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  1. #1
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Sotek View Post
    Oh Christ, how could I forget:

    A full spell list please.

    When Scholar got Aquaviel/Blink/Stoneskin/etc I really started to gain hope for this. I'm not suggesting Scholar gets every white and black magic spell in the game, but there are a couple that would be really appreciated. Haste (and remove that block on Accession + Haste so I can Accession + Perpetuance + Haste /drool), Phalanx, Bind, Gravity, Paralyze, Slow, Silence, Poison I~II, Bio I~II, Dia I~II, Banish I~III and Flash.
    Some of them are debatable, but the majority are spells we'd have from subjob regardless, it seems pointless not having them on main. Enfeebles specifically irk me since SCH has what? Four native enfeebling spells with a B+ Enfeebling skill. Same rational for the Divine Magic options, I never understood why Light Arts gave me Divine skill when I had no spells natively (and even from subjob half the time).
    The issue with giving that, regardless of if they are subjob is two things.

    1. It'll weaken RDM and other jobs who get them, for example: Give them all those spells and the only Enfeebling Spell RDM has left is Addle.
    2. It'll weaken the point of a majority of jibs.
    (0)

  2. #2
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    The issue with giving that, regardless of if they are subjob is two things.

    1. It'll weaken RDM and other jobs who get them, for example: Give them all those spells and the only Enfeebling Spell RDM has left is Addle.
    2. It'll weaken the point of a majority of jibs.
    Can you explain how anything will be made weaker by giving SCH more spells? I don't see how making SCH better automatically makes other jobs weaker. RDM will still be exactly the same. That's like saying that making PUP better automatically makes BST and SMN weaker.
    (0)