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  1. #121
    Player Nynja's Avatar
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    Mar 2011
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    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    LOL I TROL U
    (1)

  2. #122
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    Mar 2011
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    I know this has died out by now, but i couldn't post because i had cancelled my account lol. Anyway, i thought we had agreed in the old thread that solutions that excluded TK completely were winners. After all, unless SE went out of its usual way and made TK godly, it will always be a gimp dagger. We will always have something better to use in our offhand.

    The 3 solutions i remember were (was there anything else?):

    1- a piece of armor with TH+1 that only activates with TK unnequiped
    2- removing tp loss from weapon swaps
    3- a TH+ cap on equipment, followed by the addiction of new TH+ pieces so TK is excluded
    (0)

  3. #123
    Player Karbuncle's Avatar
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    http://forum.square-enix.com/ffxi/th...-Thief-s-Knife.

    Also, SE actually addressed Thief's Knife in a JP Update to a JP Thread.

    Basically they told us no. Because the JPs, who were as misguided as we were when we first made the thief's knife upgrade request, only seem fixate on replacing the dagger with a better dagger, not the idea of ridding ourselves of the weapon. Anyway, As Laphine said, since my thread was locked the best and simplest solution with the least time required all while ridding us of the Thief's Knife is!

    ----Give us a Piece of armor with Latent Effect: Treasure Hunter +1, This latent will only activate when your Treasure Hunter is less than or equal to 6 (Meaning TH3 base, Gloves(+2), Feet(+1)), or It will only activate without a Thief's Knife equipped. Either solution works, though he Less than or equal to TH6 might be easier to program.

    Point being, there is a solution that doesn't involve upgrading the Knife, and its stupidly simple.
    (2)
    Last edited by Karbuncle; 02-20-2014 at 03:16 AM.

  4. #124
    Player Karbuncle's Avatar
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    Basically here a translation:
    Quote Originally Posted by Kincard View Post
    In Regards to Equipment with Treasure Hunter



    There was an error in the previous post, so I wish to correct it.

    In regards to increasing levels of treasure hunter becoming less effective, that was in reference to items that regularly drop frequently.

    In regards to the high-value items that players may be more concerned about, "Increases in the level of Treasure Hunter will results in an almost consistent increase per level (Although each level is small)" would be more accurate.

    I apologize for the lack of specification in the previous post.

    I have expressed the thoughts of "It is difficult to let go of my Thief's Knife when considering party play and reaching TH12" to the development team.

    We have discussed the possibility of adding a higher-level Thief's Knife to the game, but we fear this may turn into a situation where Thieves are stuck forever wearing "High-Level Thief's Knife + Thief's Knife", further narrowing the choices of weapons that is already present. We also wish to avoid having to weaken the original Thief's Knife.

    In order to solve this problem, we are considering introducing a hard cap to the total amount of Treasure Hunter players can gain through equipment.

    It would become a situation where you would feel comfortable saying "Since I have reached the cap, I don't have to worry about bringing my Thief's Knife anymore! (Similar to a situation we wish to create with haste)" I should add that such a cap would not be below the level of what is currently possible for players.

    I cannot promise an exact timeframe for implementation yet- I simply wished to convey our current plans to the players.
    So, they're basically reliving all the mistakes and debates we disgussed and solved years ago in my locked thread. I mean, its almost word for word the discussions we had in that thread I made, and they're replying as if this is the first time anyones even brought up Thief's Knife too them or anything. I know its an old thread and old, but seriously, can they not see how "Dual wielding Thief's Knifes" wouldn't be a problem if they went with the accessory solution?

    Looks like they're considering a hard cap on TH from gear, another solution we already came up with years ago in a different TH thread, so I'm glad at least on of the solutions we came up with made it into the heads of one of the dev team.

    I can't help but feel jaded, seriously, I'm not angry at anyone in specific, Dev of Community reps, it just hits me in the wrong spot that after years of threads popping up here on the Thief's knife, it finally gets a response in some JP thread and its addressed like the 4-5 or more threads here full of discussion and solutions never existed. Cause theres more than the one I linked, I Passed at least 3 of them when I dug around for mine. I'm grateful we have a response, I just wish the response was made with the knowledge we here in the NA department had accumulated and discussed as well.
    (3)
    Last edited by Karbuncle; 02-20-2014 at 03:14 AM.

