Personally I only use wiki if I'm really stuck, but if the game tell me where to go next, I wouldn't turn it off because it's in game.
I consider reading wiki cheating(I'm not the only gamer with such POV), I like to play the game as intended, and often try to not to rely on online guide. But if the marker is there, I usually don't turn it off.
Also, you'd be fooling yourself if you really think hand-holding on the map with ! doesn't affect NPC dialogue/map placement in game design.
If your mom ask you to retrieve 3 apples
"Hey Justin, get me 3 apples from the kitchen!"
"Where are the apples?"
"One is under the white cupboard, another one is in the sink, there's one more that's probably in the garbage can"
"Yikes!"
This is more like a conversation irl, something that'd happen without ! on the map.
If you're in a game, it'd be like
"Hey Justin, get me 3 apples from the kitchen!"
"Ok(clicks ok)"
Then ! pop on the map and you just have to follow that !.
There's no need to explain where are the apples because of ! on the map, so the game usually doesn't explain it and just rely on ! most of the time. I've notice this a lot in Skyrim, a game I've been playing recently and heavily rely on ! on the map. The NPC/in game rarely offer extra info on where to go just because ! exists. But in earlier TES games they'd offer more hint because you need hint to continue.
Further more, there's no reason not to use a in game help if it's there. I like to play the game as intended, having a ! on the map and use it is playing as intended, it just doesn't offer the same experience if the game force the player to read the text to find out where to go next.
It's not a "which is better" arguement, it's a "whether it offers same playing experience or not" arguement. Find out where to go via ! or find out where to go by reading dialogue isn't the same playing experience.
I did said the option 2 isn't "stuck with what you have and wait for your chance", but "give up your goal entirely". Obviously if option 2 still give you a chance to accomplish the goal, everyone would pick option 2. But the sacrifice in option 2 is, you'd have to live a life as a cashier entire life.
No matter which option you'd pick, some people are willing to overcome the obstacles if the goal is attractive. That's the whole point(and it's been like that for hundreds and hundreds of years). If I'm not interested in making the film, why'd I choose to be broke as fuck? If I'm not interested in any goal in a game, why'd I return and face the obstacles? The goal doesn't weight more than the obstacles, may as well ask the dev to give goals more weight, instead of changing the obstacles. You CAN reduce the obstacles and maybe more would come, but I hightly doubt it's going to last long.
I agree in that case, wait is a better choice. But my example wasn't the same case.
I agree that it's going to take a lot of time to catch up with 2hr a day of playtime if he's still lv 75 and haven't done missions. It IS still doable after months or years of playing, but only if he really, really want to play the game(back to my original point, goal>obstacle).
At one point of time I play FFXI for about 2hr a day or less too, and not really in a position to make a Mythic, because it REALLY is going to take forever if you don't play a lot. But I really, really want a Mythic, so I ended up spent 3+ years on one. I'm not more hardcore than any of your casual friends, but I want one, so I can overcome the obstacles.
No really, most of the goals are doable, but you really have to want it bad. I can totally understand why your friend isn't coming back though. I probably won't return if I'm stuck at 75 and no real goal in this game to spend 2hr a day playing. Even if I go back I may not find the game interesting enough to stuck with it for 3 more years.
That's the real reason why I defend for long term goal, it may not be everyone's cup of tea, but I know quite a bit of people, including myself, stick around because of the long term goal. There are plenty of games out there with better quality of life when playing the game, I can't play any of them for more than 2 months because no goals are interesting.
Will he come back if he just handed a max lv character with all missions done so he can play with other people? Maybe. But it's just a shallow gameplay with no souls.....I never reach max lv in WoW, if someone want to hand me a max lv WoW character I'd probably give it a try, but it's just a shallow gameplay with zero journey experience that I don't see how I can stick for more than 3 days. There are no meaning, no backstory nor emotional attachment behind a character that's ready for everything build by someone else. Hand every noob/returning player a max lv character and remove the journey on the way toward the goal so they can play the game do more harm than good in the long run.


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