this as well as the addition of other equipment with treasure hunter, we are aiming to make it so you can reach the equipment cap and no longer need to use Thief’s Knife. Please also know that we will not be reducing the value of treasure hunter obtainable with current equipment.

    While I can’t make any promises as to when this adjustment will take place, we will be sure to keep you updated as there is progress!
    Camate, Is it okay to ask is there any plans in the future to assist in increasing Thiefs damage output in possibly increasing SA/TA damage or reducing timers on them since the battle speed in fights now a days has increase so much more and Thiefs are not able to keep up with said abilities?
    (0)

  3. #3
    Quote Originally Posted by Camate View Post
    The development team was looking into a higher-tier version of Thief’s Knife; however, they felt it would result in thieves equipping both the new knife and the original which would further limit their weapon selection. In order to solve this issue, they are currently looking into placing a cap on treasure hunter from equipment in the future.

    With this as well as the addition of other equipment with treasure hunter, we are aiming to make it so you can reach the equipment cap and no longer need to use Thief’s Knife. Please also know that we will not be reducing the value of treasure hunter obtainable with current equipment.

    While I can’t make any promises as to when this adjustment will take place, we will be sure to keep you updated as there is progress!
    They could also easily prevent a DW thief's knife situation by keeping it R/Ex but with an upgrade quest. so the upgraded knife still blocked using a 2nd original version
    (0)

  4. #4
    Player Powder's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    93
    Character
    Powder
    World
    Phoenix
    Main Class
    RUN Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    The development team was looking into a higher-tier version of Thief’s Knife; however, they felt it would result in thieves equipping both the new knife
    My first thought when I read this was I would be happy to have to dump my thief's knife for a better one. Maybe, somehow you could make it where we can't equip or hold a new and old thief's knife. If we want the new one we have to dump the old one. Just my thinking.
    (0)



    My blood type? oh! coffee of course!


  5. #5
    Player
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    Jan 2012
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    645
    If you mean an accessory that functions the way the proposed dagger did? (ie: latent that activates without thiefknife equipped) sure, otherwise, people will just wear both.

    As to worrying about them creating new options, this game is moving to a more vertical gear system with iLevels, /shrug, it's going to be an issue either way with things getting outdated, but yes, fair enough, that would be less hassle for Thfs.
    (0)

  6. #6
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Selindrile View Post
    If you mean an accessory that functions the way the proposed dagger did? (ie: latent that activates without thiefknife equipped) sure, otherwise, people will just wear both.

    As to worrying about them creating new options, this game is moving to a more vertical gear system with iLevels, /shrug, it's going to be an issue either way with things getting outdated, but yes, fair enough, that would be less hassle for Thfs.
    Yes, the one that function the same way the dagger did with a latent only working when the dagger isn't equipped, or @/below a hard cap.

    Regardless, they're really hesitant on adding just 1 new dagger, the idea of them adding a new one every time the I.lvl cap raises is unlikely at best, which is why I'd like a solution that didn't involve a temporary upgrade is all. If they could implement a permanent solution it would be nice.

    While the hard cap isn't my first go to, it works, and I appreciate them addressing or at least acknowledging that its garbage THF is glued to a 10 year old weapon.
    (1)

  7. #7
    Player
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    Mar 2011
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    334
    Why not make a Thief Knife set, with a 'set bonus' of TH+1~2?
    Or add a Magian path so that anyone can have a "TH+" Weapon. (Bst: Pet Th+" Solves that issue)
    Make them worth it.

    I mean it makes sense now that Thief has native Dual Wield.
    Hell, make it a combo deal, Two Knives and a Throwing weapon.
    (0)
    Last edited by Frost; 02-20-2014 at 04:23 PM.
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  8. #8
    Player
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    Jan 2012
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    Because that exacerbates the problem they're trying to solve even further and is exactly the opposite of what they're asking for.
    (1)

  9. #9
    Player
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    Mar 2011
    Posts
    334
    Idk, personally, I liked the "old" thief knife. When it was rare. A status symbol for the people who took the job seriously. Now it's usually relegated to a naked mule who acts as some sort of F'd up sacrificial lamb. I don't see the Dev's suggestion fixing that really.
    (0)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  10. #10
    Player
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    Jan 2012
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    It wouldn't fix that, someone using a mule to achieve "max TH" in the cheapest/easiest way possible.... but that's not something I see, mules are pretty much exclusively mages that I've seen.

    But that's not what they're trying to fix, they're trying to fix Thfs who care about their DD and contribution to the fight of the party being funneled into using a knife that does approximately 1/10th the damage an updated knife would do in that hand, the problem is they feel like they have a lack-of-choice, making a combo set with TH on it, just makes them have even less choices.
    (1)

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