
Originally Posted by
Fukushima_Radiation
Everquest 1 still has a community. What is your point?
Nothing in this game is straightforward, and if you think it is, you may need to play another (any) game/MMO for a bit and get out under that little rock you live under. I can bet you anything that no one in this thread would be happy about another mission/quest that is like ZM11 (looking for Maryoh Comyujah). If they say they did it the way SE intended the mission to be done and intensely enjoyed the "story" of this mission, and you believe them, I have a bridge to sell you.
Asking about aby can get players to point you in the right direction, but if they don't explain clearly, you will have to spam shouts/yells (which a truly new player won't know how to do or where to do it) about which npc to talk to and which maw to enter and then wonder why you can't enter the maw again after you're kicked out. Where in the game does it show you any of that? Everything that is updated is put onto the forums/official site, which means that you cannot find it in the game. As you can tell from how dead these forums are, most CURRENT players don't even use the forums, much less new players, who wouldn't know where to look on these convoluted sites (i.e. the forum site is a different site from the official site, which is also different from the account management webpage).
You may not empathize with new players and expect them to "ask, ask, ask," but it's simply not viable and you are taking a LOT for granted. Not only does it paint the player as a helpless, needy newbie (that this game's elitist playerbase doesn't want to touch with a 10-foot pole and may ostracize in future events) or assume that he will understand everything right away, it is also impractical and frustrating. I was not a new player and even I was overwhelmed in aby with understanding cruor/lights/fluxes/trophies/bastion etc. Now you expect a new player to understand lights/fluxes/keys/seals/crests/bayld/conquest/assault points/ancient beastcoins/sparks/imperial standing/tokens/allied notes/kinetics/plasm/resistance credits/cruor/dominion notes/battle trophies/traverser stones/voidstones/etc? Who's really being unreasonable here?
Any why did I say it was impractical? Let's say there is a mission in Castle Oztroja and you get a cutscene upon entering, and no clues about what follows, but the next part is just up the stairs. Do you expect the new player to go back to a city, ask, wait for a response, then run back to Castle Oztroja to run back up the stairs maybe up to 2 hours later than he otherwise could have? He might not know about warp scrolls and he probably won't know that Jeuno has linked chat but the 3 cities don't because, once again, there is no indication from the game. Or do you expect him to find one of those holier-than-thou "newbie-helpers" that always toot their own horns on these forums (because, clearly, they have made a HUGE difference in the game and we all know 100 of them) to give them info on demand and teach them how to use a wiki and what info to look up? Not very realistic at all. A WoW-style pop-up window with some clear hints would be a godsend in this game.
And please don't ever bring up how this game was "designed in the first place." I could elaborate on how idiotic that statement is, no matter who it comes from, but it has been said by many others before on this and every other ffxi forum.