The issue with giving that, regardless of if they are subjob is two things.Oh Christ, how could I forget:
A full spell list please.
When Scholar got Aquaviel/Blink/Stoneskin/etc I really started to gain hope for this. I'm not suggesting Scholar gets every white and black magic spell in the game, but there are a couple that would be really appreciated. Haste (and remove that block on Accession + Haste so I can Accession + Perpetuance + Haste /drool), Phalanx, Bind, Gravity, Paralyze, Slow, Silence, Poison I~II, Bio I~II, Dia I~II, Banish I~III and Flash.
Some of them are debatable, but the majority are spells we'd have from subjob regardless, it seems pointless not having them on main. Enfeebles specifically irk me since SCH has what? Four native enfeebling spells with a B+ Enfeebling skill. Same rational for the Divine Magic options, I never understood why Light Arts gave me Divine skill when I had no spells natively (and even from subjob half the time).
1. It'll weaken RDM and other jobs who get them, for example: Give them all those spells and the only Enfeebling Spell RDM has left is Addle.
2. It'll weaken the point of a majority of jibs.
Can you explain how anything will be made weaker by giving SCH more spells? I don't see how making SCH better automatically makes other jobs weaker. RDM will still be exactly the same. That's like saying that making PUP better automatically makes BST and SMN weaker.The issue with giving that, regardless of if they are subjob is two things.
1. It'll weaken RDM and other jobs who get them, for example: Give them all those spells and the only Enfeebling Spell RDM has left is Addle.
2. It'll weaken the point of a majority of jibs.
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