  5. #125
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Greetings,

    First off, I would like to apologize for making any English speaking players feel that their requests and feedback were not answered. I can assure you that this was not the case and that threads that are unanswered are communicated to the development team. Unfortunately, sometimes we are unable to answer certain topics, and there are cases where when the team decides to answer, it is first on the Japanese side as that is their native language.

    Now then, on to the actual topic at hand.

    Though Karbuncle has summarized and posted a translation of what was communicated I would like to give a slightly more official response about this.

    The response from Lomloon, as pointed out, contained incorrect information about the way treasure hunter works. It was mentioned in his first post that once you reach a certain level of treasure hunter, the drop rate would not be affected much even if you continue to stack more treasure hunter. This, however, is only talking about common drops, and continuing to add treasure hunter will boost the drop rate for rare items, though it will be a very slight increase.

    We’ve informed the development team again about the feedback mentioning that it’s hard to let go of Thief’s Knife while playing in a party as players want to increase the treasure hunter effect to 12.

    The development team was looking into a higher-tier version of Thief’s Knife; however, they felt it would result in thieves equipping both the new knife and the original which would further limit their weapon selection. In order to solve this issue, they are currently looking into placing a cap on treasure hunter from equipment in the future.

    With this as well as the addition of other equipment with treasure hunter, we are aiming to make it so you can reach the equipment cap and no longer need to use Thief’s Knife. Please also know that we will not be reducing the value of treasure hunter obtainable with current equipment.

    While I can’t make any promises as to when this adjustment will take place, we will be sure to keep you updated as there is progress!
    (18)
    Devin "Camate" Casadey - Community Team

  6. #126
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    Seriously, how hard would it be to make a new dagger that is the following:

    Thief's Better Knife

    Dmg: 97 Delay:200 DEX + 10 AGI + 10
    Attack + 10 Evasion + 20 Steal +2
    Dagger Skill + 188
    Parrying Skill + 188
    Magic Accuracy Skill + 146
    Latent Effect: Treasure Hunter +1 (Active whenever Thief's Knife isn't equipped)

    99 THF Item Level: 115

    There are already items that the latent activates whenever another specific peice of equipment is equipped, they're very common! So how hard would it be to create the opposite?

    Also: We realize the Dev team focuses replies on JP posts because their native language is JP, but we feel like the NA community team often ignores very important and relevant posts about things that the JP portion has responses to.
    (2)
    Last edited by Selindrile; 02-20-2014 at 10:30 AM.

  7. #127
    Player Karbuncle's Avatar
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    Quote Originally Posted by Camate View Post
    Greetings,

    First off, I would like to apologize for making any English speaking players feel that their requests and feedback were not answered. I can assure you that this was not the case and that threads that are unanswered are communicated to the development team. Unfortunately, sometimes we are unable to answer certain topics, and there are cases where when the team decides to answer, it is first on the Japanese side as that is their native language.

    Now then, on to the actual topic at hand.

    Though Karbuncle has summarized and posted a translation of what was communicated I would like to give a slightly more official response about this.

    The response from Lomloon, as pointed out, contained incorrect information about the way treasure hunter works. It was mentioned in his first post that once you reach a certain level of treasure hunter, the drop rate would not be affected much even if you continue to stack more treasure hunter. This, however, is only talking about common drops, and continuing to add treasure hunter will boost the drop rate for rare items, though it will be a very slight increase.

    We’ve informed the development team again about the feedback mentioning that it’s hard to let go of Thief’s Knife while playing in a party as players want to increase the treasure hunter effect to 12.

    The development team was looking into a higher-tier version of Thief’s Knife; however, they felt it would result in thieves equipping both the new knife and the original which would further limit their weapon selection. In order to solve this issue, they are currently looking into placing a cap on treasure hunter from equipment in the future.

    With this as well as the addition of other equipment with treasure hunter, we are aiming to make it so you can reach the equipment cap and no longer need to use Thief’s Knife. Please also know that we will not be reducing the value of treasure hunter obtainable with current equipment.

