Camate, Is it okay to ask is there any plans in the future to assist in increasing Thiefs damage output in possibly increasing SA/TA damage or reducing timers on them since the battle speed in fights now a days has increase so much more and Thiefs are not able to keep up with said abilities?
My blood type? oh! coffee of course!
If you mean an accessory that functions the way the proposed dagger did? (ie: latent that activates without thiefknife equipped) sure, otherwise, people will just wear both.
As to worrying about them creating new options, this game is moving to a more vertical gear system with iLevels, /shrug, it's going to be an issue either way with things getting outdated, but yes, fair enough, that would be less hassle for Thfs.
Yes, the one that function the same way the dagger did with a latent only working when the dagger isn't equipped, or @/below a hard cap.
Regardless, they're really hesitant on adding just 1 new dagger, the idea of them adding a new one every time the I.lvl cap raises is unlikely at best, which is why I'd like a solution that didn't involve a temporary upgrade is all. If they could implement a permanent solution it would be nice.
While the hard cap isn't my first go to, it works, and I appreciate them addressing or at least acknowledging that its garbage THF is glued to a 10 year old weapon.
Why not make a Thief Knife set, with a 'set bonus' of TH+1~2?
Or add a Magian path so that anyone can have a "TH+" Weapon. (Bst: Pet Th+" Solves that issue)
Make them worth it.
I mean it makes sense now that Thief has native Dual Wield.
Hell, make it a combo deal, Two Knives and a Throwing weapon.
Last edited by Frost; 02-20-2014 at 04:23 PM.
If you don't understand why Haste is so important, or if you don't think it is:
http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.
Because that exacerbates the problem they're trying to solve even further and is exactly the opposite of what they're asking for.
Idk, personally, I liked the "old" thief knife. When it was rare. A status symbol for the people who took the job seriously. Now it's usually relegated to a naked mule who acts as some sort of F'd up sacrificial lamb. I don't see the Dev's suggestion fixing that really.
If you don't understand why Haste is so important, or if you don't think it is:
http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.
It wouldn't fix that, someone using a mule to achieve "max TH" in the cheapest/easiest way possible.... but that's not something I see, mules are pretty much exclusively mages that I've seen.
But that's not what they're trying to fix, they're trying to fix Thfs who care about their DD and contribution to the fight of the party being funneled into using a knife that does approximately 1/10th the damage an updated knife would do in that hand, the problem is they feel like they have a lack-of-choice, making a combo set with TH on it, just makes them have even less choices.
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