    While I can’t make any promises as to when this adjustment will take place, we will be sure to keep you updated as there is progress!
    I know you're doing your job and stuff, seriously I do. Which is why I did make a note to mention I'm not upset at your or the devs, I know a game company has thousands of people all barking different orders and its more than easy for you or anyone else to lose stuff in the process of exchanging information and so on. It does kinda suck when things like this happen, even though gaming companies are still very much run by humans, and you guys yourselves, are humans, and to error is to human so things like this getting through the cracks happens often enough, its understandable.

    I mean, trust me when i first made the post people reading it would probably be going to hell because of the hate-by-associating coming off it, but I edited it... heavily... after I did some brief relaxing.

    Camate. Maybe It doesn't need to be said, But i feel like one sentence in my post maybe didn't make the point too clear. I know you guys do your best, and just because I or we sometimes feel left out or unheard, I think most of us here on the forums know at least you guys are doing your end of the bargain and sending the info over. Plus, now you guys have to translate stuff for FFXIV, and I've been to the FFXIV forums, its a dangerous pit of anger and hell.... good luck with that. Tried XIV and saddly it wasn't for me.

    Got the SMN Zenith relic though, It was nice for the time.

    Quote Originally Posted by Selindrile View Post
    Seriously, how hard would it be to make a new dagger that is the following:

    Thief's Better Knife

    Dmg: 97 Delay:200 DEX + 10 AGI + 10
    Attack + 10 Evasion + 20 Steal +2
    Dagger Skill + 188
    Parrying Skill + 188
    Magic Accuracy Skill + 146
    Latent Effect: Treasure Hunter +1 (Active whenever Thief's Knife isn't equipped)
    Please no. No, no no... no... nonono. Cause if they raise the I.lv again, in another couple months even this dagger will be gimp and useless. It needs to either be a piece of easily removable armor, or the hard-cap solution is the best

    Also: We realize the Dev team focuses replies on JP posts because their native language is JP, but we feel like the NA community team often ignores very important and relevant posts about things that the JP portion has responses to.
    This also causes the effect of NA's praising games like, say WoW, for having great customer feedback and support, and ripping on games like this. Because WoW devs are NA, so they often easily get information to NAs, I'm sure if we were JP we'd have the opposite opinions of certain gaming companies. Its an unfortunate reality and theres really not too much they can do about it, SE or the Community reps. But it is a sad after effect of Multi-national MMOs.
    (1)
    Last edited by Karbuncle; 02-20-2014 at 12:04 PM.

  8. #128
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    Quote Originally Posted by Karbuncle View Post
    Please no. No, no no... no... nonono. Cause if they raise the I.lv again, in another couple months even this dagger will be gimp and useless. It needs to either be a piece of easily removable armor, or the hard-cap solution is the best
    If they raise the iLv again, they can print a new dagger with the same Latent: Treasure Hunter +1 that only activates if you don't have another of these weapons, etc.

    That said, the Hard-Cap _IS_ the best solution, but that may not be the easiest to implement programming wise (not that I have any clue what their code looks like) I was just saying, what I put forth seems like it would be a rather easy thing to implement, and easy-to-do means we fix the problem faster.
    (0)

  9. #129
    Player Karbuncle's Avatar
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    Quote Originally Posted by Selindrile View Post
    If they raise the iLv again, they can print a new dagger with the same Latent: Treasure Hunter +1 that only activates if you don't have another of these weapons, etc.
    Which seems silly to have them endlessly recycle the crap tier dagger every time they want to raise the i.lv cap. Why worry about them reprinting a dagger over and over having a pile of outdated reprint daggers when a piece of armor or accessory will flat out do the job well and never have to be replaced?

    One item one fix done and done.


    That said, the Hard-Cap _IS_ the best solution, but that may not be the easiest to implement programming wise (not that I have any clue what their code looks like) I was just saying, what I put forth seems like it would be a rather easy thing to implement, and easy-to-do means we fix the problem faster.
    While I don't think its the best solution, the accessory clearly is to anyone willing to admit it, the hard cap is the second best solution and one I'm glad they're at least addressing.
    (0)

  10. #130
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    If you mean an accessory that functions the way the proposed dagger did? (ie: latent that activates without thiefknife equipped) sure, otherwise, people will just wear both.

    As to worrying about them creating new options, this game is moving to a more vertical gear system with iLevels, /shrug, it's going to be an issue either way with things getting outdated, but yes, fair enough, that would be less hassle for Thfs.
    (0)

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